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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Config
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Added more thorough map name validation logic to New/Open/Switch Map forms.
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2014-12-30 13:21:01 +00:00 |
Controls
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
Data
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Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..)
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2014-12-30 20:39:45 +00:00 |
Editing
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Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
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2014-12-29 09:19:20 +00:00 |
General
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DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
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2015-01-03 18:43:37 +00:00 |
Geometry
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
GZBuilder
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
IO
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Map
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Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155.
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2014-12-29 18:15:53 +00:00 |
Plugins
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Draw modes: linedef length labels no longer overlap linedefs.
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2014-11-12 11:22:14 +00:00 |
Properties
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
Rendering
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Resources
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Fixed: some controls had inconsistent auto-scaling mode.
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2014-12-24 18:32:24 +00:00 |
Types
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
VisualModes
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Windows
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ZDoom
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DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
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2015-01-03 18:43:37 +00:00 |
app.manifest
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Added more thorough map name validation logic to New/Open/Switch Map forms.
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2014-12-30 13:21:01 +00:00 |
Builder.csproj
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Added more thorough map name validation logic to New/Open/Switch Map forms.
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2014-12-30 13:21:01 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |