2012-04-17 19:13:47 +00:00
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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2015-01-29 08:00:41 +00:00
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game = "GZDoom: Doom 2 (UDMF)";
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2012-04-17 19:13:47 +00:00
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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2014-05-15 08:32:08 +00:00
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// Should this configuration be initially available?
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enabledbydefault = true;
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2012-04-17 19:13:47 +00:00
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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2012-11-02 23:11:38 +00:00
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// * Zandronum have been moved to ZDoom_common.cfg. *
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2012-04-17 19:13:47 +00:00
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to text map format
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Doom games
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2013-07-10 08:59:17 +00:00
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include("Includes\\Game_Doom.cfg");
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2012-04-17 19:13:47 +00:00
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2013-03-18 13:52:27 +00:00
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
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}
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2012-04-17 19:13:47 +00:00
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
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// Game scheme
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include("Includes\\Doom_misc.cfg", "gamedetect_either");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "doom");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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2012-09-09 19:14:03 +00:00
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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2012-04-17 19:13:47 +00:00
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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}
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