UltimateZoneBuilder/Source/Core/GZBuilder/Controls/AngleControl.Designer.cs

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namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
partial class AngleControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.SuspendLayout();
//
// AngleControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "AngleControl";
this.Size = new System.Drawing.Size(40, 40);
this.Load += new System.EventHandler(this.AngleSelector_Load);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseMove);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseDown);
this.SizeChanged += new System.EventHandler(this.AngleSelector_SizeChanged);
this.ResumeLayout(false);
}
#endregion
}
}