mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Text.RegularExpressions;
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using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public abstract class TextureSet : IComparable<TextureSet>
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{
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#region ================== Variables
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protected string name;
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protected List<string> filters;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } set { name = value; } }
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internal List<string> Filters { get { return filters; } }
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#endregion
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#region ================== Constructor / Destructor
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public TextureSet()
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{
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this.name = "Unnamed Set";
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this.filters = new List<string>();
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}
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#endregion
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#region ================== Methods
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// This returns the name
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public override string ToString()
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{
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return name;
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}
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// Comparer for sorting alphabetically
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public int CompareTo(TextureSet other)
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{
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return string.Compare(this.name, other.name);
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}
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#endregion
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}
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}
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