..
BaseClassicMode.cs
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
2016-05-12 22:35:11 +00:00
BlockMapMode.cs
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
2009-08-14 10:45:22 +00:00
BridgeMode.cs
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
2016-06-03 20:22:07 +00:00
CeilingAlignMode.cs
Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
2015-04-28 14:22:03 +00:00
CurveLinedefsMode.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
DragGeometryMode.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
DragLinedefsMode.cs
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
2016-05-29 00:38:55 +00:00
DragSectorsMode.cs
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
2016-05-29 00:38:55 +00:00
DragThingsMode.cs
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
DragVerticesMode.cs
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
2016-05-29 00:38:55 +00:00
DrawCurveMode.cs
Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
2016-06-15 22:02:51 +00:00
DrawEllipseMode.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawGeometryMode.cs
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
2016-10-24 19:19:11 +00:00
DrawGridMode.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawRectangleMode.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
EditSelectionMode.cs
On second thought, previous fix should be applied more selectively.
2016-07-07 11:20:28 +00:00
ErrorCheckMode.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
FindReplaceMode.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
FlatAlignMode.cs
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
FloorAlignMode.cs
Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
2015-04-28 14:22:03 +00:00
LinedefsMode.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
MakeSectorMode.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
SectorsMode.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
ThingsMode.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
TriangulatorMode.cs
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
VerticesMode.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00