UltimateZoneBuilder/Build/Configurations/Includes/Eternity_generalized.cfg

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gen_sectortypes
{
allsounds
{
0 = "sounds in sector are normal";
1024 = "sounds in sector are suppressed";
}
movementsounds
{
0 = "floor/ceiling normal";
2048 = "floor/ceiling silent";
}
}
gen_sectortypes_udmf
{
allsounds
{
0 = "sounds in sector are normal";
8192 = "sounds in sector are suppressed";
}
movementsounds
{
0 = "floor/ceiling normal";
16384 = "floor/ceiling silent";
}
}