UltimateZoneBuilder/Source/Core/Data/PK3Reader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.IO;
using SharpCompress.Archive; //mxd
using SharpCompress.Common; //mxd
using SharpCompress.Reader; //mxd
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class PK3Reader : PK3StructuredReader
{
#region ================== Variables
private readonly DirectoryFilesList files;
private IArchive archive; //mxd
private readonly ArchiveType archivetype; //mxd
private readonly Dictionary<string, byte[]> sevenzipentries; //mxd
private bool bathmode = true; //mxd
#endregion
#region ================== Properties (mxd)
public bool BathMode { get { return bathmode; } set { bathmode = value; UpdateArchive(bathmode); } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public PK3Reader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Make list of all files
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
// Create archive
archive = ArchiveFactory.Open(location.location, Options.KeepStreamsOpen);
archivetype = archive.Type;
// Random access of 7z archives works TERRIBLY slow in SharpCompress
if(archivetype == ArchiveType.SevenZip)
{
sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
IReader reader = archive.ExtractAllEntries();
while(reader.MoveToNextEntry())
{
if(reader.Entry.IsDirectory) continue;
MemoryStream s = new MemoryStream();
reader.WriteEntryTo(s);
sevenzipentries.Add(reader.Entry.Key.ToLowerInvariant(), s.ToArray());
fileentries.Add(new DirectoryFileEntry(reader.Entry.Key));
}
}
else
{
foreach(IArchiveEntry entry in archive.Entries)
{
if(entry.IsDirectory) continue;
fileentries.Add(new DirectoryFileEntry(entry.Key));
}
}
// Get rid of archive
archive.Dispose();
archive = null;
// Make files list
files = new DirectoryFilesList(fileentries);
// Initialize without path (because we use paths relative to the PK3 file)
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
//mxd
if(archive != null)
{
archive.Dispose();
archive = null;
}
// Done
base.Dispose();
}
}
//mxd
private void UpdateArchive(bool enable)
{
if(archivetype == ArchiveType.SevenZip) return;
if (enable && archive == null)
{
archive = ArchiveFactory.Open(location.location);
}
else if(!enable && !bathmode && archive != null)
{
archive.Dispose();
archive = null;
}
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if (!longname) //mxd. Patches with long names can't be in wads
{
for (int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetPatchData(pname, false);
if (data != null) return data;
}
}
else
{
//mxd. Long names are absolute
return (FileExists(pname) ? LoadFile(pname) : null);
}
if (General.Map.Config.MixTexturesFlats)
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
{
//mxd. Find in directories ZDoom expects them to be
foreach (string loc in PatchLocations)
{
string filename = FindFirstFile(loc, pname, true);
if ((filename != null) && FileExists(filename))
return LoadFile(filename);
}
}
else
{
// Find in patches directory
string filename = FindFirstFile(PATCHES_DIR, pname, true);
if((filename != null) && FileExists(filename))
return LoadFile(filename);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if (!longname) //mxd. Textures with long names can't be in wads
{
for (int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname, false);
if (data != null) return data;
}
}
else
{
//mxd. Long names are absolute
return (FileExists(pname) ? LoadFile(pname) : null);
}
// Find in textures directory
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
// Nothing found
return null;
}
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// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(COLORMAPS_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
string pfilename = pname.Replace('\\', '^');
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return true;
}
// Nothing found
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This finds and returns a voxel stream or null if no voxel was found
public override Stream GetVoxelData(string name)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream voxel = wads[i].GetVoxelData(name);
if(voxel != null) return voxel;
}
string pfilename = name.Replace('\\', '^');
// Find in sprites directory
string filename = FindFirstFile(VOXELS_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string filename, int imagetype)
{
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switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new PK3FileImage(this, filename, true);
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case ImageDataFormat.DOOMPICTURE:
return new PK3FileImage(this, filename, false);
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case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
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default:
throw new ArgumentException("Invalid image format specified!");
}
}
// This returns true if the specified file exists
internal override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that have the given title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
//mxd. This returns all files in a given directory which title starts with given title
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title)
{
return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : "");
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
internal override MemoryStream LoadFile(string filename)
{
MemoryStream filedata = null;
string fn = filename.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd
//mxd. This works waaaaaay faster with 7z archive
if (archivetype == ArchiveType.SevenZip)
{
fn = fn.ToLowerInvariant();
if (sevenzipentries.ContainsKey(fn)) filedata = new MemoryStream(sevenzipentries[fn]);
}
else
{
lock (this)
{
UpdateArchive(true);
foreach (var entry in archive.Entries)
{
if(entry.IsDirectory) continue;
// Is this the entry we are looking for?
if(string.Compare(entry.Key, fn, true) == 0)
{
filedata = new MemoryStream();
entry.WriteTo(filedata);
break;
}
}
UpdateArchive(false);
}
}
// Nothing found?
if (filedata == null)
{
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//mxd
General.ErrorLogger.Add(ErrorType.Error, "Cannot find the file '" + filename + "' in archive '" + location.location + "'.");
return null;
}
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filedata.Position = 0; //mxd. rewind before use
return filedata;
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
MemoryStream filedata = LoadFile(filename);
File.WriteAllBytes(tempfile, filedata.ToArray());
filedata.Dispose();
return tempfile;
}
#endregion
}
}