UltimateZoneBuilder/Source/BuilderModes/BuilderModes.csproj

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder.BuilderModes</RootNamespace>
<AssemblyName>BuilderModes</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\Build\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>..\..\Build\Plugins\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
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<Compile Include="ClassicModes\DragLinedefsMode.cs" />
<Compile Include="ClassicModes\DragSectorsMode.cs" />
<Compile Include="ClassicModes\DragGeometryMode.cs" />
<Compile Include="ClassicModes\DrawGeometryMode.cs" />
<Compile Include="Testing\TriangulatorMode.cs" />
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<Compile Include="ClassicModes\DragThingsMode.cs" />
<Compile Include="VisualModes\BaseVisualMode.cs" />
<Compile Include="VisualModes\BaseVisualSector.cs" />
<Compile Include="ClassicModes\DragVerticesMode.cs" />
<Compile Include="ClassicModes\LinedefsMode.cs" />
<Compile Include="VisualModes\Clipper.cs" />
<Compile Include="VisualModes\VisualCeiling.cs" />
<Compile Include="VisualModes\VisualFloor.cs" />
<Compile Include="VisualModes\VisualLower.cs" />
<Compile Include="VisualModes\VisualMiddle.cs" />
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<Compile Include="Testing\WAuthorMode.cs" />
<Compile Include="Testing\WAuthorTools.cs">
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<SubType>Form</SubType>
</Compile>
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<Compile Include="Testing\WAuthorTools.Designer.cs">
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<DependentUpon>WAuthorTools.cs</DependentUpon>
</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ClassicModes\SectorsMode.cs" />
<Compile Include="ClassicModes\ThingsMode.cs" />
<Compile Include="ClassicModes\VerticesMode.cs" />
<Compile Include="VisualModes\VisualUpper.cs" />
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</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Builder.csproj">
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
<Name>Builder</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Actions.cfg" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\ThingsMode.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\VerticesMode.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\LinesMode.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\SectorsMode.png" />
</ItemGroup>
<ItemGroup>
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<EmbeddedResource Include="Testing\WAuthorTools.resx">
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<SubType>Designer</SubType>
<DependentUpon>WAuthorTools.cs</DependentUpon>
</EmbeddedResource>
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<EmbeddedResource Include="Resources\WAuthor.png" />
</ItemGroup>
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<ItemGroup>
<EmbeddedResource Include="Resources\VisualMode.png" />
</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>