mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
701 lines
8.2 KiB
INI
701 lines
8.2 KiB
INI
|
|
||
|
misc
|
||
|
{
|
||
|
|
||
|
0
|
||
|
{
|
||
|
title = "None";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
door
|
||
|
{
|
||
|
title = "Door";
|
||
|
|
||
|
1
|
||
|
{
|
||
|
title = "Door Open Wait Close (also monsters)";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
2
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
3
|
||
|
{
|
||
|
title = "Door Close Stay";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
4
|
||
|
{
|
||
|
title = "Door Open Wait Close";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
16
|
||
|
{
|
||
|
title = "Door Close Wait Open";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
26
|
||
|
{
|
||
|
title = "Door (Blue) Open Wait Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
27
|
||
|
{
|
||
|
title = "Door (Yellow) Open Wait Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
28
|
||
|
{
|
||
|
title = "Door (Red) Open Wait Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
29
|
||
|
{
|
||
|
title = "Door Open Wait Close";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
31
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "D1";
|
||
|
}
|
||
|
|
||
|
32
|
||
|
{
|
||
|
title = "Door (Blue) Open Stay";
|
||
|
prefix = "D1";
|
||
|
}
|
||
|
|
||
|
33
|
||
|
{
|
||
|
title = "Door (Red) Open Stay";
|
||
|
prefix = "D1";
|
||
|
}
|
||
|
|
||
|
34
|
||
|
{
|
||
|
title = "Door (Yellow) Open Stay";
|
||
|
prefix = "D1";
|
||
|
}
|
||
|
|
||
|
42
|
||
|
{
|
||
|
title = "Door Close Stay";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
46
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "GR";
|
||
|
}
|
||
|
|
||
|
50
|
||
|
{
|
||
|
title = "Door Close Stay";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
61
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
63
|
||
|
{
|
||
|
title = "Door Open Wait Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
75
|
||
|
{
|
||
|
title = "Door Close Stay";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
76
|
||
|
{
|
||
|
title = "Door Close Stay Open";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
86
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
90
|
||
|
{
|
||
|
title = "Door Open Wait Close";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
103
|
||
|
{
|
||
|
title = "Door Open Stay";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
floor
|
||
|
{
|
||
|
title = "Floor";
|
||
|
|
||
|
5
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
9
|
||
|
{
|
||
|
title = "Floor Raise Donut (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
14
|
||
|
{
|
||
|
title = "Floor Raise by 32 (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
15
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
18
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
19
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
20
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
22
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
23
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
24
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "G1";
|
||
|
}
|
||
|
|
||
|
30
|
||
|
{
|
||
|
title = "Floor Raise by Shortest Lower Texture";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
36
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
37
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
38
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
45
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
47
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "G1";
|
||
|
}
|
||
|
|
||
|
53
|
||
|
{
|
||
|
title = "Floor Start Moving Up and Down";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
54
|
||
|
{
|
||
|
title = "Floor Stop Moving";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
55
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
56
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
58
|
||
|
{
|
||
|
title = "Floor Raise by 24";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
59
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
60
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
64
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
65
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
66
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
67
|
||
|
{
|
||
|
title = "Floor Raise by 32 (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
68
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
69
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
70
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
71
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
82
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
83
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
84
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
87
|
||
|
{
|
||
|
title = "Floor Start Moving Up and Down";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
89
|
||
|
{
|
||
|
title = "Floor Stop Moving";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
91
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
92
|
||
|
{
|
||
|
title = "Floor Raise by 24";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
93
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
94
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
95
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
96
|
||
|
{
|
||
|
title = "Floor Raise by Shortest Lower Texture";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
98
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
101
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
102
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
crusher
|
||
|
{
|
||
|
title = "Crusher";
|
||
|
|
||
|
6
|
||
|
{
|
||
|
title = "Crusher Start with Fast Damage";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
25
|
||
|
{
|
||
|
title = "Crusher Start with Slow Damage";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
57
|
||
|
{
|
||
|
title = "Crusher Stop";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
73
|
||
|
{
|
||
|
title = "Crusher Start with Slow Damage";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
74
|
||
|
{
|
||
|
title = "Crusher Stop";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
77
|
||
|
{
|
||
|
title = "Crusher Start with Fast Damage";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
stairs
|
||
|
{
|
||
|
title = "Stairs";
|
||
|
|
||
|
7
|
||
|
{
|
||
|
title = "Stairs Raise by 8";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
8
|
||
|
{
|
||
|
title = "Stairs Raise by 8";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
lift
|
||
|
{
|
||
|
title = "Lift";
|
||
|
|
||
|
10
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
21
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
62
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
88
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
exit
|
||
|
{
|
||
|
title = "Exit";
|
||
|
|
||
|
11
|
||
|
{
|
||
|
title = "Exit Level";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
51
|
||
|
{
|
||
|
title = "Exit Level (goes to secret level)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
52
|
||
|
{
|
||
|
title = "Exit Level";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
105
|
||
|
{
|
||
|
title = "Exit Level (goes to secret level)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
light
|
||
|
{
|
||
|
title = "Light";
|
||
|
|
||
|
12
|
||
|
{
|
||
|
title = "Light Change to Brightest Adjacent";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
13
|
||
|
{
|
||
|
title = "Light Change to Brightest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
17
|
||
|
{
|
||
|
title = "Light Start Blinking";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
35
|
||
|
{
|
||
|
title = "Light Change to Darkest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
79
|
||
|
{
|
||
|
title = "Light Change to Darkest";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
80
|
||
|
{
|
||
|
title = "Light Change to Brightest Adjacent";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
81
|
||
|
{
|
||
|
title = "Light Change to Brightest";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
104
|
||
|
{
|
||
|
title = "Light Change to Darkest Adjacent";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
ceiling
|
||
|
{
|
||
|
title = "Ceiling";
|
||
|
|
||
|
40
|
||
|
{
|
||
|
title = "Ceiling Raise to Highest Ceiling";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
41
|
||
|
{
|
||
|
title = "Ceiling Lower to Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
43
|
||
|
{
|
||
|
title = "Ceiling Lower to Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
44
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
49
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
72
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
scroll
|
||
|
{
|
||
|
title = "Scroll";
|
||
|
|
||
|
48
|
||
|
{
|
||
|
title = "Scroll Texture Left";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
99
|
||
|
{
|
||
|
title = "Scroll Texture Right";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
build
|
||
|
{
|
||
|
title = "Build";
|
||
|
|
||
|
106
|
||
|
{
|
||
|
title = "Build Stairs (16 Tall)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
107
|
||
|
{
|
||
|
title = "Build Stairs (16 Tall)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
teleport
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
|
||
|
97
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
39
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|