UltimateZoneBuilder/Source/Core/GZBuilder/Data/ScriptItem.cs

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C#
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using System;
using System.Collections.Generic;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal sealed class ScriptItem : Object
{
private readonly string name;
private readonly List<string> argnames;
private readonly int index;
private readonly int cursorposition;
private readonly bool isinclude;
private readonly bool customname;
internal string Name { get { return name; } }
internal int Index { get { return index; } }
internal int CursorPosition { get { return cursorposition; } }
internal bool IsInclude { get { return isinclude; } }
internal bool HasCustomName { get { return customname; } }
// Constructor for misc usage
internal ScriptItem(string name, int cursorposition, bool isinclude)
{
this.name = name;
this.argnames = new List<string>();
this.index = int.MinValue;
this.cursorposition = cursorposition;
this.isinclude = isinclude;
this.customname = true;
}
// Constructor for numbered script
internal ScriptItem(int index, string name, List<string> argnames, int cursorposition, bool isinclude, bool customname)
{
this.name = name;
this.argnames = argnames;
this.index = index;
this.cursorposition = cursorposition;
this.isinclude = isinclude;
this.customname = customname;
}
// Constructor for named script
internal ScriptItem(string name, List<string> argnames, int cursorposition, bool isinclude)
{
this.name = name;
this.argnames = argnames;
this.index = int.MinValue;
this.cursorposition = cursorposition;
this.isinclude = isinclude;
this.customname = true;
}
internal static int SortByIndex(ScriptItem i1, ScriptItem i2)
{
if(i1.isinclude && !i2.isinclude) return 1;
if(!i1.isinclude && i2.isinclude) return -1;
if(i1.Index > i2.Index) return 1;
if(i1.Index == i2.Index) return 0;
return -1;
}
internal static int SortByName(ScriptItem i1, ScriptItem i2)
{
if(i1.isinclude && !i2.isinclude) return 1;
if(!i1.isinclude && i2.isinclude) return -1;
if(i1.Name == i2.Name) return 0;
if(i1.Name.ToUpper()[0] > i2.Name.ToUpper()[0]) return 1;
if(i1.Name.ToUpper()[0] == i2.Name.ToUpper()[0])
{
int len = Math.Min(i1.Name.Length, i2.Name.Length);
for(int i = 0; i < len; i++)
{
if(i1.Name.ToUpper()[i] > i2.Name.ToUpper()[i]) return 1;
if(i1.Name.ToUpper()[i] < i2.Name.ToUpper()[i]) return -1;
}
if(i1.Name.Length > i2.Name.Length) return 1;
return -1;
}
return -1;
}
// God awful, but will do...
internal string[] GetArgumentsDescriptions(int action)
{
string[] result = new[] { index == int.MinValue ? "Script Name" : "Script Number", string.Empty, string.Empty, string.Empty, string.Empty };
switch(action)
{
case 80: //ACS_Execute (script, map, s_arg1, s_arg2, s_arg3)
case 226: //ACS_ExecuteAlways (script, map, s_arg1, s_arg2, s_arg3)
argnames.CopyTo(0, result, 2, argnames.Count < 3 ? argnames.Count : 3);
break;
case 83: //ACS_LockedExecute (script, map, s_arg1, s_arg2, lock)
case 85: //ACS_LockedExecuteDoor (script, map, s_arg1, s_arg2, lock)
argnames.CopyTo(0, result, 2, argnames.Count < 2 ? argnames.Count : 2);
break;
case 84: //ACS_ExecuteWithResult (script, s_arg1, s_arg2, s_arg3, s_arg4)
argnames.CopyTo(0, result, 1, argnames.Count < 4 ? argnames.Count : 4);
break;
case 81: //ACS_Suspend (script, map)
case 82: //ACS_Terminate (script, map)
return result;
default:
return new[] { string.Empty, string.Empty, string.Empty, string.Empty, string.Empty };
}
return result;
}
public override string ToString()
{
return name;
}
}
}