UltimateZoneBuilder/Source/Core/General/BinaryHeap.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder
{
internal class BinaryHeap<T> : IEnumerable<T>, ICollection<T> where T : IComparable<T>
{
#region ================== Variables
// This will keep all items
private List<T> heap;
#endregion
#region ================== Properties
public int Count { get { return heap.Count; } }
public virtual bool IsReadOnly { get { return false; } }
public T Root { get { if(heap.Count > 0) return heap[0]; else return default(T); } }
public T this[int index] { get { return ItemAt(index); } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public BinaryHeap()
{
// Initialize with default capacity
heap = new List<T>();
}
// Constructor
public BinaryHeap(int capacity)
{
// Initialize with specified capacity
heap = new List<T>(capacity);
}
// Destructor
~BinaryHeap()
{
// Clean up
heap = null;
}
#endregion
#region ================== Methods
// Methods to find our way through the heap
private static int ParentOf(int index) { return (index - 1) >> 1; }
private static int LeftOf(int index) { return (index << 1) + 1; }
private static int RightOf(int index) { return (index << 1) + 2; }
// This swaps two items in place
protected virtual void SwapItems(int index1, int index2)
{
// Swap items
T tempitem = heap[index1];
heap[index1] = heap[index2];
heap[index2] = tempitem;
}
// This adds an item to the list
// This is an O(log n) operation, where n is Count
public virtual void Add(T item)
{
int index = heap.Count;
// Add to the end of the heap
heap.Add(item);
// Continue until the item is at the top
// or compares higher to the parent item
while((index > 0) && (heap[index].CompareTo(heap[ParentOf(index)]) > 0))
{
// Swap with parent item
SwapItems(index, ParentOf(index));
index = ParentOf(index);
}
}
// Finds and returns the index of an item
// This is an O(n) operation, where n is Count
public virtual int IndexOf(T item)
{
return heap.IndexOf(item);
}
// This returns the item at the given index
// This is an O(1) operation
public virtual T ItemAt(int index)
{
return heap[index];
}
// This removes an item from the list
// This is an O(log n) operation, where n is Count
public virtual void RemoveAt(int index)
{
int newindex = index;
// Replace with last item
heap[index] = heap[heap.Count - 1];
heap.RemoveAt(heap.Count - 1);
// Continue while item has at least a left child
while(LeftOf(index) < heap.Count)
{
// Right childs also available?
if(RightOf(index) < heap.Count)
{
// Compare with both childs
// NOTE: Using newindex as indexer in the second line to ensure the lowest of both is chosen
if(heap[index].CompareTo(heap[LeftOf(index)]) < 0) newindex = LeftOf(index);
if(heap[newindex].CompareTo(heap[RightOf(index)]) < 0) newindex = RightOf(index);
}
// Only left child available
else
{
// Compare with left child
if(heap[index].CompareTo(heap[LeftOf(index)]) < 0) newindex = LeftOf(index);
}
// Item should move down?
if(newindex != index)
{
// Swap the items
SwapItems(index, newindex);
index = newindex;
}
else
{
// Item is fine where it is, we're done
break;
}
}
}
// This removes the root item from the list
// This is an O(log n) operation, where n is Count
public virtual void RemoveRoot()
{
// Remove the root item
RemoveAt(0);
}
// This removes a specific item from the list
// This is an O(n) operation, where n is Count
public virtual bool Remove(T item)
{
// Find the item in the heap
int index = IndexOf(item);
if(index > -1)
{
// Remove the item from the heap
RemoveAt(index);
return true;
}
else
{
// No such item
return false;
}
}
// This clears the heap
public virtual void Clear()
{
// Clear the heap
heap.Clear();
}
// This checks if the heap contains a specific item
// This is an O(n) operation, where n is Count
public virtual bool Contains(T item)
{
return (IndexOf(item) > -1);
}
// This copies all items to an array
public virtual void CopyTo(T[] array)
{
// Copy items
heap.CopyTo(array);
}
// This copies all items to an array
public virtual void CopyTo(T[] array, int arrayindex)
{
// Copy items
heap.CopyTo(array, arrayindex);
}
// This copies all items to an array
public virtual void CopyTo(int index, T[] array, int arrayindex, int count)
{
// Copy items
heap.CopyTo(index, array, arrayindex, count);
}
// Implemented to display the list
// This is an O(n) operation, where n is Count
public override string ToString()
{
StringBuilder str = new StringBuilder(heap.Count * 5);
// Go for all items
for(int i = 0; i < heap.Count; i++)
{
// Append item to string
if(i > 0) str.Append(", ");
str.Append(heap[i]);
}
// Return the string
return str.ToString();
}
// This returns an enumerator
public IEnumerator<T> GetEnumerator()
{
return heap.GetEnumerator();
}
// This returns an enumerator
IEnumerator IEnumerable.GetEnumerator()
{
return heap.GetEnumerator();
}
#endregion
}
}