UltimateZoneBuilder/Source/Core/GZBuilder/Data/ScriptItem.cs

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using System;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
internal sealed class ScriptItem : Object {
private string name;
private int index;
private int selectionStart;
private int selectionEnd;
internal string Name { get { return name; } }
internal int Index { get { return index; } }
internal int SelectionStart { get { return selectionStart; } }
internal int SelectionEnd { get { return selectionEnd; } }
internal ScriptItem(int index, string name, int selectionStart, int selectionEnd) {
this.name = name;
this.index = index;
this.selectionStart = selectionStart;
this.selectionEnd = selectionEnd;
}
internal ScriptItem(int index, string name) {
this.name = name;
this.index = index;
}
internal static int SortByIndex(ScriptItem i1, ScriptItem i2) {
if (i1.Index > i2.Index) return 1;
if (i1.Index == i2.Index) return 0;
return -1;
}
internal static int SortByName(ScriptItem i1, ScriptItem i2) {
if (i1.Name == i2.Name) return 0;
if (i1.Name.ToUpper()[0] > i2.Name.ToUpper()[0]) return 1;
if (i1.Name.ToUpper()[0] == i2.Name.ToUpper()[0]) {
int len = Math.Min(i1.Name.Length, i2.Name.Length);
for (int i = 0; i < len; i++) {
if (i1.Name.ToUpper()[i] > i2.Name.ToUpper()[i]) return 1;
if (i1.Name.ToUpper()[i] < i2.Name.ToUpper()[i]) return -1;
}
if (i1.Name.Length > i2.Name.Length) return 1;
return -1;
}
return -1;
}
public override string ToString() {
return name;
}
}
}