UltimateZoneBuilder/Build/Gldefs/hticdefs.txt

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// -------------------------
// -- Heretic Decorations --
// -------------------------
// Wall Torch
flickerlight2 WALLTORCH
{
color 1.0 0.8 0.0
size 32
secondarySize 36
interval 0.1
offset 0 70 0
}
object WallTorch
{
frame WTRH { light WALLTORCH }
}
// Fire Brazier
flickerlight2 FIREBRAZ
{
color 1.0 0.8 0.0
size 68
secondarySize 76
interval 0.1
offset 0 48 0
}
object FireBrazier
{
frame KFR1 { light FIREBRAZ }
}
// Serpent torch
flickerlight2 SERPTORCH
{
color 1.0 0.8 0.0
size 48
secondarySize 56
interval 0.1
offset 0 48 0
}
object SerpentTorch
{
frame SRTC { light SERPTORCH }
}
// Chandelier
flickerlight2 CHANDELIER
{
color 1.0 1.0 0.0
size 64
secondarySize 68
interval 0.1
}
object Chandelier
{
frame CHDL { light CHANDELIER }
}
// Pod
flickerlight POD_X1
{
color 0.0 1.0 0.0
size 48
secondarySize 56
chance 0.3
}
flickerlight POD_X2
{
color 0.0 0.7 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight POD_X3
{
color 0.0 0.4 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight POD_X4
{
color 0.0 0.2 0.0
size 80
secondarySize 88
chance 0.3
}
object Pod
{
frame PPODC { light POD_X1 }
frame PPODD { light POD_X2 }
frame PPODE { light POD_X3 }
frame PPODF { light POD_X4 }
}
// Big volcano fireball
flickerlight VOLCANOBALL1
{
color 1.0 0.5 0.0
size 56
secondarySize 64
chance 0.5
}
object VolcanoBlast
{
frame VFBL { light VOLCANOBALL1 }
}
// Small volcano fireball
flickerlight VOLCANOBALL1
{
color 1.0 0.5 0.0
size 40
secondarySize 48
chance 0.5
}
object VolcanoTBlast
{
frame VTFB { light VOLCANOBALL1 }
}
// Blue Key Statue
pointlight BLUESTATUE
{
color 0.0 0.0 1.0
size 32
offset 0 64 0
}
object KeyGizmoBlue
{
frame KGZ1 { light BLUESTATUE }
}
// Yellow Key Statue
pointlight YELLOWSTATUE
{
color 1.0 1.0 0.0
size 32
offset 0 64 0
}
object KeyGizmoYellow
{
frame KGZ1 { light YELLOWSTATUE }
}
// Green Key Statue
pointlight GREENSTATUE
{
color 0.0 1.0 0.0
size 32
offset 0 64 0
}
object KeyGizmoGreen
{
frame KGZ1 { light GREENSTATUE }
}
// -------------------
// -- Heretic Items --
// -------------------
// Time bomb explosion
flickerlight TIMEBOMB_X1
{
color 1.0 0.6 0.0
size 48
secondarySize 56
chance 0.3
}
flickerlight TIMEBOMB_X1
{
color 0.8 0.4 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight TIMEBOMB_X1
{
color 0.6 0.2 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight TIMEBOMB_X1
{
color 0.4 0.0 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight TIMEBOMB_X1
{
color 0.2 0.0 0.0
size 80
secondarySize 88
chance 0.3
}
object ActivatedTimeBomb
{
frame XPL1A { light TIMEBOMB_X1 }
frame XPL1B { light TIMEBOMB_X2 }
frame XPL1C { light TIMEBOMB_X3 }
frame XPL1D { light TIMEBOMB_X4 }
frame XPL1E { light TIMEBOMB_X5 }
frame XPL1F { light TIMEBOMB_X5 }
}
// Small wand ammo
pointlight SWANDAMMO
{
color 1.0 1.0 0.0
size 8
}
object GoldWandAmmo
{
frame AMG1 { light SWANDAMMO }
}
// Large wand ammo
pulselight LWANDAMMO
{
color 1.0 1.0 0.0
size 16
secondarySize 18
interval 2.0
}
object GoldWandHefty
{
frame AMG2 { light LWANDAMMO }
}
// Ethereal arrows
pointlight ETHARROWS
{
color 0.0 1.0 0.0
size 12
offset 0 8 0
}
object CrossbowAmmo
{
frame AMC1 { light ETHARROWS }
}
// Quiver of ethereal arrows
pulselight ETHQUIVER
{
color 0.0 1.0 0.0
size 16
secondarySize 18
interval 2.0
offset 0 16 0
}
object CrossbowHefty
{
frame AMC2 { light ETHQUIVER }
}
// Small claw ammo
pulselight SCLAWAMMO
{
color 0.0 0.0 1.0
size 8
secondarySize 10
interval 2.0
}
object BlasterAmmo
{
frame AMB1 { light SCLAWAMMO }
}
// Large claw ammo
pulselight LCLAWAMMO
{
color 0.0 0.0 1.0
size 16
secondarySize 18
interval 2.0
offset 0 6 0
}
object BlasterHefty
{
frame AMB2 { light LCLAWAMMO }
}
// Small hellstaff ammo
pulselight SSTAFFAMMO
{
color 1.0 0.0 0.0
size 8
secondarySize 10
interval 2.0
}
object SkullRodAmmo
{
frame AMS1 { light SSTAFFAMMO }
}
// Large hellstaff ammo
pulselight LSTAFFAMMO
{
color 1.0 0.0 0.0
size 16
secondarySize 18
interval 2.0
}
object SkullRodHefty
{
frame AMS2 { light LSTAFFAMMO }
}
// Small phoenix rod ammo
pulselight SRODAMMO
{
color 1.0 0.6 0.0
size 8
secondarySize 10
interval 2.0
}
object PhoenixRodAmmo
{
frame AMP1 { light SRODAMMO }
}
// Large phoenix rod ammo
pulselight LRODAMMO
{
color 1.0 0.6 0.0
size 16
secondarySize 18
interval 2.0
}
object PhoenixRodHefty
{
frame AMP2 { light LRODAMMO }
}
// Yellow Key
pulselight HYELLOWKEY
{
color 1.0 1.0 0.0
size 24
secondarySize 26
interval 2.0
}
object KeyYellow
{
frame CKYY { light HYELLOWKEY }
}
// Blue Key
pulselight HBLUEKEY
{
color 0.0 0.0 1.0
size 24
secondarySize 26
interval 2.0
}
object KeyBlue
{
frame BKYY { light HBLUEKEY }
}
// Green Key
pulselight HGREENKEY
{
color 0.0 1.0 0.0
size 24
secondarySize 26
interval 2.0
}
object KeyGreen
{
frame AKYY { light HGREENKEY }
}