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#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.Drawing ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Actions ;
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using CodeImp.DoomBuilder.Controls ;
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using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Windows ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ EditMode ( DisplayName = "Draw Grid Mode" ,
SwitchAction = "drawgridmode" ,
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ButtonImage = "DrawGridMode.png" , //mxd
ButtonOrder = int . MinValue + 5 , //mxd
ButtonGroup = "000_drawing" , //mxd
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AllowCopyPaste = false ,
Volatile = true ,
Optional = false ) ]
public class DrawGridMode : DrawGeometryMode
{
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#region = = = = = = = = = = = = = = = = = = Enums
public enum GridLockMode
{
NONE ,
HORIZONTAL ,
VERTICAL ,
BOTH ,
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Variables
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// Settings
private int horizontalslices ;
private int verticalslices ;
private bool triangulate ;
private GridLockMode gridlockmode ;
private InterpolationTools . Mode horizontalinterpolation ;
private InterpolationTools . Mode verticalinterpolation ;
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// Drawing
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private readonly List < DrawnVertex [ ] > gridpoints ;
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private HintLabel hintlabel ;
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private int width ;
private int height ;
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private int slicesH ;
private int slicesV ;
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private Vector2D start ;
private Vector2D end ;
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// Interface
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private DrawGridOptionsPanel panel ;
private Docker docker ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor
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public DrawGridMode ( )
{
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snaptogrid = true ;
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usefourcardinaldirections = true ;
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autoclosedrawing = false ;
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gridpoints = new List < DrawnVertex [ ] > ( ) ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Events
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override public void OnAccept ( )
{
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Cursor . Current = Cursors . AppStarting ;
General . Settings . FindDefaultDrawSettings ( ) ;
// When we have a shape...
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if ( gridpoints . Count > 0 )
{
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// Make undo for the draw
General . Map . UndoRedo . CreateUndo ( "Grid draw" ) ;
// Make an analysis and show info
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string [ ] adjectives = { "gloomy" , "sad" , "unhappy" , "lonely" , "troubled" , "depressed" , "heartsick" , "glum" , "pessimistic" , "bitter" , "downcast" } ; // aaand my english vocabulary ends here :)
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string word = adjectives [ new Random ( ) . Next ( adjectives . Length - 1 ) ] ;
string a = ( word [ 0 ] = = 'u' ? "an " : "a " ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Created " + a + word + " grid." ) ;
List < Sector > newsectors = new List < Sector > ( ) ;
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foreach ( DrawnVertex [ ] shape in gridpoints )
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{
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if ( Tools . DrawLines ( shape , true , BuilderPlug . Me . AutoAlignTextureOffsetsOnCreate ) )
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{
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// Update cached values after each step...
General . Map . Map . Update ( ) ;
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newsectors . AddRange ( General . Map . Map . GetMarkedSectors ( true ) ) ;
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// Snap to map format accuracy
General . Map . Map . SnapAllToAccuracy ( ) ;
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// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
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//mxd. Outer sectors may require some splittin...
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if ( General . Settings . SplitJoinedSectors ) Tools . SplitOuterSectors ( General . Map . Map . GetMarkedLinedefs ( true ) ) ;
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// Edit new sectors?
if ( BuilderPlug . Me . EditNewSector & & ( newsectors . Count > 0 ) )
General . Interface . ShowEditSectors ( newsectors ) ;
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// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
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//mxd
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ;
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// Map is changed
General . Map . IsChanged = true ;
}
else
{
// Drawing failed
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
General . Map . UndoRedo . WithdrawUndo ( ) ;
General . Map . UndoRedo . WithdrawUndo ( ) ;
}
}
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}
// Done
Cursor . Current = Cursors . Default ;
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if ( continuousdrawing )
{
// Reset settings
points . Clear ( ) ;
labels . Clear ( ) ;
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drawingautoclosed = false ;
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// Redraw display
General . Interface . RedrawDisplay ( ) ;
}
else
{
// Return to original mode
General . Editing . ChangeMode ( General . Editing . PreviousStableMode . Name ) ;
}
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}
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public override void OnDisengage ( )
{
if ( hintlabel ! = null ) hintlabel . Dispose ( ) ;
base . OnDisengage ( ) ;
}
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private void OptionsPanelOnValueChanged ( object sender , EventArgs eventArgs )
{
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triangulate = panel . Triangulate ;
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horizontalslices = panel . HorizontalSlices + 1 ;
verticalslices = panel . VerticalSlices + 1 ;
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horizontalinterpolation = panel . HorizontalInterpolationMode ;
verticalinterpolation = panel . VerticalInterpolationMode ;
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Update ( ) ;
}
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private void OptionsPanelOnGridLockChanged ( object sender , EventArgs eventArgs )
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{
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gridlockmode = panel . GridLockMode ;
General . Hints . ShowHints ( this . GetType ( ) , ( ( gridlockmode ! = GridLockMode . NONE ) ? "gridlockhelp" : "general" ) ) ;
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Update ( ) ;
}
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public override void OnHelp ( )
{
General . ShowHelp ( "/gzdb/features/classic_modes/mode_drawgrid.html" ) ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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override protected void Update ( )
{
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PixelColor stitchcolor = General . Colors . Highlight ;
PixelColor losecolor = General . Colors . Selection ;
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// We WANT snaptogrid and DON'T WANT snaptonearest when lock to grid is enabled
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snaptocardinaldirection = General . Interface . ShiftState & & General . Interface . AltState ; //mxd
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snaptogrid = ( snaptocardinaldirection | | gridlockmode ! = GridLockMode . NONE | | ( General . Interface . ShiftState ^ General . Interface . SnapToGrid ) ) ;
snaptonearest = ( gridlockmode = = GridLockMode . NONE & & ( General . Interface . CtrlState ^ General . Interface . AutoMerge ) ) ;
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DrawnVertex curp ;
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if ( points . Count = = 1 )
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{
// Handle the case when start point is not on current grid.
Vector2D gridoffset = General . Map . Grid . SnappedToGrid ( points [ 0 ] . pos ) - points [ 0 ] . pos ;
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curp = GetCurrentPosition ( mousemappos + gridoffset , snaptonearest , snaptogrid , snaptocardinaldirection , usefourcardinaldirections , renderer , points ) ;
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curp . pos - = gridoffset ;
}
else
{
curp = GetCurrentPosition ( ) ;
}
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float vsize = ( renderer . VertexSize + 1.0f ) / renderer . Scale ;
// Render drawing lines
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if ( renderer . StartOverlay ( true ) )
{
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PixelColor color = snaptonearest ? stitchcolor : losecolor ;
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if ( points . Count = = 1 )
{
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UpdateReferencePoints ( points [ 0 ] , curp ) ;
List < Vector2D [ ] > shapes = GetShapes ( start , end ) ;
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// Render guidelines
if ( showguidelines )
RenderGuidelines ( start , end , General . Colors . Guideline . WithAlpha ( 80 ) ) ;
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//render shape
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foreach ( Vector2D [ ] shape in shapes )
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{
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for ( int i = 1 ; i < shape . Length ; i + + )
renderer . RenderLine ( shape [ i - 1 ] , shape [ i ] , LINE_THICKNESS , color , true ) ;
}
//vertices
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foreach ( Vector2D [ ] shape in shapes )
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{
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for ( int i = 0 ; i < shape . Length ; i + + )
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renderer . RenderRectangleFilled ( new RectangleF ( shape [ i ] . x - vsize , shape [ i ] . y - vsize , vsize * 2.0f , vsize * 2.0f ) , color , true ) ;
}
//and labels
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if ( width = = 0 | | height = = 0 )
{
// Render label for line
labels [ 0 ] . Move ( start , end ) ;
renderer . RenderText ( labels [ 0 ] . TextLabel ) ;
}
else
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{
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// Render labels for grid
Vector2D [ ] labelCoords = { start , new Vector2D ( end . x , start . y ) , end , new Vector2D ( start . x , end . y ) , start } ;
for ( int i = 1 ; i < 5 ; i + + )
{
labels [ i - 1 ] . Move ( labelCoords [ i ] , labelCoords [ i - 1 ] ) ;
renderer . RenderText ( labels [ i - 1 ] . TextLabel ) ;
}
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}
//render hint
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if ( horizontalslices > 1 | | verticalslices > 1 )
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{
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string text = "H: " + ( slicesH - 1 ) + "; V: " + ( slicesV - 1 ) ;
if ( width > text . Length * vsize & & height > 16 * vsize )
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{
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hintlabel . Text = text ;
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
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hintlabel . Move ( start , end ) ;
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renderer . RenderText ( hintlabel . TextLabel ) ;
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}
}
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}
else
{
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// Render vertex at cursor
renderer . RenderRectangleFilled ( new RectangleF ( curp . pos . x - vsize , curp . pos . y - vsize , vsize * 2.0f , vsize * 2.0f ) , color , true ) ;
}
// Done
renderer . Finish ( ) ;
}
// Done
renderer . Present ( ) ;
}
// This draws a point at a specific location
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override public bool DrawPointAt ( Vector2D pos , bool stitch , bool stitchline )
{
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if ( pos . x < General . Map . Config . LeftBoundary | | pos . x > General . Map . Config . RightBoundary | |
pos . y > General . Map . Config . TopBoundary | | pos . y < General . Map . Config . BottomBoundary )
return false ;
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DrawnVertex newpoint = new DrawnVertex { pos = pos , stitch = true , stitchline = stitchline } ;
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points . Add ( newpoint ) ;
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if ( points . Count = = 1 )
{
// Add labels
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
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labels . AddRange ( new [ ] { new LineLengthLabel ( false , true ) , new LineLengthLabel ( false , true ) , new LineLengthLabel ( false , true ) , new LineLengthLabel ( false , true ) } ) ;
hintlabel = new HintLabel ( General . Colors . InfoLine ) ;
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Update ( ) ;
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}
else if ( points [ 0 ] . pos = = points [ 1 ] . pos )
{
// Nothing is drawn
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FinishDraw ( ) ;
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}
else
{
// Handle the case when start point is not on current grid.
Vector2D gridoffset = General . Map . Grid . SnappedToGrid ( points [ 0 ] . pos ) - points [ 0 ] . pos ;
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newpoint = GetCurrentPosition ( mousemappos + gridoffset , snaptonearest , snaptogrid , snaptocardinaldirection , usefourcardinaldirections , renderer , new List < DrawnVertex > { points [ 0 ] } ) ;
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newpoint . pos - = gridoffset ;
// Create vertices for final shape.
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UpdateReferencePoints ( points [ 0 ] , newpoint ) ;
List < Vector2D [ ] > shapes = GetShapes ( start , end ) ;
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foreach ( Vector2D [ ] shape in shapes )
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{
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DrawnVertex [ ] verts = new DrawnVertex [ shape . Length ] ;
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for ( int i = 0 ; i < shape . Length ; i + + )
{
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newpoint = new DrawnVertex { pos = shape [ i ] , stitch = true , stitchline = stitchline } ;
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verts [ i ] = newpoint ;
}
gridpoints . Add ( verts ) ;
}
FinishDraw ( ) ;
}
return true ;
}
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private List < Vector2D [ ] > GetShapes ( Vector2D s , Vector2D e )
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{
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// No shape
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if ( s = = e ) return new List < Vector2D [ ] > ( ) ;
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// Setup slices
switch ( gridlockmode )
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{
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case GridLockMode . NONE :
slicesH = horizontalslices ;
slicesV = verticalslices ;
break ;
case GridLockMode . HORIZONTAL :
slicesH = width / General . Map . Grid . GridSize ;
slicesV = verticalslices ;
break ;
case GridLockMode . VERTICAL :
slicesH = horizontalslices ;
slicesV = height / General . Map . Grid . GridSize ;
break ;
case GridLockMode . BOTH :
slicesH = width / General . Map . Grid . GridSize ;
slicesV = height / General . Map . Grid . GridSize ;
break ;
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}
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// Create a segmented line
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List < Vector2D [ ] > shapes ;
if ( width = = 0 | | height = = 0 )
{
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if ( slicesH > 0 & & width > 0 )
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{
shapes = new List < Vector2D [ ] > ( ) ;
int step = width / slicesH ;
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for ( int w = 0 ; w < slicesH ; w + + )
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{
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shapes . Add ( new [ ] { new Vector2D ( ( float ) Math . Round ( s . x + step * w ) , ( float ) Math . Round ( s . y ) ) ,
new Vector2D ( ( float ) Math . Round ( s . x + step * w + step ) , ( float ) Math . Round ( s . y ) ) } ) ;
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}
return shapes ;
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}
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if ( slicesV > 0 & & height > 0 )
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{
shapes = new List < Vector2D [ ] > ( ) ;
int step = height / slicesV ;
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for ( int h = 0 ; h < slicesV ; h + + )
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{
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shapes . Add ( new [ ] { new Vector2D ( ( float ) Math . Round ( s . x ) , ( float ) Math . Round ( s . y + step * h ) ) ,
new Vector2D ( ( float ) Math . Round ( s . x ) , ( float ) Math . Round ( s . y + step * h + step ) ) } ) ;
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}
return shapes ;
}
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// Create a line
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return new List < Vector2D [ ] > { new [ ] { s , e } } ;
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}
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// Create grid shape
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List < Vector2D > rect = new List < Vector2D > { s , new Vector2D ( ( int ) s . x , ( int ) e . y ) , e , new Vector2D ( ( int ) e . x , ( int ) s . y ) , s } ;
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if ( slicesH = = 1 & & slicesV = = 1 )
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{
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if ( triangulate ) rect . AddRange ( new [ ] { s , e } ) ;
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return new List < Vector2D [ ] > { rect . ToArray ( ) } ;
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}
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// Create blocks
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shapes = new List < Vector2D [ ] > { rect . ToArray ( ) } ;
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RectangleF [ , ] blocks = new RectangleF [ slicesH , slicesV ] ;
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for ( int w = 0 ; w < slicesH ; w + + )
{
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for ( int h = 0 ; h < slicesV ; h + + )
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{
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float left = ( float ) Math . Round ( InterpolationTools . Interpolate ( s . x , e . x , ( float ) w / slicesH , horizontalinterpolation ) ) ;
float top = ( float ) Math . Round ( InterpolationTools . Interpolate ( s . y , e . y , ( float ) h / slicesV , verticalinterpolation ) ) ;
float right = ( float ) Math . Round ( InterpolationTools . Interpolate ( s . x , e . x , ( w + 1.0f ) / slicesH , horizontalinterpolation ) ) ;
float bottom = ( float ) Math . Round ( InterpolationTools . Interpolate ( s . y , e . y , ( h + 1.0f ) / slicesV , verticalinterpolation ) ) ;
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blocks [ w , h ] = RectangleF . FromLTRB ( left , top , right , bottom ) ;
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}
}
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// Add subdivisions
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if ( slicesH > 1 )
{
for ( int w = 1 ; w < slicesH ; w + + )
{
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float px = ( float ) Math . Round ( blocks [ w , 0 ] . X ) ;
shapes . Add ( new [ ] { new Vector2D ( px , s . y ) , new Vector2D ( px , e . y ) } ) ;
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}
}
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if ( slicesV > 1 )
{
for ( int h = 1 ; h < slicesV ; h + + )
{
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float py = ( float ) Math . Round ( blocks [ 0 , h ] . Y ) ;
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shapes . Add ( new [ ] { new Vector2D ( s . x , py ) , new Vector2D ( e . x , py ) } ) ;
}
}
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// Triangulate?
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if ( triangulate )
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{
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bool startflip = ( ( int ) Math . Round ( ( ( s . x + e . y ) / General . Map . Grid . GridSize ) % 2 ) = = 0 ) ;
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bool flip = startflip ;
for ( int w = 0 ; w < slicesH ; w + + )
{
for ( int h = slicesV - 1 ; h > - 1 ; h - - )
{
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if ( flip )
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shapes . Add ( new [ ] { new Vector2D ( blocks [ w , h ] . X , blocks [ w , h ] . Y ) , new Vector2D ( blocks [ w , h ] . Right , blocks [ w , h ] . Bottom ) } ) ;
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else
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shapes . Add ( new [ ] { new Vector2D ( blocks [ w , h ] . Right , blocks [ w , h ] . Y ) , new Vector2D ( blocks [ w , h ] . X , blocks [ w , h ] . Bottom ) } ) ;
flip = ! flip ;
}
startflip = ! startflip ;
flip = startflip ;
}
}
return shapes ;
}
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// Update bottom-left and top-right points, which define drawing shape
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private void UpdateReferencePoints ( DrawnVertex p1 , DrawnVertex p2 )
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{
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if ( ! p1 . pos . IsFinite ( ) | | ! p2 . pos . IsFinite ( ) ) return ;
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if ( p1 . pos . x < p2 . pos . x )
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{
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start . x = p1 . pos . x ;
end . x = p2 . pos . x ;
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}
else
{
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start . x = p2 . pos . x ;
end . x = p1 . pos . x ;
}
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if ( p1 . pos . y < p2 . pos . y )
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{
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start . y = p1 . pos . y ;
end . y = p2 . pos . y ;
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}
else
{
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start . y = p2 . pos . y ;
end . y = p1 . pos . y ;
}
width = ( int ) ( end . x - start . x ) ;
height = ( int ) ( end . y - start . y ) ;
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Settings panel
protected override void SetupInterface ( )
{
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// Load stored settings
triangulate = General . Settings . ReadPluginSetting ( "drawgridmode.triangulate" , false ) ;
gridlockmode = ( GridLockMode ) General . Settings . ReadPluginSetting ( "drawgridmode.gridlockmode" , 0 ) ;
horizontalslices = Math . Max ( General . Settings . ReadPluginSetting ( "drawgridmode.horizontalslices" , 3 ) , 3 ) ;
verticalslices = Math . Max ( General . Settings . ReadPluginSetting ( "drawgridmode.verticalslices" , 3 ) , 3 ) ;
horizontalinterpolation = ( InterpolationTools . Mode ) General . Settings . ReadPluginSetting ( "drawgridmode.horizontalinterpolation" , 0 ) ;
verticalinterpolation = ( InterpolationTools . Mode ) General . Settings . ReadPluginSetting ( "drawgridmode.verticalinterpolation" , 0 ) ;
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// Create and setup settings panel
panel = new DrawGridOptionsPanel ( ) ;
panel . MaxHorizontalSlices = ( int ) General . Map . FormatInterface . MaxCoordinate ;
panel . MaxVerticalSlices = ( int ) General . Map . FormatInterface . MaxCoordinate ;
panel . Triangulate = triangulate ;
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panel . GridLockMode = gridlockmode ;
panel . HorizontalSlices = horizontalslices - 1 ;
panel . VerticalSlices = verticalslices - 1 ;
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panel . HorizontalInterpolationMode = horizontalinterpolation ;
panel . VerticalInterpolationMode = verticalinterpolation ;
panel . OnValueChanged + = OptionsPanelOnValueChanged ;
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panel . OnGridLockModeChanged + = OptionsPanelOnGridLockChanged ;
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panel . OnContinuousDrawingChanged + = OnContinuousDrawingChanged ;
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panel . OnShowGuidelinesChanged + = OnShowGuidelinesChanged ;
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// Needs to be set after adding the OnContinuousDrawingChanged event...
panel . ContinuousDrawing = General . Settings . ReadPluginSetting ( "drawgridmode.continuousdrawing" , false ) ;
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panel . ShowGuidelines = General . Settings . ReadPluginSetting ( "drawgridmode.showguidelines" , false ) ;
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}
protected override void AddInterface ( )
{
// Add docker
docker = new Docker ( "drawgrid" , "Draw Grid" , panel ) ;
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General . Interface . AddDocker ( docker , true ) ;
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General . Interface . SelectDocker ( docker ) ;
}
protected override void RemoveInterface ( )
{
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// Store settings
General . Settings . WritePluginSetting ( "drawgridmode.triangulate" , triangulate ) ;
General . Settings . WritePluginSetting ( "drawgridmode.gridlockmode" , ( int ) gridlockmode ) ;
General . Settings . WritePluginSetting ( "drawgridmode.horizontalslices" , horizontalslices ) ;
General . Settings . WritePluginSetting ( "drawgridmode.verticalslices" , verticalslices ) ;
General . Settings . WritePluginSetting ( "drawgridmode.horizontalinterpolation" , ( int ) horizontalinterpolation ) ;
General . Settings . WritePluginSetting ( "drawgridmode.verticalinterpolation" , ( int ) verticalinterpolation ) ;
General . Settings . WritePluginSetting ( "drawgridmode.continuousdrawing" , panel . ContinuousDrawing ) ;
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General . Settings . WritePluginSetting ( "drawgridmode.showguidelines" , panel . ShowGuidelines ) ;
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// Remove docker
General . Interface . RemoveDocker ( docker ) ;
panel . Dispose ( ) ;
panel = null ;
}
#endregion
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#region = = = = = = = = = = = = = = = = = = Actions
[BeginAction("increasebevel")]
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protected void IncreaseBevel ( )
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{
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if ( ( gridlockmode = = GridLockMode . NONE | | gridlockmode = = GridLockMode . VERTICAL )
& & ( points . Count < 2 | | horizontalslices < width - 2 )
& & horizontalslices - 1 < panel . MaxHorizontalSlices )
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{
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horizontalslices + + ;
panel . HorizontalSlices = horizontalslices - 1 ;
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Update ( ) ;
}
}
[BeginAction("decreasebevel")]
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protected void DecreaseBevel ( )
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{
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if ( ( gridlockmode = = GridLockMode . NONE | | gridlockmode = = GridLockMode . VERTICAL ) & & horizontalslices > 1 )
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{
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horizontalslices - - ;
panel . HorizontalSlices = horizontalslices - 1 ;
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Update ( ) ;
}
}
[BeginAction("increasesubdivlevel")]
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protected void IncreaseSubdivLevel ( )
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{
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if ( ( gridlockmode = = GridLockMode . NONE | | gridlockmode = = GridLockMode . HORIZONTAL )
& & ( points . Count < 2 | | verticalslices < height - 2 )
& & verticalslices - 1 < panel . MaxVerticalSlices )
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{
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verticalslices + + ;
panel . VerticalSlices = verticalslices - 1 ;
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Update ( ) ;
}
}
[BeginAction("decreasesubdivlevel")]
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protected void DecreaseSubdivLevel ( )
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{
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if ( ( gridlockmode = = GridLockMode . NONE | | gridlockmode = = GridLockMode . HORIZONTAL ) & & verticalslices > 1 )
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{
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verticalslices - - ;
panel . VerticalSlices = verticalslices - 1 ;
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Update ( ) ;
}
}
#endregion
}
}