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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Drawing ;
using System.Text ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Data ;
using CodeImp.DoomBuilder.IO ;
using System.IO ;
using CodeImp.DoomBuilder.Config ;
using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Controls ;
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//mxd
using CodeImp.DoomBuilder.GZBuilder.Data ;
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using CodeImp.DoomBuilder.Types ;
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#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class LinedefEditForm : DelayedForm
{
// Variables
private ICollection < Linedef > lines ;
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private bool preventchanges = false ;
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// Constructor
public LinedefEditForm ( )
{
// Initialize
InitializeComponent ( ) ;
// Fill flags list
foreach ( KeyValuePair < string , string > lf in General . Map . Config . LinedefFlags )
flags . Add ( lf . Value , lf . Key ) ;
// Fill actions list
action . GeneralizedCategories = General . Map . Config . GenActionCategories ;
action . AddInfo ( General . Map . Config . SortedLinedefActions . ToArray ( ) ) ;
// Fill activations list
activation . Items . AddRange ( General . Map . Config . LinedefActivates . ToArray ( ) ) ;
foreach ( LinedefActivateInfo ai in General . Map . Config . LinedefActivates ) udmfactivates . Add ( ai . Title , ai ) ;
// Fill universal fields list
fieldslist . ListFixedFields ( General . Map . Config . LinedefFields ) ;
// Initialize image selectors
fronthigh . Initialize ( ) ;
frontmid . Initialize ( ) ;
frontlow . Initialize ( ) ;
backhigh . Initialize ( ) ;
backmid . Initialize ( ) ;
backlow . Initialize ( ) ;
// Initialize custom fields editor
fieldslist . Setup ( "linedef" ) ;
// Mixed activations? (UDMF)
if ( General . Map . FormatInterface . HasMixedActivations )
udmfpanel . Visible = true ;
else if ( General . Map . FormatInterface . HasPresetActivations )
hexenpanel . Visible = true ;
// Action arguments?
if ( General . Map . FormatInterface . HasActionArgs )
argspanel . Visible = true ;
// Custom fields?
if ( ! General . Map . FormatInterface . HasCustomFields )
tabs . TabPages . Remove ( tabcustom ) ;
customfrontbutton . Visible = General . Map . FormatInterface . HasCustomFields ;
custombackbutton . Visible = General . Map . FormatInterface . HasCustomFields ;
// Arrange panels
if ( General . Map . FormatInterface . HasPresetActivations )
{
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//mxd
actiongroup . Height = hexenpanel . Location . Y + hexenpanel . Height ;
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this . Height = heightpanel1 . Height ;
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} else if ( ! General . Map . FormatInterface . HasMixedActivations & &
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! General . Map . FormatInterface . HasActionArgs & &
! General . Map . FormatInterface . HasPresetActivations )
{
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actiongroup . Height = action . Bottom + action . Top + ( actiongroup . Width - actiongroup . ClientRectangle . Width ) ;
this . Height = heightpanel2 . Height ;
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}
// Tag?
if ( General . Map . FormatInterface . HasLinedefTag )
{
// Match position after the action group
idgroup . Top = actiongroup . Bottom + actiongroup . Margin . Bottom + idgroup . Margin . Top ;
}
else
{
idgroup . Visible = false ;
}
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//mxd. Setup texture offset controls
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if ( ! General . Map . UDMF ) {
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pFrontUDMFOffsets . Visible = false ;
pBackUDMFOffsets . Visible = false ;
customfrontbutton . Top = 126 ;
custombackbutton . Top = 126 ;
}
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}
// This sets up the form to edit the given lines
public void Setup ( ICollection < Linedef > lines )
{
LinedefActivateInfo sai ;
Linedef fl ;
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preventchanges = true ;
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// Keep this list
this . lines = lines ;
if ( lines . Count > 1 ) this . Text = "Edit Linedefs (" + lines . Count + ")" ;
////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
fl = General . GetByIndex ( lines , 0 ) ;
// Flags
foreach ( CheckBox c in flags . Checkboxes )
if ( fl . Flags . ContainsKey ( c . Tag . ToString ( ) ) ) c . Checked = fl . Flags [ c . Tag . ToString ( ) ] ;
// Activations
foreach ( LinedefActivateInfo ai in activation . Items )
if ( ( fl . Activate & ai . Index ) = = ai . Index ) activation . SelectedItem = ai ;
// UDMF Activations
foreach ( CheckBox c in udmfactivates . Checkboxes )
{
LinedefActivateInfo ai = ( c . Tag as LinedefActivateInfo ) ;
if ( fl . Flags . ContainsKey ( ai . Key ) ) c . Checked = fl . Flags [ ai . Key ] ;
}
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//mxd. setup arg0str
arg0str . Location = arg0 . Location ;
// Custom fields
fieldslist . SetValues ( fl . Fields , true ) ;
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// Action/tags
action . Value = fl . Action ;
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//tag.Text = fl.Tag.ToString();
if ( General . Map . FormatInterface . HasLinedefTag ) { //mxd
tagSelector . Setup ( ) ;
tagSelector . SetTag ( fl . Tag ) ;
}
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arg0 . SetValue ( fl . Args [ 0 ] ) ;
arg1 . SetValue ( fl . Args [ 1 ] ) ;
arg2 . SetValue ( fl . Args [ 2 ] ) ;
arg3 . SetValue ( fl . Args [ 3 ] ) ;
arg4 . SetValue ( fl . Args [ 4 ] ) ;
// Front side and back side checkboxes
frontside . Checked = ( fl . Front ! = null ) ;
backside . Checked = ( fl . Back ! = null ) ;
// Front settings
if ( fl . Front ! = null )
{
fronthigh . TextureName = fl . Front . HighTexture ;
frontmid . TextureName = fl . Front . MiddleTexture ;
frontlow . TextureName = fl . Front . LowTexture ;
fronthigh . Required = fl . Front . HighRequired ( ) ;
frontmid . Required = fl . Front . MiddleRequired ( ) ;
frontlow . Required = fl . Front . LowRequired ( ) ;
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frontsector . Text = fl . Front . Sector . Index . ToString ( ) ;
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//mxd
if ( General . Map . UDMF ) {
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frontOffsetTopX . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsetx_top" ) . ToString ( ) ;
frontOffsetTopY . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsety_top" ) . ToString ( ) ;
frontOffsetMidX . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsetx_mid" ) . ToString ( ) ;
frontOffsetMidY . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsety_mid" ) . ToString ( ) ;
frontOffsetLowX . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsetx_bottom" ) . ToString ( ) ;
frontOffsetLowY . Text = getUDMFTextureOffset ( fl . Front . Fields , "offsety_bottom" ) . ToString ( ) ;
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}
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frontoffsetx . Text = fl . Front . OffsetX . ToString ( ) ;
frontoffsety . Text = fl . Front . OffsetY . ToString ( ) ;
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}
// Back settings
if ( fl . Back ! = null )
{
backhigh . TextureName = fl . Back . HighTexture ;
backmid . TextureName = fl . Back . MiddleTexture ;
backlow . TextureName = fl . Back . LowTexture ;
backhigh . Required = fl . Back . HighRequired ( ) ;
backmid . Required = fl . Back . MiddleRequired ( ) ;
backlow . Required = fl . Back . LowRequired ( ) ;
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backsector . Text = fl . Back . Sector . Index . ToString ( ) ;
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//mxd
if ( General . Map . UDMF ) {
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backOffsetTopX . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsetx_top" ) . ToString ( ) ;
backOffsetTopY . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsety_top" ) . ToString ( ) ;
backOffsetMidX . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsetx_mid" ) . ToString ( ) ;
backOffsetMidY . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsety_mid" ) . ToString ( ) ;
backOffsetLowX . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsetx_bottom" ) . ToString ( ) ;
backOffsetLowY . Text = getUDMFTextureOffset ( fl . Back . Fields , "offsety_bottom" ) . ToString ( ) ;
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}
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backoffsetx . Text = fl . Back . OffsetX . ToString ( ) ;
backoffsety . Text = fl . Back . OffsetY . ToString ( ) ;
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}
////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all lines
foreach ( Linedef l in lines )
{
// Flags
foreach ( CheckBox c in flags . Checkboxes )
{
if ( l . Flags . ContainsKey ( c . Tag . ToString ( ) ) )
{
if ( l . Flags [ c . Tag . ToString ( ) ] ! = c . Checked )
{
c . ThreeState = true ;
c . CheckState = CheckState . Indeterminate ;
}
}
}
// Activations
if ( activation . Items . Count > 0 )
{
sai = ( activation . Items [ 0 ] as LinedefActivateInfo ) ;
foreach ( LinedefActivateInfo ai in activation . Items )
if ( ( l . Activate & ai . Index ) = = ai . Index ) sai = ai ;
if ( sai ! = activation . SelectedItem ) activation . SelectedIndex = - 1 ;
}
// UDMF Activations
foreach ( CheckBox c in udmfactivates . Checkboxes )
{
LinedefActivateInfo ai = ( c . Tag as LinedefActivateInfo ) ;
if ( l . Flags . ContainsKey ( ai . Key ) )
{
if ( c . Checked ! = l . Flags [ ai . Key ] )
{
c . ThreeState = true ;
c . CheckState = CheckState . Indeterminate ;
}
}
}
// Action/tags
if ( l . Action ! = action . Value ) action . Empty = true ;
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//if(l.Tag.ToString() != tag.Text) tag.Text = "";
if ( General . Map . FormatInterface . HasLinedefTag & & l . Tag ! = fl . Tag ) tagSelector . ClearTag ( ) ; //mxd
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if ( l . Args [ 0 ] ! = arg0 . GetResult ( - 1 ) ) arg0 . ClearValue ( ) ;
if ( l . Args [ 1 ] ! = arg1 . GetResult ( - 1 ) ) arg1 . ClearValue ( ) ;
if ( l . Args [ 2 ] ! = arg2 . GetResult ( - 1 ) ) arg2 . ClearValue ( ) ;
if ( l . Args [ 3 ] ! = arg3 . GetResult ( - 1 ) ) arg3 . ClearValue ( ) ;
if ( l . Args [ 4 ] ! = arg4 . GetResult ( - 1 ) ) arg4 . ClearValue ( ) ;
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//mxd. Check if we have different arg0str values
if ( Array . IndexOf ( GZBuilder . GZGeneral . ACS_SPECIALS , action . Value ) ! = - 1 & & cbArgStr . Checked & & ! string . IsNullOrEmpty ( arg0str . Text ) & & l . Fields . ContainsKey ( "arg0str" ) & & l . Fields [ "arg0str" ] . Value . ToString ( ) ! = arg0str . Text ) {
arg0str . SelectedIndex = - 1 ;
arg0str . Text = string . Empty ;
}
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// Front side checkbox
if ( ( l . Front ! = null ) ! = frontside . Checked )
{
frontside . ThreeState = true ;
frontside . CheckState = CheckState . Indeterminate ;
frontside . AutoCheck = false ;
}
// Back side checkbox
if ( ( l . Back ! = null ) ! = backside . Checked )
{
backside . ThreeState = true ;
backside . CheckState = CheckState . Indeterminate ;
backside . AutoCheck = false ;
}
// Front settings
if ( l . Front ! = null )
{
if ( fronthigh . TextureName ! = l . Front . HighTexture ) fronthigh . TextureName = "" ;
if ( frontmid . TextureName ! = l . Front . MiddleTexture ) frontmid . TextureName = "" ;
if ( frontlow . TextureName ! = l . Front . LowTexture ) frontlow . TextureName = "" ;
if ( fronthigh . Required ! = l . Front . HighRequired ( ) ) fronthigh . Required = false ;
if ( frontmid . Required ! = l . Front . MiddleRequired ( ) ) frontmid . Required = false ;
if ( frontlow . Required ! = l . Front . LowRequired ( ) ) frontlow . Required = false ;
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if ( frontsector . Text ! = l . Front . Sector . Index . ToString ( ) ) frontsector . Text = "" ;
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//mxd
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if ( General . Map . UDMF ) {
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if ( frontOffsetTopX . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsetx_top" ) . ToString ( ) ) frontOffsetTopX . Text = "" ;
if ( frontOffsetTopY . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsety_top" ) . ToString ( ) ) frontOffsetTopY . Text = "" ;
if ( frontOffsetMidX . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsetx_mid" ) . ToString ( ) ) frontOffsetMidX . Text = "" ;
if ( frontOffsetMidY . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsety_mid" ) . ToString ( ) ) frontOffsetMidY . Text = "" ;
if ( frontOffsetLowX . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsetx_bottom " ) . ToString ( ) ) frontOffsetLowX . Text = "" ;
if ( frontOffsetLowY . Text ! = getUDMFTextureOffset ( l . Front . Fields , "offsety_bottom " ) . ToString ( ) ) frontOffsetLowY . Text = "" ;
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}
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if ( frontoffsetx . Text ! = l . Front . OffsetX . ToString ( ) ) frontoffsetx . Text = "" ;
if ( frontoffsety . Text ! = l . Front . OffsetY . ToString ( ) ) frontoffsety . Text = "" ;
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}
// Back settings
if ( l . Back ! = null )
{
if ( backhigh . TextureName ! = l . Back . HighTexture ) backhigh . TextureName = "" ;
if ( backmid . TextureName ! = l . Back . MiddleTexture ) backmid . TextureName = "" ;
if ( backlow . TextureName ! = l . Back . LowTexture ) backlow . TextureName = "" ;
if ( backhigh . Required ! = l . Back . HighRequired ( ) ) backhigh . Required = false ;
if ( backmid . Required ! = l . Back . MiddleRequired ( ) ) backmid . Required = false ;
if ( backlow . Required ! = l . Back . LowRequired ( ) ) backlow . Required = false ;
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if ( backsector . Text ! = l . Back . Sector . Index . ToString ( ) ) backsector . Text = "" ;
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//mxd
if ( General . Map . UDMF ) {
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if ( backOffsetTopX . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsetx_top" ) . ToString ( ) ) backOffsetTopX . Text = "" ;
if ( backOffsetTopY . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsety_top" ) . ToString ( ) ) backOffsetTopY . Text = "" ;
if ( backOffsetMidX . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsetx_mid" ) . ToString ( ) ) backOffsetMidX . Text = "" ;
if ( backOffsetMidY . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsety_mid" ) . ToString ( ) ) backOffsetMidY . Text = "" ;
if ( backOffsetLowX . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsetx_bottom " ) . ToString ( ) ) backOffsetLowX . Text = "" ;
if ( backOffsetLowY . Text ! = getUDMFTextureOffset ( l . Back . Fields , "offsety_bottom " ) . ToString ( ) ) backOffsetLowY . Text = "" ;
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}
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if ( backoffsetx . Text ! = l . Back . OffsetX . ToString ( ) ) backoffsetx . Text = "" ;
if ( backoffsety . Text ! = l . Back . OffsetY . ToString ( ) ) backoffsety . Text = "" ;
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if ( General . Map . FormatInterface . HasCustomFields ) custombackbutton . Visible = true ;
}
// Custom fields
fieldslist . SetValues ( l . Fields , false ) ;
}
// Refresh controls so that they show their image
backhigh . Refresh ( ) ;
backmid . Refresh ( ) ;
backlow . Refresh ( ) ;
fronthigh . Refresh ( ) ;
frontmid . Refresh ( ) ;
frontlow . Refresh ( ) ;
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preventchanges = false ;
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}
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//mxd
private void setNumberedScripts ( Linedef l ) {
arg0str . Items . Clear ( ) ;
if ( General . Map . NumberedScripts . Count > 0 ) {
foreach ( ScriptItem si in General . Map . NumberedScripts ) {
arg0str . Items . Add ( si ) ;
if ( si . Index = = l . Args [ 0 ] )
arg0str . SelectedIndex = arg0str . Items . Count - 1 ;
}
//script number is not among known scripts...
if ( arg0str . SelectedIndex = = - 1 & & l . Args [ 0 ] > 0 ) {
arg0str . Items . Add ( new ScriptItem ( l . Args [ 0 ] , "Script " + l . Args [ 0 ] ) ) ;
arg0str . SelectedIndex = arg0str . Items . Count - 1 ;
}
} else if ( l . Args [ 0 ] > 0 ) {
arg0str . Items . Add ( new ScriptItem ( l . Args [ 0 ] , "Script " + l . Args [ 0 ] ) ) ;
arg0str . SelectedIndex = 0 ;
}
}
//mxd
private void setNamedScripts ( string selectedValue ) {
arg0str . Items . Clear ( ) ;
//update arg0str items
if ( General . Map . NamedScripts . Count > 0 ) {
ScriptItem [ ] sn = new ScriptItem [ General . Map . NamedScripts . Count ] ;
General . Map . NamedScripts . CopyTo ( sn , 0 ) ;
arg0str . Items . AddRange ( sn ) ;
for ( int i = 0 ; i < sn . Length ; i + + ) {
if ( sn [ i ] . Name = = selectedValue ) {
arg0str . SelectedIndex = i ;
break ;
}
}
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} else {
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arg0str . Text = selectedValue ;
}
}
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//mxd
private float getUDMFTextureOffset ( UniFields fields , string key ) {
if ( fields ! = null & & fields . ContainsKey ( key ) )
return ( float ) fields [ key ] . Value ;
return 0 ;
}
//mxd
private void setUDMFTextureOffset ( UniFields fields , string key , float value ) {
if ( fields = = null ) return ;
fields . BeforeFieldsChange ( ) ;
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if ( value ! = 0 ) {
if ( ! fields . ContainsKey ( key ) )
fields . Add ( key , new UniValue ( UniversalType . Float , value ) ) ;
else
fields [ key ] . Value = value ;
} else if ( fields . ContainsKey ( key ) ) { //don't save default value
fields . Remove ( key ) ;
}
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}
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// Front side (un)checked
private void frontside_CheckStateChanged ( object sender , EventArgs e )
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup . Enabled = ( frontside . CheckState ! = CheckState . Unchecked ) ;
}
// Back side (un)checked
private void backside_CheckStateChanged ( object sender , EventArgs e )
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup . Enabled = ( backside . CheckState ! = CheckState . Unchecked ) ;
}
// This selects all text in a textbox
private void SelectAllText ( object sender , EventArgs e )
{
( sender as TextBox ) . SelectAll ( ) ;
}
// Apply clicked
private void apply_Click ( object sender , EventArgs e )
{
string undodesc = "linedef" ;
Sector s ;
int index ;
// Verify the tag
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if ( General . Map . FormatInterface . HasLinedefTag )
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{
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tagSelector . ValidateTag ( ) ; //mxd
if ( ( ( tagSelector . GetTag ( 0 ) < General . Map . FormatInterface . MinTag ) | | ( tagSelector . GetTag ( 0 ) > General . Map . FormatInterface . MaxTag ) ) ) {
General . ShowWarningMessage ( "Linedef tag must be between " + General . Map . FormatInterface . MinTag + " and " + General . Map . FormatInterface . MaxTag + "." , MessageBoxButtons . OK ) ;
return ;
}
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}
// Verify the action
if ( ( action . Value < General . Map . FormatInterface . MinAction ) | | ( action . Value > General . Map . FormatInterface . MaxAction ) )
{
General . ShowWarningMessage ( "Linedef action must be between " + General . Map . FormatInterface . MinAction + " and " + General . Map . FormatInterface . MaxAction + "." , MessageBoxButtons . OK ) ;
return ;
}
// Make undo
if ( lines . Count > 1 ) undodesc = lines . Count + " linedefs" ;
General . Map . UndoRedo . CreateUndo ( "Edit " + undodesc ) ;
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//mxd
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bool hasAcs = ! action . Empty & & Array . IndexOf ( GZBuilder . GZGeneral . ACS_SPECIALS , action . Value ) ! = - 1 ;
bool hasArg0str = General . Map . UDMF & & hasAcs & & ! string . IsNullOrEmpty ( arg0str . Text ) ;
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// Go for all the lines
foreach ( Linedef l in lines )
{
// Apply all flags
foreach ( CheckBox c in flags . Checkboxes )
{
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if ( c . CheckState = = CheckState . Checked ) l . SetFlag ( c . Tag . ToString ( ) , true ) ;
else if ( c . CheckState = = CheckState . Unchecked ) l . SetFlag ( c . Tag . ToString ( ) , false ) ;
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}
// Apply chosen activation flag
if ( activation . SelectedIndex > - 1 )
l . Activate = ( activation . SelectedItem as LinedefActivateInfo ) . Index ;
// UDMF activations
foreach ( CheckBox c in udmfactivates . Checkboxes )
{
LinedefActivateInfo ai = ( c . Tag as LinedefActivateInfo ) ;
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if ( c . CheckState = = CheckState . Checked ) l . SetFlag ( ai . Key , true ) ;
else if ( c . CheckState = = CheckState . Unchecked ) l . SetFlag ( ai . Key , false ) ;
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}
// Action/tags
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//l.Tag = General.Clamp(tag.GetResult(l.Tag), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag);
l . Tag = tagSelector . GetTag ( l . Tag ) ; //mxd
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if ( ! action . Empty ) l . Action = action . Value ;
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//mxd
if ( hasAcs & & ! cbArgStr . Checked ) {
if ( arg0str . SelectedItem ! = null )
l . Args [ 0 ] = ( ( ScriptItem ) arg0str . SelectedItem ) . Index ;
else if ( ! int . TryParse ( arg0str . Text . Trim ( ) , out l . Args [ 0 ] ) )
l . Args [ 0 ] = 0 ;
} else {
l . Args [ 0 ] = arg0 . GetResult ( l . Args [ 0 ] ) ;
}
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l . Args [ 1 ] = arg1 . GetResult ( l . Args [ 1 ] ) ;
l . Args [ 2 ] = arg2 . GetResult ( l . Args [ 2 ] ) ;
l . Args [ 3 ] = arg3 . GetResult ( l . Args [ 3 ] ) ;
l . Args [ 4 ] = arg4 . GetResult ( l . Args [ 4 ] ) ;
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// Remove front side?
if ( ( l . Front ! = null ) & & ( frontside . CheckState = = CheckState . Unchecked ) )
{
l . Front . Dispose ( ) ;
}
// Create or modify front side?
else if ( frontside . CheckState = = CheckState . Checked )
{
// Make sure we have a valid sector (make a new one if needed)
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if ( l . Front ! = null ) index = l . Front . Sector . Index ; else index = - 1 ;
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index = frontsector . GetResult ( index ) ;
if ( ( index > - 1 ) & & ( index < General . Map . Map . Sectors . Count ) )
{
s = General . Map . Map . GetSectorByIndex ( index ) ;
if ( s = = null ) s = General . Map . Map . CreateSector ( ) ;
if ( s ! = null )
{
// Create new sidedef?
if ( l . Front = = null ) General . Map . Map . CreateSidedef ( l , true , s ) ;
if ( l . Front ! = null )
{
// Change sector?
if ( l . Front . Sector ! = s ) l . Front . SetSector ( s ) ;
// Apply settings
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//mxd
int min = General . Map . FormatInterface . MinTextureOffset ;
int max = General . Map . FormatInterface . MaxTextureOffset ;
if ( General . Map . UDMF ) {
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if ( frontOffsetTopX . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsetx_top" , General . Clamp ( frontOffsetTopX . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsetx_top" ) ) , min , max ) ) ;
if ( frontOffsetTopY . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsety_top" , General . Clamp ( frontOffsetTopY . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsety_top" ) ) , min , max ) ) ;
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if ( frontOffsetMidX . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsetx_mid" , General . Clamp ( frontOffsetMidX . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsetx_mid" ) ) , min , max ) ) ;
if ( frontOffsetMidY . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsety_mid" , General . Clamp ( frontOffsetMidY . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsety_mid" ) ) , min , max ) ) ;
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if ( frontOffsetLowX . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsetx_bottom" , General . Clamp ( frontOffsetLowX . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsetx_bottom" ) ) , min , max ) ) ;
if ( frontOffsetLowY . Text ! = "" ) setUDMFTextureOffset ( l . Front . Fields , "offsety_bottom" , General . Clamp ( frontOffsetLowY . GetResult ( ( int ) getUDMFTextureOffset ( l . Front . Fields , "offsety_bottom" ) ) , min , max ) ) ;
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}
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l . Front . OffsetX = General . Clamp ( frontoffsetx . GetResult ( l . Front . OffsetX ) , min , max ) ;
l . Front . OffsetY = General . Clamp ( frontoffsety . GetResult ( l . Front . OffsetY ) , min , max ) ;
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l . Front . SetTextureHigh ( fronthigh . GetResult ( l . Front . HighTexture ) ) ;
l . Front . SetTextureMid ( frontmid . GetResult ( l . Front . MiddleTexture ) ) ;
l . Front . SetTextureLow ( frontlow . GetResult ( l . Front . LowTexture ) ) ;
}
}
}
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}
// Remove back side?
if ( ( l . Back ! = null ) & & ( backside . CheckState = = CheckState . Unchecked ) )
{
l . Back . Dispose ( ) ;
}
// Create or modify back side?
else if ( backside . CheckState = = CheckState . Checked )
{
// Make sure we have a valid sector (make a new one if needed)
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if ( l . Back ! = null ) index = l . Back . Sector . Index ; else index = - 1 ;
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index = backsector . GetResult ( index ) ;
if ( ( index > - 1 ) & & ( index < General . Map . Map . Sectors . Count ) )
{
s = General . Map . Map . GetSectorByIndex ( index ) ;
if ( s = = null ) s = General . Map . Map . CreateSector ( ) ;
if ( s ! = null )
{
// Create new sidedef?
if ( l . Back = = null ) General . Map . Map . CreateSidedef ( l , false , s ) ;
if ( l . Back ! = null )
{
// Change sector?
if ( l . Back . Sector ! = s ) l . Back . SetSector ( s ) ;
// Apply settings
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//mxd
int min = General . Map . FormatInterface . MinTextureOffset ;
int max = General . Map . FormatInterface . MaxTextureOffset ;
if ( General . Map . UDMF ) {
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if ( backOffsetTopX . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsetx_top" , General . Clamp ( backOffsetTopX . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsetx_top" ) ) , min , max ) ) ;
if ( backOffsetTopY . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsety_top" , General . Clamp ( backOffsetTopY . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsety_top" ) ) , min , max ) ) ;
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if ( backOffsetMidX . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsetx_mid" , General . Clamp ( backOffsetMidX . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsetx_mid" ) ) , min , max ) ) ;
if ( backOffsetMidY . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsety_mid" , General . Clamp ( backOffsetMidY . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsety_mid" ) ) , min , max ) ) ;
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if ( backOffsetLowX . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsetx_bottom" , General . Clamp ( backOffsetLowX . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsetx_bottom" ) ) , min , max ) ) ;
if ( backOffsetLowY . Text ! = "" ) setUDMFTextureOffset ( l . Back . Fields , "offsety_bottom" , General . Clamp ( backOffsetLowY . GetResult ( ( int ) getUDMFTextureOffset ( l . Back . Fields , "offsety_bottom" ) ) , min , max ) ) ;
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}
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l . Back . OffsetX = General . Clamp ( backoffsetx . GetResult ( l . Back . OffsetX ) , min , max ) ;
l . Back . OffsetY = General . Clamp ( backoffsety . GetResult ( l . Back . OffsetY ) , min , max ) ;
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l . Back . SetTextureHigh ( backhigh . GetResult ( l . Back . HighTexture ) ) ;
l . Back . SetTextureMid ( backmid . GetResult ( l . Back . MiddleTexture ) ) ;
l . Back . SetTextureLow ( backlow . GetResult ( l . Back . LowTexture ) ) ;
}
}
}
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}
// Custom fields
fieldslist . Apply ( l . Fields ) ;
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//mxd. apply arg0str
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if ( cbArgStr . Visible & & cbArgStr . Checked & & hasArg0str ) {
if ( l . Fields . ContainsKey ( "arg0str" ) )
l . Fields [ "arg0str" ] . Value = arg0str . Text ;
else
l . Fields . Add ( "arg0str" , new UniValue ( 2 , arg0str . Text ) ) ;
} else if ( l . Fields . ContainsKey ( "arg0str" ) & & ( string . IsNullOrEmpty ( l . Fields [ "arg0str" ] . Value . ToString ( ) ) | | ! hasAcs | | ( hasAcs & & ! cbArgStr . Checked ) ) ) {
l . Fields . Remove ( "arg0str" ) ;
}
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}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
// Done
General . Map . IsChanged = true ;
this . DialogResult = DialogResult . OK ;
this . Close ( ) ;
}
// Cancel clicked
private void cancel_Click ( object sender , EventArgs e )
{
// Be gone
this . DialogResult = DialogResult . Cancel ;
this . Close ( ) ;
}
// Action changes
private void action_ValueChanges ( object sender , EventArgs e )
{
int showaction = 0 ;
// Only when line type is known
if ( General . Map . Config . LinedefActions . ContainsKey ( action . Value ) ) showaction = action . Value ;
// Change the argument descriptions
arg0label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 0 ] . Title + ":" ;
arg1label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 1 ] . Title + ":" ;
arg2label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 2 ] . Title + ":" ;
arg3label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 3 ] . Title + ":" ;
arg4label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 4 ] . Title + ":" ;
arg0label . Enabled = General . Map . Config . LinedefActions [ showaction ] . Args [ 0 ] . Used ;
arg1label . Enabled = General . Map . Config . LinedefActions [ showaction ] . Args [ 1 ] . Used ;
arg2label . Enabled = General . Map . Config . LinedefActions [ showaction ] . Args [ 2 ] . Used ;
arg3label . Enabled = General . Map . Config . LinedefActions [ showaction ] . Args [ 3 ] . Used ;
arg4label . Enabled = General . Map . Config . LinedefActions [ showaction ] . Args [ 4 ] . Used ;
if ( arg0label . Enabled ) arg0 . ForeColor = SystemColors . WindowText ; else arg0 . ForeColor = SystemColors . GrayText ;
if ( arg1label . Enabled ) arg1 . ForeColor = SystemColors . WindowText ; else arg1 . ForeColor = SystemColors . GrayText ;
if ( arg2label . Enabled ) arg2 . ForeColor = SystemColors . WindowText ; else arg2 . ForeColor = SystemColors . GrayText ;
if ( arg3label . Enabled ) arg3 . ForeColor = SystemColors . WindowText ; else arg3 . ForeColor = SystemColors . GrayText ;
if ( arg4label . Enabled ) arg4 . ForeColor = SystemColors . WindowText ; else arg4 . ForeColor = SystemColors . GrayText ;
arg0 . Setup ( General . Map . Config . LinedefActions [ showaction ] . Args [ 0 ] ) ;
arg1 . Setup ( General . Map . Config . LinedefActions [ showaction ] . Args [ 1 ] ) ;
arg2 . Setup ( General . Map . Config . LinedefActions [ showaction ] . Args [ 2 ] ) ;
arg3 . Setup ( General . Map . Config . LinedefActions [ showaction ] . Args [ 3 ] ) ;
arg4 . Setup ( General . Map . Config . LinedefActions [ showaction ] . Args [ 4 ] ) ;
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// mxd. Apply action's default arguments
if ( ! preventchanges & & showaction ! = 0 & & General . Map . Config . LinedefActions . ContainsKey ( showaction ) ) {
arg0 . SetDefaultValue ( ) ;
arg1 . SetDefaultValue ( ) ;
arg2 . SetDefaultValue ( ) ;
arg3 . SetDefaultValue ( ) ;
arg4 . SetDefaultValue ( ) ;
} else { //or set them to 0
arg0 . SetValue ( 0 ) ;
arg1 . SetValue ( 0 ) ;
arg2 . SetValue ( 0 ) ;
arg3 . SetValue ( 0 ) ;
arg4 . SetValue ( 0 ) ;
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}
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//mxd. update arg0str
if ( Array . IndexOf ( GZBuilder . GZGeneral . ACS_SPECIALS , showaction ) ! = - 1 ) {
arg0str . Visible = true ;
if ( General . Map . UDMF & & fieldslist . GetValue ( "arg0str" ) ! = null ) {
cbArgStr . Visible = true ;
cbArgStr . Checked = true ;
setNamedScripts ( ( string ) fieldslist . GetValue ( "arg0str" ) ) ;
} else { //use script numbers
cbArgStr . Visible = General . Map . UDMF ;
cbArgStr . Checked = false ;
Linedef l = General . GetByIndex ( lines , 0 ) ;
setNumberedScripts ( l ) ;
}
} else {
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if ( cbArgStr . Checked ) cbArgStr . Checked = false ;
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cbArgStr . Visible = false ;
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arg0label . Text = General . Map . Config . LinedefActions [ showaction ] . Args [ 0 ] . Title + ":" ;
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arg0str . Visible = false ;
}
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}
// Browse Action clicked
private void browseaction_Click ( object sender , EventArgs e )
{
action . Value = ActionBrowserForm . BrowseAction ( this , action . Value ) ;
}
// Custom fields on front sides
private void customfrontbutton_Click ( object sender , EventArgs e )
{
// Make collection of front sides
List < MapElement > sides = new List < MapElement > ( lines . Count ) ;
foreach ( Linedef l in lines ) if ( l . Front ! = null ) sides . Add ( l . Front ) ;
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// Make undo
string undodesc = "sidedef" ;
if ( sides . Count > 1 ) undodesc = sides . Count + " sidedefs" ;
General . Map . UndoRedo . CreateUndo ( "Edit " + undodesc ) ;
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// Edit these
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if ( ! CustomFieldsForm . ShowDialog ( this , "Front side custom fields" , "sidedef" , sides , General . Map . Config . SidedefFields ) )
General . Map . UndoRedo . WithdrawUndo ( ) ;
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}
// Custom fields on back sides
private void custombackbutton_Click ( object sender , EventArgs e )
{
// Make collection of back sides
List < MapElement > sides = new List < MapElement > ( lines . Count ) ;
foreach ( Linedef l in lines ) if ( l . Back ! = null ) sides . Add ( l . Back ) ;
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// Make undo
string undodesc = "sidedef" ;
if ( sides . Count > 1 ) undodesc = sides . Count + " sidedefs" ;
General . Map . UndoRedo . CreateUndo ( "Edit " + undodesc ) ;
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// Edit these
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if ( ! CustomFieldsForm . ShowDialog ( this , "Back side custom fields" , "sidedef" , sides , General . Map . Config . SidedefFields ) )
General . Map . UndoRedo . WithdrawUndo ( ) ;
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}
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//mxd
private void cbArgStr_CheckedChanged ( object sender , EventArgs e ) {
arg0str . Text = "" ;
if ( cbArgStr . Checked ) {
setNamedScripts ( ( string ) fieldslist . GetValue ( "arg0str" ) ) ;
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} else if ( ! cbArgStr . Checked ) {
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setNumberedScripts ( General . GetByIndex ( lines , 0 ) ) ;
}
arg0label . Text = cbArgStr . Checked ? "Script name:" : "Script number:" ;
}
//mxd
private void arg0str_Leave ( object sender , EventArgs e ) {
if ( cbArgStr . Checked ) fieldslist . SetValue ( "arg0str" , arg0str . Text , CodeImp . DoomBuilder . Types . UniversalType . String ) ;
}
//mxd
private void fieldslist_OnFieldValueChanged ( string fieldname ) {
if ( cbArgStr . Checked & & fieldname = = "arg0str" )
arg0str . Text = ( string ) fieldslist . GetValue ( fieldname ) ;
}
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// Help!
private void LinedefEditForm_HelpRequested ( object sender , HelpEventArgs hlpevent )
{
General . ShowHelp ( "w_linedefedit.html" ) ;
hlpevent . Handled = true ;
}
}
}