// ------------------------- // -- Heretic Decorations -- // ------------------------- // Wall Torch flickerlight2 WALLTORCH { color 1.0 0.8 0.0 size 32 secondarySize 36 interval 0.1 offset 0 70 0 } object WallTorch { frame WTRH { light WALLTORCH } } // Fire Brazier flickerlight2 FIREBRAZ { color 1.0 0.8 0.0 size 68 secondarySize 76 interval 0.1 offset 0 48 0 } object FireBrazier { frame KFR1 { light FIREBRAZ } } // Serpent torch flickerlight2 SERPTORCH { color 1.0 0.8 0.0 size 48 secondarySize 56 interval 0.1 offset 0 48 0 } object SerpentTorch { frame SRTC { light SERPTORCH } } // Chandelier flickerlight2 CHANDELIER { color 1.0 1.0 0.0 size 64 secondarySize 68 interval 0.1 } object Chandelier { frame CHDL { light CHANDELIER } } // Pod flickerlight POD_X1 { color 0.0 1.0 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight POD_X2 { color 0.0 0.7 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight POD_X3 { color 0.0 0.4 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight POD_X4 { color 0.0 0.2 0.0 size 80 secondarySize 88 chance 0.3 } object Pod { frame PPODC { light POD_X1 } frame PPODD { light POD_X2 } frame PPODE { light POD_X3 } frame PPODF { light POD_X4 } } // Big volcano fireball flickerlight VOLCANOBALL1 { color 1.0 0.5 0.0 size 56 secondarySize 64 chance 0.5 } object VolcanoBlast { frame VFBL { light VOLCANOBALL1 } } // Small volcano fireball flickerlight VOLCANOBALL1 { color 1.0 0.5 0.0 size 40 secondarySize 48 chance 0.5 } object VolcanoTBlast { frame VTFB { light VOLCANOBALL1 } } // Blue Key Statue pointlight BLUESTATUE { color 0.0 0.0 1.0 size 32 offset 0 64 0 } object KeyGizmoBlue { frame KGZ1 { light BLUESTATUE } } // Yellow Key Statue pointlight YELLOWSTATUE { color 1.0 1.0 0.0 size 32 offset 0 64 0 } object KeyGizmoYellow { frame KGZ1 { light YELLOWSTATUE } } // Green Key Statue pointlight GREENSTATUE { color 0.0 1.0 0.0 size 32 offset 0 64 0 } object KeyGizmoGreen { frame KGZ1 { light GREENSTATUE } } // ------------------- // -- Heretic Items -- // ------------------- // Time bomb explosion flickerlight TIMEBOMB_X1 { color 1.0 0.6 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight TIMEBOMB_X1 { color 0.8 0.4 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight TIMEBOMB_X1 { color 0.6 0.2 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight TIMEBOMB_X1 { color 0.4 0.0 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight TIMEBOMB_X1 { color 0.2 0.0 0.0 size 80 secondarySize 88 chance 0.3 } object ActivatedTimeBomb { frame XPL1A { light TIMEBOMB_X1 } frame XPL1B { light TIMEBOMB_X2 } frame XPL1C { light TIMEBOMB_X3 } frame XPL1D { light TIMEBOMB_X4 } frame XPL1E { light TIMEBOMB_X5 } frame XPL1F { light TIMEBOMB_X5 } } // Small wand ammo pointlight SWANDAMMO { color 1.0 1.0 0.0 size 8 } object GoldWandAmmo { frame AMG1 { light SWANDAMMO } } // Large wand ammo pulselight LWANDAMMO { color 1.0 1.0 0.0 size 16 secondarySize 18 interval 2.0 } object GoldWandHefty { frame AMG2 { light LWANDAMMO } } // Ethereal arrows pointlight ETHARROWS { color 0.0 1.0 0.0 size 12 offset 0 8 0 } object CrossbowAmmo { frame AMC1 { light ETHARROWS } } // Quiver of ethereal arrows pulselight ETHQUIVER { color 0.0 1.0 0.0 size 16 secondarySize 18 interval 2.0 offset 0 16 0 } object CrossbowHefty { frame AMC2 { light ETHQUIVER } } // Small claw ammo pulselight SCLAWAMMO { color 0.0 0.0 1.0 size 8 secondarySize 10 interval 2.0 } object BlasterAmmo { frame AMB1 { light SCLAWAMMO } } // Large claw ammo pulselight LCLAWAMMO { color 0.0 0.0 1.0 size 16 secondarySize 18 interval 2.0 offset 0 6 0 } object BlasterHefty { frame AMB2 { light LCLAWAMMO } } // Small hellstaff ammo pulselight SSTAFFAMMO { color 1.0 0.0 0.0 size 8 secondarySize 10 interval 2.0 } object SkullRodAmmo { frame AMS1 { light SSTAFFAMMO } } // Large hellstaff ammo pulselight LSTAFFAMMO { color 1.0 0.0 0.0 size 16 secondarySize 18 interval 2.0 } object SkullRodHefty { frame AMS2 { light LSTAFFAMMO } } // Small phoenix rod ammo pulselight SRODAMMO { color 1.0 0.6 0.0 size 8 secondarySize 10 interval 2.0 } object PhoenixRodAmmo { frame AMP1 { light SRODAMMO } } // Large phoenix rod ammo pulselight LRODAMMO { color 1.0 0.6 0.0 size 16 secondarySize 18 interval 2.0 } object PhoenixRodHefty { frame AMP2 { light LRODAMMO } } // Yellow Key pulselight HYELLOWKEY { color 1.0 1.0 0.0 size 24 secondarySize 26 interval 2.0 } object KeyYellow { frame CKYY { light HYELLOWKEY } } // Blue Key pulselight HBLUEKEY { color 0.0 0.0 1.0 size 24 secondarySize 26 interval 2.0 } object KeyBlue { frame BKYY { light HBLUEKEY } } // Green Key pulselight HGREENKEY { color 0.0 1.0 0.0 size 24 secondarySize 26 interval 2.0 } object KeyGreen { frame AKYY { light HGREENKEY } }