gen_sectortypes { allsounds { 0 = "sounds in sector are normal"; 1024 = "sounds in sector are suppressed"; } movementsounds { 0 = "floor/ceiling normal"; 2048 = "floor/ceiling silent"; } } gen_sectortypes_udmf { allsounds { 0 = "sounds in sector are normal"; 8192 = "sounds in sector are suppressed"; } movementsounds { 0 = "floor/ceiling normal"; 16384 = "floor/ceiling silent"; } }