UltimateZoneBuilder/Source/BuilderModes/ClassicModes/ThingsMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
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[EditMode(SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonDesc = "Things Mode", // Description on the button in toolbar/menu
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 3)] // Position of the button (lower is more to the left)
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public class ThingsMode : ClassicMode
{
#region ================== Constants
public const float THING_HIGHLIGHT_RANGE = 10f;
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public ThingsMode()
{
}
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// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
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// Cancel mode
public override void OnCancel()
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{
base.OnCancel();
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// Return to this mode
General.Map.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
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// Hide highlight info
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General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, General.Colors.Highlight);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.SetThingsRenderOrder(true);
renderer.RenderThingSet(General.Map.Map.Things);
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renderer.Finish();
}
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// Selecting?
if(selecting)
{
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
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renderer.Finish();
}
}
renderer.Present();
}
// This highlights a new item
protected void Highlight(Thing t)
{
// Update display
if(renderer.StartThings(false))
{
// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
// Set new highlight
highlighted = t;
// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, General.Colors.Highlight);
// Done
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renderer.Finish();
renderer.Present();
}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowThingInfo(highlighted);
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else
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General.Interface.HideInfo();
}
// Selection
protected override void OnSelect()
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{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
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{
// Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
renderer.Finish();
renderer.Present();
}
}
else
{
// Start making a selection
StartMultiSelection();
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}
base.OnSelect();
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}
// End selection
protected override void OnEndSelect()
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{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight);
renderer.Finish();
renderer.Present();
}
}
}
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base.OnEndSelect();
}
// Start editing
protected override void OnEdit()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
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{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
renderer.Finish();
renderer.Present();
}
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}
base.OnEdit();
}
// Done editing
protected override void OnEndEdit()
{
// Anything selected?
ICollection<Thing> selected = General.Map.Map.GetThingsSelection(true);
if(selected.Count > 0)
{
// Show thing edit dialog
// TODO
// When a single thing was selected, deselect it now
if(selected.Count == 1) General.Map.Map.ClearSelectedThings();
// Update entire display
General.Interface.RedrawDisplay();
}
base.OnEndEdit();
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}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// Not holding any buttons?
if(e.Button == MouseButtons.None)
{
// Find the nearest vertex within highlight range
Thing t = General.Map.Map.NearestThingSquareRange(mousemappos, THING_HIGHLIGHT_RANGE / renderer.Scale);
// Highlight if not the same
if(t != highlighted) Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
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{
base.OnDragStart(e);
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// Edit button used?
if(General.Interface.CheckActionActive(null, "classicedit"))
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{
// Anything highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this sector for dragging
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General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
}
// Start dragging the selection
General.Map.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
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}
}
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
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{
// Go for all things
foreach(Thing t in General.Map.Map.Things)
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{
t.Selected = ((t.Position.x >= selectionrect.Left) &&
(t.Position.y >= selectionrect.Top) &&
(t.Position.x <= selectionrect.Right) &&
(t.Position.y <= selectionrect.Bottom));
}
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base.OnEndMultiSelection();
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// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
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// Redraw
General.Interface.RedrawDisplay();
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}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
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#endregion
}
}