2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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2023-07-08 20:39:50 +00:00
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using System.Linq;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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2012-11-27 21:12:20 +00:00
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using CodeImp.DoomBuilder.Types;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.VisualModes;
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2014-01-13 08:06:56 +00:00
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using CodeImp.DoomBuilder.Data;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal sealed class VisualLower : BaseVisualGeometrySidedef
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Setup
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// Constructor
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public VisualLower(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
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{
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2013-09-11 09:47:53 +00:00
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//mxd
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2014-12-22 21:36:49 +00:00
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geometrytype = VisualGeometryType.WALL_LOWER;
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partname = "bottom";
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2013-09-11 09:47:53 +00:00
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// We have no destructor
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2009-04-19 18:07:22 +00:00
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GC.SuppressFinalize(this);
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}
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2012-11-27 21:12:20 +00:00
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2009-04-19 18:07:22 +00:00
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// This builds the geometry. Returns false when no geometry created.
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public override bool Setup()
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{
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2012-11-27 21:12:20 +00:00
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Vector2D vl, vr;
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// Left and right vertices for this sidedef
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if(Sidedef.IsFront)
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{
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vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
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vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
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}
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else
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{
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vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
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vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
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}
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// Load sector data
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SectorData sd = Sector.GetSectorData();
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SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
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if(!osd.Updated) osd.Update();
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2016-11-30 20:12:32 +00:00
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//mxd
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2020-05-21 12:20:02 +00:00
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double vlzf = sd.Floor.plane.GetZ(vl);
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double vrzf = sd.Floor.plane.GetZ(vr);
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double ovlzf = osd.Floor.plane.GetZ(vl);
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double ovrzf = osd.Floor.plane.GetZ(vr);
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2016-11-30 20:12:32 +00:00
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//mxd. Side is visible when our sector's floor is lower than the other's at any vertex
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if(!(vlzf < ovlzf || vrzf < ovrzf))
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{
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base.SetVertices(null);
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return false;
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}
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2021-03-17 19:04:10 +00:00
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// Apply sky hack?
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UpdateSkyRenderFlag();
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2016-11-30 20:12:32 +00:00
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//mxd. lightfog flag support
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int lightvalue;
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bool lightabsolute;
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GetLightValue(out lightvalue, out lightabsolute);
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2020-05-22 19:39:18 +00:00
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Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0),
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Sidedef.Fields.GetValue("scaley_bottom", 1.0));
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2017-03-07 01:06:15 +00:00
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Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
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2020-05-22 19:39:18 +00:00
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Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_bottom", 0.0),
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Sidedef.Fields.GetValue("offsety_bottom", 0.0));
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2012-11-27 21:12:20 +00:00
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// Texture given?
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2014-03-05 09:21:28 +00:00
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if(Sidedef.LongLowTexture != MapSet.EmptyLongName)
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2012-11-27 21:12:20 +00:00
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{
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// Load texture
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base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongLowTexture);
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2014-01-13 08:06:56 +00:00
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if(base.Texture == null || base.Texture is UnknownImage)
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2009-04-19 18:07:22 +00:00
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{
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2013-07-31 12:38:47 +00:00
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base.Texture = General.Map.Data.UnknownTexture3D;
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2012-11-27 21:12:20 +00:00
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setuponloadedtexture = Sidedef.LongLowTexture;
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2010-01-02 22:06:40 +00:00
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}
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2017-02-09 13:45:50 +00:00
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else if (!base.Texture.IsImageLoaded)
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{
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setuponloadedtexture = Sidedef.LongLowTexture;
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2009-04-19 18:07:22 +00:00
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}
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}
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else
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{
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2012-11-27 21:12:20 +00:00
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// Use missing texture
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base.Texture = General.Map.Data.MissingTexture3D;
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setuponloadedtexture = 0;
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}
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2023-07-08 20:39:50 +00:00
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2020-07-11 16:43:49 +00:00
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// Get texture scaled size. Round up, because that's apparently what GZDoom does
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Vector2D tsz = new Vector2D(Math.Ceiling(base.Texture.ScaledWidth / tscale.x), Math.Ceiling(base.Texture.ScaledHeight / tscale.y));
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2012-11-27 21:12:20 +00:00
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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2019-04-14 16:24:37 +00:00
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2012-11-27 21:12:20 +00:00
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tof = tof + toffset;
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2019-04-14 16:24:37 +00:00
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// biwa. Also take the ForceWorldPanning MAPINFO entry into account
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if (General.Map.Config.ScaledTextureOffsets && (!base.Texture.WorldPanning && !General.Map.Data.MapInfo.ForceWorldPanning))
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{
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tof = tof / tscaleAbs;
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2012-11-27 21:12:20 +00:00
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tof = tof * base.Texture.Scale;
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2020-04-02 20:46:40 +00:00
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// If the texture gets replaced with a "hires" texture it adds more fuckery
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if (base.Texture is HiResImage)
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tof *= tscaleAbs;
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2020-07-11 16:43:49 +00:00
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// Round up, since that's apparently what GZDoom does. Not sure if this is the right place or if it also has to be done earlier
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tof = new Vector2D(Math.Ceiling(tof.x), Math.Ceiling(tof.y));
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2019-04-14 16:24:37 +00:00
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}
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2012-11-27 21:12:20 +00:00
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// Determine texture coordinates plane as they would be in normal circumstances.
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// We can then use this plane to find any texture coordinate we need.
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// The logic here is the same as in the original VisualMiddleSingle (except that
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// the values are stored in a TexturePlane)
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// NOTE: I use a small bias for the floor height, because if the difference in
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// height is 0 then the TexturePlane doesn't work!
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TexturePlane tp = new TexturePlane();
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2020-05-22 20:30:32 +00:00
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double floorbias = (Sidedef.Other.Sector.FloorHeight == Sidedef.Sector.FloorHeight) ? 1.0 : 0.0;
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2012-11-27 21:12:20 +00:00
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if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
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{
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2021-08-14 09:33:52 +00:00
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if(Sidedef.Sector.HasSkyCeiling && Sidedef.Other.Sector.HasSkyCeiling)
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2014-12-03 23:15:26 +00:00
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{
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2014-03-12 10:39:24 +00:00
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// mxd. Replicate Doom texture offset glitch when front and back sector's ceilings are sky
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2020-05-22 20:30:32 +00:00
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tp.tlt.y = (double)Sidedef.Other.Sector.CeilHeight - Sidedef.Other.Sector.FloorHeight;
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2014-12-03 23:15:26 +00:00
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}
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else
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{
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2014-03-12 10:39:24 +00:00
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// When lower unpegged is set, the lower texture is bound to the bottom
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2020-05-22 20:30:32 +00:00
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tp.tlt.y = (double) Sidedef.Sector.CeilHeight - Sidedef.Other.Sector.FloorHeight;
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2014-03-12 10:39:24 +00:00
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}
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2012-11-27 21:12:20 +00:00
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}
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2020-05-22 20:30:32 +00:00
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tp.trb.x = tp.tlt.x + Math.Round(Sidedef.Line.Length); //mxd. (G)ZDoom snaps texture coordinates to integral linedef length
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2014-02-21 14:42:12 +00:00
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tp.trb.y = tp.tlt.y + (Sidedef.Other.Sector.FloorHeight - (Sidedef.Sector.FloorHeight + floorbias));
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2012-11-27 21:12:20 +00:00
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// Apply texture offset
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tp.tlt += tof;
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tp.trb += tof;
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// Transform pixel coordinates to texture coordinates
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tp.tlt /= tsz;
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tp.trb /= tsz;
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// Left top and right bottom of the geometry that
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2014-02-21 14:42:12 +00:00
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tp.vlt = new Vector3D(vl.x, vl.y, Sidedef.Other.Sector.FloorHeight);
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tp.vrb = new Vector3D(vr.x, vr.y, Sidedef.Sector.FloorHeight + floorbias);
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2012-11-27 21:12:20 +00:00
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// Make the right-top coordinates
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tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
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tp.vrt = new Vector3D(tp.vrb.x, tp.vrb.y, tp.vlt.z);
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// Create initial polygon, which is just a quad between floor and ceiling
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WallPolygon poly = new WallPolygon();
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2016-11-30 20:12:32 +00:00
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poly.Add(new Vector3D(vl.x, vl.y, vlzf));
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2012-11-27 21:12:20 +00:00
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poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
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poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
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2016-11-30 20:12:32 +00:00
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poly.Add(new Vector3D(vr.x, vr.y, vrzf));
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2012-11-27 21:12:20 +00:00
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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2015-10-02 14:47:34 +00:00
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//mxd. This calculates light with doom-style wall shading
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2013-09-11 09:47:53 +00:00
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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2012-11-27 21:12:20 +00:00
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness.
Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
2016-01-25 13:42:53 +00:00
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fogfactor = CalculateFogFactor(lightlevel);
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2012-11-27 21:12:20 +00:00
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poly.color = wallcolor.WithAlpha(255).ToInt();
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// Cut off the part above the other floor
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CropPoly(ref poly, osd.Floor.plane, false);
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2016-11-30 20:12:32 +00:00
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//INFO: Makes sence only when ceiling plane is lower than floor plane. Also ZDoom clips ceiling instead here.
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if(ovlzf > osd.Ceiling.plane.GetZ(vl) || ovrzf > osd.Ceiling.plane.GetZ(vr))
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CropPoly(ref poly, osd.Ceiling.plane, true);
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2014-10-28 09:23:21 +00:00
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// Cut out pieces that overlap 3D floors in this sector
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2015-11-20 14:31:54 +00:00
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List<WallPolygon> polygons = new List<WallPolygon> { poly };
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ClipExtraFloors(polygons, sd.ExtraFloors, false); //mxd
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2014-10-28 09:23:21 +00:00
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if(polygons.Count > 0)
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2012-11-27 21:12:20 +00:00
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{
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// Keep top and bottom planes for intersection testing
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2016-02-23 07:39:34 +00:00
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Vector2D linecenter = Sidedef.Line.GetCenterPoint(); //mxd. Our sector's ceiling can be lower than the other sector's floor!
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top = (osd.Floor.plane.GetZ(linecenter) < sd.Ceiling.plane.GetZ(linecenter) ? osd.Floor.plane : sd.Ceiling.plane);
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2012-11-27 21:12:20 +00:00
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bottom = sd.Floor.plane;
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// Process the polygon and create vertices
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2014-10-28 09:23:21 +00:00
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List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
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if(verts.Count > 2)
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2012-11-27 21:12:20 +00:00
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{
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base.SetVertices(verts);
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2023-07-08 20:39:50 +00:00
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// Set skewing
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UpdateSkew();
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2012-11-27 21:12:20 +00:00
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return true;
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}
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2009-04-19 18:07:22 +00:00
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}
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2012-11-27 21:12:20 +00:00
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2014-10-28 09:23:21 +00:00
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base.SetVertices(null); //mxd
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2012-11-27 21:12:20 +00:00
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return false;
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2009-04-19 18:07:22 +00:00
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}
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2021-03-17 19:04:10 +00:00
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internal void UpdateSkyRenderFlag()
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{
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renderassky = (Sidedef.Other != null && Sidedef.Sector != null && Sidedef.Other.Sector != null
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2021-08-14 09:33:52 +00:00
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&& Sidedef.Other.Sector.HasSkyFloor
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2021-03-17 19:04:10 +00:00
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&& Sidedef.LowTexture == "-");
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}
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Methods
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// Return texture name
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public override string GetTextureName()
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{
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return this.Sidedef.LowTexture;
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}
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// This changes the texture
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protected override void SetTexture(string texturename)
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{
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this.Sidedef.SetTextureLow(texturename);
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General.Map.Data.UpdateUsedTextures();
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this.Setup();
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2013-03-18 13:52:27 +00:00
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//mxd. Other sector also may require updating
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SectorData sd = mode.GetSectorData(Sidedef.Sector);
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if(sd.ExtraFloors.Count > 0)
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((BaseVisualSector)mode.GetVisualSector(Sidedef.Sector)).Rebuild();
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2009-04-19 18:07:22 +00:00
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}
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2012-11-27 21:12:20 +00:00
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protected override void SetTextureOffsetX(int x)
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{
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Sidedef.Fields.BeforeFieldsChange();
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2020-05-23 08:01:52 +00:00
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Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, (double)x);
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2012-11-27 21:12:20 +00:00
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}
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protected override void SetTextureOffsetY(int y)
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{
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Sidedef.Fields.BeforeFieldsChange();
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2020-05-23 08:01:52 +00:00
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Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, (double)y);
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2012-11-27 21:12:20 +00:00
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}
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2016-09-06 12:05:47 +00:00
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protected override void MoveTextureOffset(int offsetx, int offsety)
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2012-11-27 21:12:20 +00:00
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{
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Sidedef.Fields.BeforeFieldsChange();
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2019-04-14 16:24:37 +00:00
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bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
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2020-05-22 19:39:18 +00:00
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double oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0);
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double oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0);
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double scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0);
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double scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0);
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2016-09-02 19:18:37 +00:00
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bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
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2020-05-22 19:39:18 +00:00
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double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
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double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
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2019-04-14 16:24:37 +00:00
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Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
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Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
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2012-11-27 21:12:20 +00:00
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}
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protected override Point GetTextureOffset()
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{
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2020-05-22 19:39:18 +00:00
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double oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0);
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double oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0);
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2012-11-27 21:12:20 +00:00
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return new Point((int)oldx, (int)oldy);
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}
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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//mxd
|
2014-12-03 23:15:26 +00:00
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|
protected override void ResetTextureScale()
|
|
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|
{
|
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
|
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
if(Sidedef.Fields.ContainsKey("scalex_bottom")) Sidedef.Fields.Remove("scalex_bottom");
|
|
|
|
if(Sidedef.Fields.ContainsKey("scaley_bottom")) Sidedef.Fields.Remove("scaley_bottom");
|
|
|
|
}
|
|
|
|
|
2012-11-27 21:12:20 +00:00
|
|
|
//mxd
|
2014-12-22 21:36:49 +00:00
|
|
|
public override void OnTextureFit(FitTextureOptions options)
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2013-05-02 07:47:22 +00:00
|
|
|
if(!General.Map.UDMF) return;
|
|
|
|
if(!Sidedef.LowRequired() || string.IsNullOrEmpty(Sidedef.LowTexture) || Sidedef.LowTexture == "-" || !Texture.IsImageLoaded) return;
|
2014-12-22 21:36:49 +00:00
|
|
|
FitTexture(options);
|
2013-05-02 07:47:22 +00:00
|
|
|
Setup();
|
|
|
|
}
|
2023-07-08 20:39:50 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Updates the value for texture skewing. Has to be done after the texture is set.
|
|
|
|
/// </summary>
|
|
|
|
public void UpdateSkew()
|
|
|
|
{
|
|
|
|
// Reset
|
|
|
|
skew = new Vector2f(0.0f);
|
|
|
|
|
|
|
|
if (!General.Map.Config.SidedefTextureSkewing)
|
|
|
|
return;
|
|
|
|
|
|
|
|
string skewtype = Sidedef.Fields.GetValue("skew_bottom_type", "none");
|
|
|
|
|
|
|
|
if ((skewtype == "front" || skewtype == "back") && Texture != null)
|
|
|
|
{
|
|
|
|
double leftz, rightz;
|
|
|
|
|
|
|
|
if (skewtype == "front")
|
|
|
|
{
|
|
|
|
if (Sidedef.IsFront)
|
|
|
|
{
|
|
|
|
Plane plane = Sector.GetSectorData().Floor.plane;
|
|
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
|
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // "back"
|
|
|
|
{
|
|
|
|
if (Sidedef.IsFront)
|
|
|
|
{
|
|
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
|
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Plane plane = Sector.GetSectorData().Floor.plane;
|
|
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
skew = new Vector2f(
|
|
|
|
Vertices.Min(v => v.u), // Get the lowest horizontal texture offset
|
|
|
|
(float)((rightz - leftz) / Sidedef.Line.Length * ((double)Texture.Width / Texture.Height))
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|