UltimateZoneBuilder/Build/Gldefs/hexndefs.txt

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// -----------------------
// -- Hexen Decorations --
// -----------------------
// Candles
flickerlight2 HCANDLES
{
color 1.0 1.0 0.0
size 16
secondarySize 20
interval 0.1
}
object ZCandle
{
frame CNDL { light HCANDLES }
}
// Twined torch
flickerlight2 TWINETORCH
{
color 1.0 0.7 0.0
size 46
secondarySize 52
interval 0.1
offset 0 64 0
}
object ZTwinedTorch
{
frame TWTRA { light TWINETORCH }
frame TWTRB { light TWINETORCH }
frame TWTRC { light TWINETORCH }
frame TWTRD { light TWINETORCH }
frame TWTRE { light TWINETORCH }
frame TWTRF { light TWINETORCH }
frame TWTRG { light TWINETORCH }
frame TWTRH { light TWINETORCH }
}
object ZTwinedTorchUnlit
{
frame TWTRA { light TWINETORCH }
frame TWTRB { light TWINETORCH }
frame TWTRC { light TWINETORCH }
frame TWTRD { light TWINETORCH }
frame TWTRE { light TWINETORCH }
frame TWTRF { light TWINETORCH }
frame TWTRG { light TWINETORCH }
frame TWTRH { light TWINETORCH }
}
// Wall torch
flickerlight2 WALLTORCH2
{
color 1.0 0.7 0.0
size 24
secondarySize 28
interval 0.1
offset 0 24 0
}
object ZWallTorch
{
frame WLTRA { light WALLTORCH2 }
frame WLTRB { light WALLTORCH2 }
frame WLTRC { light WALLTORCH2 }
frame WLTRD { light WALLTORCH2 }
frame WLTRE { light WALLTORCH2 }
frame WLTRF { light WALLTORCH2 }
frame WLTRG { light WALLTORCH2 }
frame WLTRH { light WALLTORCH2 }
}
object ZWallTorchUnlit
{
frame WLTRA { light WALLTORCH2 }
frame WLTRB { light WALLTORCH2 }
frame WLTRC { light WALLTORCH2 }
frame WLTRD { light WALLTORCH2 }
frame WLTRE { light WALLTORCH2 }
frame WLTRF { light WALLTORCH2 }
frame WLTRG { light WALLTORCH2 }
frame WLTRH { light WALLTORCH2 }
}
// Fire bull
flickerlight2 FIREBULL
{
color 1.0 0.7 0.0
size 64
secondarySize 70
interval 0.1
offset 0 40 0
}
object ZFireBull
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULH { light FIREBULL }
}
object ZFireBullUnlit
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULH { light FIREBULL }
}
// Cauldron
flickerlight2 CAULFLAME
{
color 1.0 0.9 0.0
size 24
secondarySize 26
interval 0.1
}
object ZCauldron
{
frame CDRNB { light CAULFLAME }
frame CDRNC { light CAULFLAME }
frame CDRND { light CAULFLAME }
frame CDRNE { light CAULFLAME }
frame CDRNF { light CAULFLAME }
frame CDRNG { light CAULFLAME }
frame CDRNH { light CAULFLAME }
}
object ZCauldronUnlit
{
frame CDRNB { light CAULFLAME }
frame CDRNC { light CAULFLAME }
frame CDRND { light CAULFLAME }
frame CDRNE { light CAULFLAME }
frame CDRNF { light CAULFLAME }
frame CDRNG { light CAULFLAME }
frame CDRNH { light CAULFLAME }
}
// Blue candle
flickerlight2 BCANDLE
{
color 0.3 0.3 1.0
size 14
secondarySize 16
interval 0.1
}
object ZBlueCandle
{
frame CAND { light BCANDLE }
}
// Small flame
object FlameSmall
{
frame FFSM { light HCANDLES }
}
object FlameSmallTemp
{
frame FFSM { light HCANDLES }
}
// Large flame
flickerlight2 LARGEFLAME
{
color 1.0 0.7 0.0
size 40
secondarySize 48
interval 0.1
}
object FlameLarge
{
frame FFLG { light LARGEFLAME }
}
object FlameLargeTemp
{
frame FFLG { light LARGEFLAME }
}
// Chandelier
flickerlight2 CHANDELIER
{
color 1.0 1.0 0.0
size 64
secondarySize 68
interval 0.1
}
object ZChandelier
{
frame CDLR { light CHANDELIER }
}
// Brass torch
flickerlight2 BRASSTORCH
{
color 1.0 0.7 0.0
size 40
secondarySize 48
interval 0.1
offset 0 32 0
}
object BrassTorch
{
frame BRTR { light BRASSTORCH }
}
// Skull flame
object FireThing
{
frame FSKL { light BRASSTORCH }
}
// Teleport smoke
flickerlight2 TELESMOKE
{
color 1.0 0.0 0.0
size 64
secondarySize 72
interval 0.1
offset 0 44 0
}
object TeleSmoke
{
frame TSMK { light TELESMOKE }
}
// Fireball
pointlight HFIREBALL
{
color 1.0 0.4 0.0
size 48
}
object FireBall
{
frame FBL1A { light HFIREBALL }
frame FBL1B { light HFIREBALL }
}
// -----------------
// -- Hexen Items --
// -----------------
// Blue mana
pointlight MANA1
{
color 0.0 0.0 0.7
size 24
offset 0 36 0
}
object Mana1
{
frame MAN1 { light MANA1 }
}
// Green mana
pointlight MANA2
{
color 0.0 0.6 0.0
size 24
offset 0 36 0
}
object Mana2
{
frame MAN2 { light MANA2 }
}
// Combined mana
pointlight MANA3
{
color 0.7 0.0 0.0
size 24
offset 0 36 0
}
object Mana3
{
frame MAN3 { light MANA3 }
}
// ZXmasTree
flickerlight2 XMASFIRE1
{
color 1.0 0.7 0.0
size 16
secondarySize 24
interval 0.1
offset 0 48 0
}
flickerlight2 XMASFIRE2
{
color 1.0 0.8 0.0
size 32
secondarySize 48
interval 0.1
offset 0 48 0
}
flickerlight2 XMASFIRE3
{
color 1.0 0.9 0.0
size 48
secondarySize 64
interval 0.1
offset 0 32 0
}
flickerlight2 XMASFIRE4
{
color 1.0 0.8 0.0
size 32
secondarySize 40
interval 0.1
offset 0 120 0
}
flickerlight2 XMASFIRE5
{
color 1.0 0.7 0.0
size 12
secondarySize 20
interval 0.1
offset 0 140 0
}
flickerlight2 XMASFIRE6
{
color 1.0 0.8 0.0
size 10
secondarySize 14
interval 0.1
offset 0 148 0
}
object ZXmasTree
{
frame XMASB { light XMASFIRE1 }
frame XMASC { light XMASFIRE2 }
frame XMASD { light XMASFIRE3 }
frame XMASE { light XMASFIRE3 }
frame XMASF { light XMASFIRE4 }
frame XMASG { light XMASFIRE5 }
frame XMASH { light XMASFIRE6 }
}
// TreeDestructible
flickerlight2 TDESTRUCT1
{
color 1.0 0.8 0.0
size 48
secondarySize 56
interval 0.1
offset 0 32 0
}
flickerlight2 TDESTRUCT2
{
color 1.0 0.9 0.0
size 56
secondarySize 72
interval 0.1
offset 0 32 0
}
flickerlight2 TDESTRUCT3
{
color 1.0 0.8 0.0
size 40
secondarySize 48
interval 0.1
offset 0 20 0
}
flickerlight2 TDESTRUCT4
{
color 1.0 0.7 0.0
size 16
secondarySize 24
interval 0.1
offset 0 12 0
}
flickerlight2 TDESTRUCT5
{
color 1.0 0.7 0.0
size 8
secondarySize 12
interval 0.1
offset 0 4 0
}
object TreeDestructible
{
frame TRDTH { light TDESTRUCT1 }
frame TRDTI { light TDESTRUCT2 }
frame TRDTJ { light TDESTRUCT2 }
frame TRDTK { light TDESTRUCT2 }
frame TRDTL { light TDESTRUCT2 }
frame TRDTM { light TDESTRUCT3 }
frame TRDTN { light TDESTRUCT4 }
frame TRDTO { light TDESTRUCT4 }
frame TRDTP { light TDESTRUCT5 }
}