UltimateZoneBuilder/Source/Interface/MapOptionsForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Images;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
{
internal partial class MapOptionsForm : DelayedForm
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{
// Variables
private MapOptions options;
// Properties
public MapOptions Options { get { return options; } }
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// Constructor
public MapOptionsForm(MapOptions options)
{
// Initialize
InitializeComponent();
// Keep settings
this.options = options;
// Go for all configurations
for(int i = 0; i < General.Configs.Count; i++)
{
// Add config name to list
config.Items.Add(General.Configs[i].name);
// Is this configuration currently selected?
if(string.Compare(General.Configs[i].filename, options.ConfigFile, true) == 0)
{
// Select this item
config.SelectedIndex = config.Items.Count - 1;
}
}
// Set the level name
levelname.Text = options.CurrentName;
// Fill the resources list
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resourcelocations.EditResourceLocationList(options.Resources);
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}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Configuration selected?
if(config.SelectedIndex == -1)
{
// Select a configuration!
MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
config.Focus();
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return;
}
// Level name empty?
if(levelname.Text.Length == 0)
{
// Enter a level name!
MessageBox.Show(this, "Please enter a level name for your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
levelname.Focus();
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return;
}
// Apply changes
options.ClearResources();
options.ConfigFile = General.Configs[config.SelectedIndex].filename;
options.CurrentName = levelname.Text.Trim().ToUpper();
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options.CopyResources(resourcelocations.GetResources());
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// Hide window
this.DialogResult = DialogResult.OK;
this.Hide();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Just hide window
this.DialogResult = DialogResult.Cancel;
this.Hide();
}
}
}