// ----------------------- // -- Hexen Decorations -- // ----------------------- // Candles flickerlight2 HCANDLES { color 1.0 1.0 0.0 size 16 secondarySize 20 interval 0.1 } object ZCandle { frame CNDL { light HCANDLES } } // Twined torch flickerlight2 TWINETORCH { color 1.0 0.7 0.0 size 46 secondarySize 52 interval 0.1 offset 0 64 0 } object ZTwinedTorch { frame TWTRA { light TWINETORCH } frame TWTRB { light TWINETORCH } frame TWTRC { light TWINETORCH } frame TWTRD { light TWINETORCH } frame TWTRE { light TWINETORCH } frame TWTRF { light TWINETORCH } frame TWTRG { light TWINETORCH } frame TWTRH { light TWINETORCH } } object ZTwinedTorchUnlit { frame TWTRA { light TWINETORCH } frame TWTRB { light TWINETORCH } frame TWTRC { light TWINETORCH } frame TWTRD { light TWINETORCH } frame TWTRE { light TWINETORCH } frame TWTRF { light TWINETORCH } frame TWTRG { light TWINETORCH } frame TWTRH { light TWINETORCH } } // Wall torch flickerlight2 WALLTORCH2 { color 1.0 0.7 0.0 size 24 secondarySize 28 interval 0.1 offset 0 24 0 } object ZWallTorch { frame WLTRA { light WALLTORCH2 } frame WLTRB { light WALLTORCH2 } frame WLTRC { light WALLTORCH2 } frame WLTRD { light WALLTORCH2 } frame WLTRE { light WALLTORCH2 } frame WLTRF { light WALLTORCH2 } frame WLTRG { light WALLTORCH2 } frame WLTRH { light WALLTORCH2 } } object ZWallTorchUnlit { frame WLTRA { light WALLTORCH2 } frame WLTRB { light WALLTORCH2 } frame WLTRC { light WALLTORCH2 } frame WLTRD { light WALLTORCH2 } frame WLTRE { light WALLTORCH2 } frame WLTRF { light WALLTORCH2 } frame WLTRG { light WALLTORCH2 } frame WLTRH { light WALLTORCH2 } } // Fire bull flickerlight2 FIREBULL { color 1.0 0.7 0.0 size 64 secondarySize 70 interval 0.1 offset 0 40 0 } object ZFireBull { frame FBULA { light FIREBULL } frame FBULB { light FIREBULL } frame FBULC { light FIREBULL } frame FBULD { light FIREBULL } frame FBULE { light FIREBULL } frame FBULF { light FIREBULL } frame FBULG { light FIREBULL } frame FBULH { light FIREBULL } } object ZFireBullUnlit { frame FBULA { light FIREBULL } frame FBULB { light FIREBULL } frame FBULC { light FIREBULL } frame FBULD { light FIREBULL } frame FBULE { light FIREBULL } frame FBULF { light FIREBULL } frame FBULG { light FIREBULL } frame FBULH { light FIREBULL } } // Cauldron flickerlight2 CAULFLAME { color 1.0 0.9 0.0 size 24 secondarySize 26 interval 0.1 } object ZCauldron { frame CDRNB { light CAULFLAME } frame CDRNC { light CAULFLAME } frame CDRND { light CAULFLAME } frame CDRNE { light CAULFLAME } frame CDRNF { light CAULFLAME } frame CDRNG { light CAULFLAME } frame CDRNH { light CAULFLAME } } object ZCauldronUnlit { frame CDRNB { light CAULFLAME } frame CDRNC { light CAULFLAME } frame CDRND { light CAULFLAME } frame CDRNE { light CAULFLAME } frame CDRNF { light CAULFLAME } frame CDRNG { light CAULFLAME } frame CDRNH { light CAULFLAME } } // Blue candle flickerlight2 BCANDLE { color 0.3 0.3 1.0 size 14 secondarySize 16 interval 0.1 } object ZBlueCandle { frame CAND { light BCANDLE } } // Small flame object FlameSmall { frame FFSM { light HCANDLES } } object FlameSmallTemp { frame FFSM { light HCANDLES } } // Large flame flickerlight2 LARGEFLAME { color 1.0 0.7 0.0 size 40 secondarySize 48 interval 0.1 } object FlameLarge { frame FFLG { light LARGEFLAME } } object FlameLargeTemp { frame FFLG { light LARGEFLAME } } // Chandelier flickerlight2 CHANDELIER { color 1.0 1.0 0.0 size 64 secondarySize 68 interval 0.1 } object ZChandelier { frame CDLR { light CHANDELIER } } // Brass torch flickerlight2 BRASSTORCH { color 1.0 0.7 0.0 size 40 secondarySize 48 interval 0.1 offset 0 32 0 } object BrassTorch { frame BRTR { light BRASSTORCH } } // Skull flame object FireThing { frame FSKL { light BRASSTORCH } } // Teleport smoke flickerlight2 TELESMOKE { color 1.0 0.0 0.0 size 64 secondarySize 72 interval 0.1 offset 0 44 0 } object TeleSmoke { frame TSMK { light TELESMOKE } } // Fireball pointlight HFIREBALL { color 1.0 0.4 0.0 size 48 } object FireBall { frame FBL1A { light HFIREBALL } frame FBL1B { light HFIREBALL } } // ----------------- // -- Hexen Items -- // ----------------- // Blue mana pointlight MANA1 { color 0.0 0.0 0.7 size 24 offset 0 36 0 } object Mana1 { frame MAN1 { light MANA1 } } // Green mana pointlight MANA2 { color 0.0 0.6 0.0 size 24 offset 0 36 0 } object Mana2 { frame MAN2 { light MANA2 } } // Combined mana pointlight MANA3 { color 0.7 0.0 0.0 size 24 offset 0 36 0 } object Mana3 { frame MAN3 { light MANA3 } } // ZXmasTree flickerlight2 XMASFIRE1 { color 1.0 0.7 0.0 size 16 secondarySize 24 interval 0.1 offset 0 48 0 } flickerlight2 XMASFIRE2 { color 1.0 0.8 0.0 size 32 secondarySize 48 interval 0.1 offset 0 48 0 } flickerlight2 XMASFIRE3 { color 1.0 0.9 0.0 size 48 secondarySize 64 interval 0.1 offset 0 32 0 } flickerlight2 XMASFIRE4 { color 1.0 0.8 0.0 size 32 secondarySize 40 interval 0.1 offset 0 120 0 } flickerlight2 XMASFIRE5 { color 1.0 0.7 0.0 size 12 secondarySize 20 interval 0.1 offset 0 140 0 } flickerlight2 XMASFIRE6 { color 1.0 0.8 0.0 size 10 secondarySize 14 interval 0.1 offset 0 148 0 } object ZXmasTree { frame XMASB { light XMASFIRE1 } frame XMASC { light XMASFIRE2 } frame XMASD { light XMASFIRE3 } frame XMASE { light XMASFIRE3 } frame XMASF { light XMASFIRE4 } frame XMASG { light XMASFIRE5 } frame XMASH { light XMASFIRE6 } } // TreeDestructible flickerlight2 TDESTRUCT1 { color 1.0 0.8 0.0 size 48 secondarySize 56 interval 0.1 offset 0 32 0 } flickerlight2 TDESTRUCT2 { color 1.0 0.9 0.0 size 56 secondarySize 72 interval 0.1 offset 0 32 0 } flickerlight2 TDESTRUCT3 { color 1.0 0.8 0.0 size 40 secondarySize 48 interval 0.1 offset 0 20 0 } flickerlight2 TDESTRUCT4 { color 1.0 0.7 0.0 size 16 secondarySize 24 interval 0.1 offset 0 12 0 } flickerlight2 TDESTRUCT5 { color 1.0 0.7 0.0 size 8 secondarySize 12 interval 0.1 offset 0 4 0 } object TreeDestructible { frame TRDTH { light TDESTRUCT1 } frame TRDTI { light TDESTRUCT2 } frame TRDTJ { light TDESTRUCT2 } frame TRDTK { light TDESTRUCT2 } frame TRDTL { light TDESTRUCT2 } frame TRDTM { light TDESTRUCT3 } frame TRDTN { light TDESTRUCT4 } frame TRDTO { light TDESTRUCT4 } frame TRDTP { light TDESTRUCT5 } }