UltimateZoneBuilder/Source/Core/Controls/RenderTargetControl.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Drawing;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class RenderTargetControl : Panel
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
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public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
#endregion
#region ================== Constructor / Disposer
// Constructor
internal RenderTargetControl()
{
// Initialize
this.SetStyle(ControlStyles.FixedWidth, true);
this.SetStyle(ControlStyles.FixedHeight, true);
}
#endregion
#region ================== Overrides
// Paint method
protected override void OnPaint(PaintEventArgs pe)
{
// Pass on to base
// Do we really want this?
base.RaisePaintEvent(this, pe);
}
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//mxd
protected override void OnKeyUp(KeyEventArgs e)
{
if(OnKeyReleased != null) OnKeyReleased(this, e);
}
#endregion
#region ================== Methods
// This sets up the control to display the splash logo
public void SetSplashLogoDisplay()
{
// Change display to show splash logo
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, false);
this.UpdateStyles();
this.BackColor = SystemColors.ControlDarkDark;
this.BackgroundImage = Properties.Resources.Splash3_trans;
this.BackgroundImageLayout = ImageLayout.Center;
}
// This sets up the control for manual rendering
public void SetManualRendering()
{
// Change display for rendering
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
this.UpdateStyles();
this.BackColor = Color.Black;
this.BackgroundImage = null;
this.BackgroundImageLayout = ImageLayout.None;
}
#endregion
}
}