mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
153 lines
3.5 KiB
C#
153 lines
3.5 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Globalization;
|
||
|
using System.Text;
|
||
|
using CodeImp.DoomBuilder.IO;
|
||
|
using CodeImp.DoomBuilder.Data;
|
||
|
using System.IO;
|
||
|
using System.Diagnostics;
|
||
|
using CodeImp.DoomBuilder.Compilers;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.ZDoom
|
||
|
{
|
||
|
public sealed class StateStructure
|
||
|
{
|
||
|
#region ================== Constants
|
||
|
|
||
|
// Some odd thing in ZDoom
|
||
|
private const string IGNORE_SPRITE = "TNT1A0";
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Variables
|
||
|
|
||
|
// All we care about is the first sprite in the sequence
|
||
|
private string firstsprite;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Properties
|
||
|
|
||
|
public string FirstSprite { get { return firstsprite; } }
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Constructor / Disposer
|
||
|
|
||
|
// Constructor
|
||
|
internal StateStructure(DecorateParser parser, string statename)
|
||
|
{
|
||
|
string lasttoken = "";
|
||
|
firstsprite = null;
|
||
|
|
||
|
// Skip whitespace
|
||
|
while(parser.SkipWhitespace(true))
|
||
|
{
|
||
|
// Read first token
|
||
|
string token = parser.ReadToken();
|
||
|
token = token.ToLowerInvariant();
|
||
|
|
||
|
// One of the flow control statements?
|
||
|
if((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail"))
|
||
|
{
|
||
|
// Ignore flow control
|
||
|
}
|
||
|
// Label?
|
||
|
else if(token == ":")
|
||
|
{
|
||
|
// Rewind so that this label can be read again
|
||
|
parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current);
|
||
|
|
||
|
// Done here
|
||
|
return;
|
||
|
}
|
||
|
// End of scope?
|
||
|
else if(token == "}")
|
||
|
{
|
||
|
// Rewind so that this scope end can be read again
|
||
|
parser.DataStream.Seek(-1, SeekOrigin.Current);
|
||
|
|
||
|
// Done here
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// First part of the sprite name
|
||
|
if(token == null)
|
||
|
{
|
||
|
parser.ReportError("Unexpected end of structure");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Frames of the sprite name
|
||
|
parser.SkipWhitespace(true);
|
||
|
string spriteframes = parser.ReadToken();
|
||
|
if(spriteframes == null)
|
||
|
{
|
||
|
parser.ReportError("Unexpected end of structure");
|
||
|
return;
|
||
|
}
|
||
|
// Label?
|
||
|
else if(spriteframes == ":")
|
||
|
{
|
||
|
// Rewind so that this label can be read again
|
||
|
parser.DataStream.Seek(-(token.Length + 1), SeekOrigin.Current);
|
||
|
|
||
|
// Done here
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// No first sprite yet?
|
||
|
if((firstsprite == null) && (spriteframes.Length > 0))
|
||
|
{
|
||
|
// Make the sprite name
|
||
|
firstsprite = token + spriteframes[0];
|
||
|
firstsprite = firstsprite.ToUpperInvariant();
|
||
|
|
||
|
// Ignore some odd ZDoom thing
|
||
|
if(IGNORE_SPRITE.StartsWith(firstsprite))
|
||
|
firstsprite = null;
|
||
|
}
|
||
|
|
||
|
// Continue until the end of the line
|
||
|
string t = "";
|
||
|
while((t != "\n") && (t != null))
|
||
|
{
|
||
|
parser.SkipWhitespace(false);
|
||
|
t = parser.ReadToken();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lasttoken = token;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Methods
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|