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< title > GZDoom Builder features< / title >
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< h1 > Terrain Importer< / h1 >
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< p > This mode allows you to create sectors from a Wavefront .obj model.< br / >
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< b > Menu path:< / b > File -> Import -> Wavefront .obj as Terrain.< br >
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< b > Action category:< / b > Tools.< br / >
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< b > Default key:< / b > none.< / p >
< p > < strong > Usage:< / strong > < br / >
Create a terrain model in your favorite 3d modeling app (< a href = "http://www.blender.org/" > Blender< / a > , < a href = "http://www.earthsculptor.com/" > Earth Sculptor< / a > or any other, which can save a model to Wavefront .obj format)< br / >
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Use < strong > File -> Import -> Wavefront .obj as Terrain< / strong > action to import it as sectors. Each polygon in your model will be transformed into sector.< / p >
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< strong > Limitations:< / strong > < br / >
The model should be triangulated.< br / >
Polygons should not overlap each other when viewed from the top.< br / >
< strong > UDMF only< / strong > , because the mode uses vertex height offsets to create sloped floors (" zfloor" vertex field).
< p > < img src = "terrain1.jpg" alt = "" width = "842" height = "722" / > < / p >
< p > < img src = "terrain2.jpg" alt = "" width = "842" height = "632" / > < / p >
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