UltimateZoneBuilder/Source/Core/GZBuilder/Data/SharpCompressHelper.cs

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using System.IO;
using SharpCompress.Compressor;
using SharpCompress.Compressor.BZip2;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal static class SharpCompressHelper
{
internal static MemoryStream CompressStream(Stream stream) {
byte[] arr = new byte[stream.Length];
stream.Read(arr, 0, (int)stream.Length);
MemoryStream ms = new MemoryStream();
BZip2Stream bzip = new BZip2Stream(ms, CompressionMode.Compress, true);
bzip.Write(arr, 0, arr.Length);
bzip.Close();
return ms;
}
internal static MemoryStream DecompressStream(Stream stream) {
BZip2Stream bzip = new BZip2Stream(stream, CompressionMode.Decompress, false);
byte[] buffer = new byte[16 * 1024];
MemoryStream ms = new MemoryStream();
int read;
while ((read = bzip.Read(buffer, 0, buffer.Length)) > 0)
ms.Write(buffer, 0, read);
return ms;
}
}
}