mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-19 00:21:01 +00:00
445 lines
7.3 KiB
Text
445 lines
7.3 KiB
Text
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// -----------------------
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// -- Hexen Decorations --
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// -----------------------
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// Candles
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flickerlight2 HCANDLES
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{
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color 1.0 1.0 0.0
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size 16
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secondarySize 20
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interval 0.1
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}
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object ZCandle
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{
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frame CNDL { light HCANDLES }
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}
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// Twined torch
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flickerlight2 TWINETORCH
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{
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color 1.0 0.7 0.0
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size 46
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secondarySize 52
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interval 0.1
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offset 0 64 0
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}
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object ZTwinedTorch
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{
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frame TWTRA { light TWINETORCH }
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frame TWTRB { light TWINETORCH }
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frame TWTRC { light TWINETORCH }
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frame TWTRD { light TWINETORCH }
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frame TWTRE { light TWINETORCH }
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frame TWTRF { light TWINETORCH }
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frame TWTRG { light TWINETORCH }
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frame TWTRH { light TWINETORCH }
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}
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object ZTwinedTorchUnlit
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{
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frame TWTRA { light TWINETORCH }
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frame TWTRB { light TWINETORCH }
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frame TWTRC { light TWINETORCH }
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frame TWTRD { light TWINETORCH }
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frame TWTRE { light TWINETORCH }
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frame TWTRF { light TWINETORCH }
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frame TWTRG { light TWINETORCH }
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frame TWTRH { light TWINETORCH }
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}
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// Wall torch
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flickerlight2 WALLTORCH2
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{
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color 1.0 0.7 0.0
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size 24
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secondarySize 28
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interval 0.1
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offset 0 24 0
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}
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object ZWallTorch
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{
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frame WLTRA { light WALLTORCH2 }
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frame WLTRB { light WALLTORCH2 }
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frame WLTRC { light WALLTORCH2 }
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frame WLTRD { light WALLTORCH2 }
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frame WLTRE { light WALLTORCH2 }
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frame WLTRF { light WALLTORCH2 }
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frame WLTRG { light WALLTORCH2 }
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frame WLTRH { light WALLTORCH2 }
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}
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object ZWallTorchUnlit
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{
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frame WLTRA { light WALLTORCH2 }
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frame WLTRB { light WALLTORCH2 }
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frame WLTRC { light WALLTORCH2 }
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frame WLTRD { light WALLTORCH2 }
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frame WLTRE { light WALLTORCH2 }
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frame WLTRF { light WALLTORCH2 }
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frame WLTRG { light WALLTORCH2 }
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frame WLTRH { light WALLTORCH2 }
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}
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// Fire bull
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flickerlight2 FIREBULL
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{
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color 1.0 0.7 0.0
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size 64
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secondarySize 70
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interval 0.1
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offset 0 40 0
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}
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object ZFireBull
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{
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frame FBULA { light FIREBULL }
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frame FBULB { light FIREBULL }
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frame FBULC { light FIREBULL }
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frame FBULD { light FIREBULL }
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frame FBULE { light FIREBULL }
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frame FBULF { light FIREBULL }
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frame FBULG { light FIREBULL }
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frame FBULH { light FIREBULL }
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}
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object ZFireBullUnlit
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{
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frame FBULA { light FIREBULL }
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frame FBULB { light FIREBULL }
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frame FBULC { light FIREBULL }
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frame FBULD { light FIREBULL }
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frame FBULE { light FIREBULL }
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frame FBULF { light FIREBULL }
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frame FBULG { light FIREBULL }
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frame FBULH { light FIREBULL }
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}
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// Cauldron
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flickerlight2 CAULFLAME
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{
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color 1.0 0.9 0.0
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size 24
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secondarySize 26
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interval 0.1
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}
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object ZCauldron
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{
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frame CDRNB { light CAULFLAME }
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frame CDRNC { light CAULFLAME }
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frame CDRND { light CAULFLAME }
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frame CDRNE { light CAULFLAME }
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frame CDRNF { light CAULFLAME }
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frame CDRNG { light CAULFLAME }
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frame CDRNH { light CAULFLAME }
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}
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object ZCauldronUnlit
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{
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frame CDRNB { light CAULFLAME }
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frame CDRNC { light CAULFLAME }
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frame CDRND { light CAULFLAME }
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frame CDRNE { light CAULFLAME }
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frame CDRNF { light CAULFLAME }
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frame CDRNG { light CAULFLAME }
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frame CDRNH { light CAULFLAME }
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}
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// Blue candle
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flickerlight2 BCANDLE
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{
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color 0.3 0.3 1.0
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size 14
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secondarySize 16
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interval 0.1
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}
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object ZBlueCandle
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{
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frame CAND { light BCANDLE }
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}
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// Small flame
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object FlameSmall
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{
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frame FFSM { light HCANDLES }
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}
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object FlameSmallTemp
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{
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frame FFSM { light HCANDLES }
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}
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// Large flame
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flickerlight2 LARGEFLAME
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{
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color 1.0 0.7 0.0
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size 40
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secondarySize 48
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interval 0.1
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}
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object FlameLarge
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{
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frame FFLG { light LARGEFLAME }
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}
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object FlameLargeTemp
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{
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frame FFLG { light LARGEFLAME }
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}
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// Chandelier
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flickerlight2 CHANDELIER
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{
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color 1.0 1.0 0.0
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size 64
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secondarySize 68
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interval 0.1
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}
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object ZChandelier
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{
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frame CDLR { light CHANDELIER }
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}
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// Brass torch
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flickerlight2 BRASSTORCH
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{
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color 1.0 0.7 0.0
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size 40
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secondarySize 48
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interval 0.1
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offset 0 32 0
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}
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object BrassTorch
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{
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frame BRTR { light BRASSTORCH }
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}
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// Skull flame
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object FireThing
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{
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frame FSKL { light BRASSTORCH }
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}
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// Teleport smoke
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flickerlight2 TELESMOKE
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{
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color 1.0 0.0 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 44 0
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}
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object TeleSmoke
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{
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frame TSMK { light TELESMOKE }
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}
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// Fireball
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pointlight HFIREBALL
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{
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color 1.0 0.4 0.0
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size 48
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}
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object FireBall
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{
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frame FBL1A { light HFIREBALL }
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frame FBL1B { light HFIREBALL }
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}
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// -----------------
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// -- Hexen Items --
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// -----------------
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// Blue mana
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pointlight MANA1
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{
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color 0.0 0.0 0.7
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size 24
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offset 0 36 0
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}
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object Mana1
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{
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frame MAN1 { light MANA1 }
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}
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// Green mana
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pointlight MANA2
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{
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color 0.0 0.6 0.0
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size 24
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offset 0 36 0
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}
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object Mana2
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{
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frame MAN2 { light MANA2 }
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}
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// Combined mana
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pointlight MANA3
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{
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color 0.7 0.0 0.0
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size 24
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offset 0 36 0
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}
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object Mana3
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{
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frame MAN3 { light MANA3 }
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}
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// ZXmasTree
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flickerlight2 XMASFIRE1
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{
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color 1.0 0.7 0.0
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size 16
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secondarySize 24
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interval 0.1
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offset 0 48 0
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}
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flickerlight2 XMASFIRE2
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{
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color 1.0 0.8 0.0
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size 32
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secondarySize 48
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interval 0.1
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offset 0 48 0
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}
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flickerlight2 XMASFIRE3
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{
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color 1.0 0.9 0.0
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size 48
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secondarySize 64
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 XMASFIRE4
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{
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color 1.0 0.8 0.0
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size 32
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secondarySize 40
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interval 0.1
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offset 0 120 0
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}
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flickerlight2 XMASFIRE5
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{
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color 1.0 0.7 0.0
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size 12
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secondarySize 20
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interval 0.1
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offset 0 140 0
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}
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flickerlight2 XMASFIRE6
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{
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color 1.0 0.8 0.0
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size 10
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secondarySize 14
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interval 0.1
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offset 0 148 0
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}
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object ZXmasTree
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{
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frame XMASB { light XMASFIRE1 }
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frame XMASC { light XMASFIRE2 }
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frame XMASD { light XMASFIRE3 }
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frame XMASE { light XMASFIRE3 }
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frame XMASF { light XMASFIRE4 }
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frame XMASG { light XMASFIRE5 }
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frame XMASH { light XMASFIRE6 }
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}
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// TreeDestructible
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flickerlight2 TDESTRUCT1
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{
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color 1.0 0.8 0.0
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size 48
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secondarySize 56
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 TDESTRUCT2
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{
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color 1.0 0.9 0.0
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size 56
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secondarySize 72
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 TDESTRUCT3
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{
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color 1.0 0.8 0.0
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size 40
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secondarySize 48
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interval 0.1
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offset 0 20 0
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}
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flickerlight2 TDESTRUCT4
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{
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color 1.0 0.7 0.0
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size 16
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secondarySize 24
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interval 0.1
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offset 0 12 0
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}
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flickerlight2 TDESTRUCT5
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{
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color 1.0 0.7 0.0
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size 8
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secondarySize 12
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interval 0.1
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offset 0 4 0
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}
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object TreeDestructible
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{
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frame TRDTH { light TDESTRUCT1 }
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frame TRDTI { light TDESTRUCT2 }
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frame TRDTJ { light TDESTRUCT2 }
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frame TRDTK { light TDESTRUCT2 }
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frame TRDTL { light TDESTRUCT2 }
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frame TRDTM { light TDESTRUCT3 }
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frame TRDTN { light TDESTRUCT4 }
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frame TRDTO { light TDESTRUCT4 }
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frame TRDTP { light TDESTRUCT5 }
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}
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