2012-04-17 19:13:47 +00:00
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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2012-05-11 12:28:20 +00:00
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using CodeImp.DoomBuilder.Controls;
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2012-04-17 19:13:47 +00:00
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.IO;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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2012-05-11 12:28:20 +00:00
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using CodeImp.DoomBuilder.GZBuilder.Controls;
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2012-04-17 19:13:47 +00:00
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using ColladaDotNet.Pipeline.MD3;
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namespace CodeImp.DoomBuilder.GZBuilder
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{
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//mxd. should get rid of this class one day...
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public class GZGeneral
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{
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private static Dictionary<int, ModelDefEntry> modelDefEntries; //doomEdNum, entry
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public static Dictionary<int, ModelDefEntry> ModelDefEntries { get { return modelDefEntries; } }
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//gzdoom light types
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2012-05-11 12:28:20 +00:00
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private static int[] gzLights = { /* normal lights */ 9800, 9801, 9802, 9803, 9804, /* additive lights */ 9810, 9811, 9812, 9813, 9814, /* negative lights */ 9820, 9821, 9822, 9823, 9824, /* vavoom lights */ 1502, 1503};
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public static int[] GZ_LIGHTS { get { return gzLights; } }
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private static int[] gzLightTypes = { 5, 10, 15 }; //this is actually offsets in gz_lights
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public static int[] GZ_LIGHT_TYPES { get { return gzLightTypes; } }
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private static int[] gzAnimatedLightTypes = { (int)GZDoomLightType.FLICKER, (int)GZDoomLightType.RANDOM, (int)GZDoomLightType.PULSE };
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public static int[] GZ_ANIMATED_LIGHT_TYPES { get { return gzAnimatedLightTypes; } }
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2012-05-20 00:56:59 +00:00
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public static bool UDMF;
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2012-04-17 19:13:47 +00:00
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//version
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2012-05-20 00:56:59 +00:00
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public const float Version = 1.06f;
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2012-04-17 19:13:47 +00:00
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2012-05-11 12:28:20 +00:00
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//debug console
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2012-04-17 19:13:47 +00:00
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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private static Docker console;
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2012-04-17 19:13:47 +00:00
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#endif
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public static void Init() {
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//bind actions
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General.Actions.BindMethods(typeof(GZGeneral));
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General.MainWindow.UpdateGZDoomPannel();
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2012-05-11 12:28:20 +00:00
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//create console
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2012-04-17 19:13:47 +00:00
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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ConsoleDocker cd = new ConsoleDocker();
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console = new Docker("consoledockerpannel", "Console", cd);
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((MainForm)General.Interface).addDocker(console);
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((MainForm)General.Interface).selectDocker(console);
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2012-04-17 19:13:47 +00:00
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#endif
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}
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public static void OnMapOpenEnd() {
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loadModelDefs();
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loadModels();
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2012-05-20 00:56:59 +00:00
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UDMF = (General.Map.Config.FormatInterface == "UniversalMapSetIO");
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2012-05-11 12:28:20 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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public static void OnReloadResources() {
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loadModelDefs();
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loadModels();
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2012-05-11 12:28:20 +00:00
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#if DEBUG
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((ConsoleDocker)console.Control).Clear();
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#endif
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2012-04-17 19:13:47 +00:00
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}
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public static bool LoadModelForThing(Thing t) {
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if (modelDefEntries.ContainsKey(t.Type)) {
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2012-05-20 00:56:59 +00:00
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string msg = "GZBuilder: got model override for Thing №" + t.Type;
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General.ErrorLogger.Add(ErrorType.Warning, msg);
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General.WriteLogLine(msg);
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2012-04-17 19:13:47 +00:00
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if (modelDefEntries[t.Type].Model == null) {
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//load model and texture
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ModelDefEntry mde = modelDefEntries[t.Type];
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mde.Model = ModelReader.Parse(mde, General.Map.Graphics.Device);
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if (mde.Model != null) {
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2012-05-20 00:56:59 +00:00
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//General.Map.IsChanged = true;
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//General.MainWindow.RedrawDisplay(); //update display
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msg = "GZBuilder: loaded model for Thing №" + t.Type;
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General.ErrorLogger.Add(ErrorType.Warning, msg);
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General.WriteLogLine(msg);
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2012-04-17 19:13:47 +00:00
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return true;
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} else {
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2012-05-20 00:56:59 +00:00
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modelDefEntries.Remove(t.Type);
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msg = "GZBuilder: failed to load model(s) for Thing №" + t.Type + ". ModelDef node removed.";
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General.ErrorLogger.Add(ErrorType.Warning, msg);
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General.WriteLogLine(msg);
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return false;
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2012-04-17 19:13:47 +00:00
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}
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}
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return true;
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}
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return false;
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}
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//functions
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private static void loadModelDefs() {
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2012-05-20 00:56:59 +00:00
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General.MainWindow.DisplayStatus(StatusType.Busy, "Parsing model definitions...");
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2012-04-17 19:13:47 +00:00
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Dictionary<string, int> Actors = new Dictionary<string,int>();
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Dictionary<int, ThingTypeInfo> things = General.Map.Config.GetThingTypes();
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//read our new shiny ClassNames for default game things
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foreach (KeyValuePair<int, ThingTypeInfo> ti in things) {
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if (ti.Value.ClassName != null)
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Actors.Add(ti.Value.ClassName, ti.Key);
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}
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//and for actors defined in DECORATE
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ICollection<ActorStructure> ac = General.Map.Data.Decorate.Actors;
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2012-05-13 21:21:29 +00:00
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foreach (ActorStructure actor in ac) {
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2012-05-20 00:56:59 +00:00
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string className = actor.ClassName.ToLower();
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if (actor.DoomEdNum != -1 && !Actors.ContainsKey(className)) //we don't need actors without DoomEdNum
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Actors.Add(className, actor.DoomEdNum);
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2012-05-13 21:21:29 +00:00
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}
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2012-04-17 19:13:47 +00:00
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Dictionary<string, ModelDefEntry> modelDefEntriesByName = new Dictionary<string, ModelDefEntry>();
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foreach (string folder in General.Map.Data.Folders)
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ModelDefParser.ParseFolder(modelDefEntriesByName, folder);
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modelDefEntries = new Dictionary<int, ModelDefEntry>();
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foreach (KeyValuePair<string, ModelDefEntry> e in modelDefEntriesByName) {
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if (Actors.ContainsKey(e.Value.Name)) {
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modelDefEntries[Actors[e.Value.Name]] = modelDefEntriesByName[e.Value.Name];
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} else {
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2012-05-20 00:56:59 +00:00
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string msg = "GZBuilder: ModelDefEntry wasn't found in Decorate: '" + e.Value.Name + "'";
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General.ErrorLogger.Add(ErrorType.Warning, msg);
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General.WriteLogLine(msg);
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2012-04-17 19:13:47 +00:00
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}
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}
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}
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//load models for things which are already in the map
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private static void loadModels() {
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2012-05-20 00:56:59 +00:00
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General.MainWindow.DisplayStatus(StatusType.Busy, "Loading models...");
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string msg = "GZBuilder: loading models...";
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General.ErrorLogger.Add(ErrorType.Warning, msg);
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General.WriteLogLine(msg);
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2012-04-17 19:13:47 +00:00
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foreach(Thing t in General.Map.Map.Things)
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LoadModelForThing(t);
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2012-05-20 00:56:59 +00:00
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General.MainWindow.RedrawDisplay();
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2012-04-17 19:13:47 +00:00
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}
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//debug
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public static void Trace(string message) {
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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((ConsoleDocker)console.Control).Trace(message);
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2012-04-17 19:13:47 +00:00
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#endif
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}
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2012-05-11 12:28:20 +00:00
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public static void Trace(string message, bool addLineBreak) {
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2012-04-17 19:13:47 +00:00
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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((ConsoleDocker)console.Control).Trace(message, addLineBreak);
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2012-04-17 19:13:47 +00:00
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#endif
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}
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public static void ClearTrace() {
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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((ConsoleDocker)console.Control).Clear();
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2012-04-17 19:13:47 +00:00
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#endif
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}
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2012-04-18 19:34:11 +00:00
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public static void TraceInHeader(string message) {
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#if DEBUG
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2012-05-11 12:28:20 +00:00
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((ConsoleDocker)console.Control).TraceInHeader(message);
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2012-04-18 19:34:11 +00:00
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#endif
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}
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2012-04-17 19:13:47 +00:00
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//actions
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[BeginAction("gztogglemodels")]
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private static void toggleModels() {
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General.Settings.GZDrawModels = !General.Settings.GZDrawModels;
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General.MainWindow.DisplayStatus(StatusType.Action, "MD3 models rendering is " + (General.Settings.GZDrawModels ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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2012-05-20 00:56:59 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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[BeginAction("gztogglelights")]
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private static void toggleLights() {
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General.Settings.GZDrawLights = !General.Settings.GZDrawLights;
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General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering is " + (General.Settings.GZDrawLights ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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2012-05-20 00:56:59 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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[BeginAction("gztogglelightsanimation")]
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private static void toggleLightsAnimation() {
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General.Settings.GZAnimateLights = !General.Settings.GZAnimateLights;
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General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights animation is " + (General.Settings.GZAnimateLights ? "ENABLED" : "DISABLED"));
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General.MainWindow.RedrawDisplay();
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2012-05-20 00:56:59 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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[BeginAction("gztogglefog")]
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private static void toggleFog() {
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General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
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2012-05-20 00:56:59 +00:00
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General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
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2012-04-17 19:13:47 +00:00
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General.MainWindow.RedrawDisplay();
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2012-05-20 00:56:59 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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[BeginAction("gzdrawselectedmodelsonly")]
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private static void toggleDrawSelectedModelsOnly() {
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General.Settings.GZDrawSelectedModelsOnly = !General.Settings.GZDrawSelectedModelsOnly;
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General.MainWindow.DisplayStatus(StatusType.Action, "Rendering " + (General.Settings.GZDrawSelectedModelsOnly ? "only selected" : "all") + " models.");
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General.MainWindow.RedrawDisplay();
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2012-05-20 00:56:59 +00:00
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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2012-05-20 00:56:59 +00:00
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[BeginAction("gztogglefx")]
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private static void toggleFx() {
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int on = 0;
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on += General.Settings.GZDrawFog ? 1 : -1;
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on += General.Settings.GZDrawLights ? 1 : -1;
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on += General.Settings.GZDrawModels ? 1 : -1;
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bool enable = (on < 0);
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General.Settings.GZDrawFog = enable;
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General.Settings.GZDrawLights = enable;
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General.Settings.GZDrawModels = enable;
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General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED") );
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateGZDoomPannel();
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2012-04-17 19:13:47 +00:00
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}
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}
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}
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