UltimateZoneBuilder/Source/Core/GZBuilder/Controls/AngleControl.Designer.cs
MaxED a130311f8d Visual mode, UDMF: fixed another bug in Auto align functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.
2013-06-25 12:35:13 +00:00

46 lines
1.5 KiB
C#

namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
partial class AngleControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.SuspendLayout();
//
// AngleControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "AngleControl";
this.Size = new System.Drawing.Size(40, 40);
this.Load += new System.EventHandler(this.AngleSelector_Load);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseMove);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseDown);
this.SizeChanged += new System.EventHandler(this.AngleSelector_SizeChanged);
this.ResumeLayout(false);
}
#endregion
}
}