UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/BaseClassicMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public abstract class BaseClassicMode : ClassicMode
{
#region ================== Constants
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protected const int MULTISELECT_START_MOVE_PIXELS = 2; //mxd
#endregion
#region ================== Variables
protected bool paintselectpressed; //mxd
protected bool marqueSelectionIncludesThings; //mxd
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
protected BaseClassicMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This occurs when the user presses Copy. All selected geometry must be marked for copying!
public override bool OnCopyBegin()
{
General.Map.Map.MarkAllSelectedGeometry(true, false, true, true, false);
// Return true when anything is selected so that the copy continues
// We only have to check vertices for the geometry, because without selected
// vertices, no complete structure can exist.
return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
(General.Map.Map.GetMarkedThings(true).Count > 0);
}
// This is called when pasting begins
public override bool OnPasteBegin(PasteOptions options)
{
// These modes support pasting
return true;
}
// This is called when something was pasted.
public override void OnPasteEnd(PasteOptions options)
{
General.Map.Map.ClearAllSelected();
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
// Switch to EditSelectionMode
EditSelectionMode editmode = new EditSelectionMode();
editmode.Pasting = true;
editmode.PasteOptions = options;
General.Editing.ChangeMode(editmode);
}
// Double-clicking
public override void OnMouseDoubleClick(MouseEventArgs e)
{
base.OnMouseDoubleClick(e);
int k = 0;
if(e.Button == MouseButtons.Left) k = (int)Keys.LButton;
if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton;
if(e.Button == MouseButtons.Right) k = (int)Keys.RButton;
if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1;
if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2;
// Double select-click? Make that the same as single edit-click
if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k))
{
Actions.Action a = General.Actions.GetActionByName("builder_classicedit");
if(a != null) a.Invoke();
}
}
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//mxd
protected override void OnUpdateMultiSelection()
{
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base.OnUpdateMultiSelection();
if(General.Interface.CtrlState && General.Interface.ShiftState)
marqueSelectionMode = MarqueSelectionMode.INTERSECT;
else if(General.Interface.CtrlState)
marqueSelectionMode = MarqueSelectionMode.SUBTRACT;
else if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
marqueSelectionMode = MarqueSelectionMode.ADD;
else
marqueSelectionMode = MarqueSelectionMode.SELECT;
marqueSelectionIncludesThings = General.Interface.AltState;
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}
//mxd
public override void OnUndoEnd()
{
General.Map.Renderer2D.UpdateExtraFloorFlag();
base.OnUndoEnd();
}
//mxd
public override void OnRedoEnd()
{
General.Map.Renderer2D.UpdateExtraFloorFlag();
base.OnRedoEnd();
}
//mxd
public override void OnMapTestEnd(bool testFromCurrentPosition)
{
base.OnMapTestEnd(testFromCurrentPosition);
General.Interface.RedrawDisplay(); // Redraw display to hide changes :)
}
//mxd
protected void PlaceThingsAtPositions(List<Vector2D> positions)
{
if (positions.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
General.Map.UndoRedo.CreateUndo("Place " + (positions.Count > 1 ? "things" : "thing"));
List<Thing> things = new List<Thing>();
// Create things
foreach (Vector2D pos in positions)
{
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
t.Selected = true;
t.SnapToAccuracy(); // Snap to map format accuracy
things.Add(t);
}
}
//Operation failed?..
if (things.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
General.Map.UndoRedo.WithdrawUndo();
return;
}
//Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
if (General.Interface.ShowEditThings(things) == DialogResult.Cancel)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Interface.DisplayStatus(StatusType.Info, "Placed " + things.Count + " things.");
}
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
}
#endregion
#region ================== Events (mxd)
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Actions
[BeginAction("placevisualstart")]
public void PlaceVisualStartThing()
{
Thing thingfound = null;
// Not during volatile mode
if(this.Attributes.Volatile) return;
// Mouse must be inside window
if(!mouseinside) return;
General.Interface.DisplayStatus(StatusType.Action, "Placed Visual Mode camera start thing.");
// Go for all things
List<Thing> things = new List<Thing>(General.Map.Map.Things);
foreach(Thing t in things)
{
if(t.Type == General.Map.Config.Start3DModeThingType)
{
if(thingfound == null)
{
// Move this thing
t.Move(mousemappos);
thingfound = t;
}
else
{
// One was already found and moved, delete this one
t.Dispose();
}
}
}
// No thing found?
if(thingfound == null)
{
// Make a new one
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
t.Type = General.Map.Config.Start3DModeThingType;
t.Move(mousemappos);
t.UpdateConfiguration();
General.Map.ThingsFilter.Update();
thingfound = t;
}
}
if(thingfound != null)
{
// Make sure that the found thing is between ceiling and floor
thingfound.DetermineSector();
if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f);
if(thingfound.Sector != null)
{
if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight))
thingfound.Move(thingfound.Position.x, thingfound.Position.y,
thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f);
}
}
// Update Visual Mode camera
General.Map.VisualCamera.PositionAtThing();
// Redraw display to show changes
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("classicpaintselect")]
protected virtual void OnPaintSelectBegin()
{
paintselectpressed = true;
}
//mxd
[EndAction("classicpaintselect")]
protected virtual void OnPaintSelectEnd()
{
paintselectpressed = false;
}
//mxd
[BeginAction("togglehighlight")]
public void ToggleHighlight()
{
BuilderPlug.Me.UseHighlight = !BuilderPlug.Me.UseHighlight;
General.Interface.DisplayStatus(StatusType.Action, "Highlight is now " + (BuilderPlug.Me.UseHighlight ? "ON" : "OFF") + ".");
// Redraw display to show changes
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("thingsselectinsectors")]
public void SelectThingsInSelectedSectors()
{
General.Map.Map.ConvertSelection(SelectionType.Sectors);
if(General.Map.Map.SelectedSectorsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "No Sectors are Selected!");
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
return;
}
int selectedCount = 0;
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
foreach(Thing t in General.Map.Map.Things)
{
t.DetermineSector();
if(!t.Selected && t.Sector != null && sectors.Contains(t.Sector))
{
t.Selected = true;
selectedCount++;
}
}
General.Interface.DisplayStatus(StatusType.Info, "Selected " + selectedCount + (selectedCount == 1 ? " Thing" : " Things"));
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
// Redraw screen
General.Interface.RedrawDisplay();
}
#endregion
}
}