UltimateZoneBuilder/Build/Configurations/Includes/Eternity_linedefs.cfg

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doom
{
pillar
{
title = "Pillars";
362
{
title = "Pillar Build";
prefix = "--";
}
363
{
title = "Pillar Build and Crush";
prefix = "--";
}
364
{
title = "Pillar Open";
prefix = "--";
}
}
polyobject
{
title = "Polyobjects";
348
{
title = "Polyobject Start Line";
prefix = "--";
}
349
{
title = "Polyobject Explicit Line";
prefix = "--";
}
350
{
title = "Polyobject door slide";
prefix = "--";
}
351
{
title = "Polyobject door swing";
prefix = "--";
}
352
{
title = "Polyobject move";
prefix = "--";
}
353
{
title = "Polyobject override move";
prefix = "--";
}
354
{
title = "Polyobject rotate right";
prefix = "--";
}
355
{
title = "Polyobject override rotate right";
prefix = "--";
}
356
{
title = "Polyobject rotate left";
prefix = "--";
}
357
{
title = "Polyobject override rotate left";
prefix = "--";
}
}
thing
{
title = "Things";
398
{
title = "Thing spawn";
prefix = "--";
}
399
{
title = "Thing spawn no fog";
prefix = "--";
}
402
{
title = "Thing projectile";
prefix = "--";
}
403
{
title = "Thing projectile gravity";
prefix = "--";
}
404
{
title = "Thing activate";
prefix = "--";
}
405
{
title = "Thing deactivate";
prefix = "--";
}
421
{
title = "Thing change TID";
prefix = "--";
}
}
transfer
{
title = "Transfer";
281
{
prefix = "--";
title = "Transfer floor to 3dmidtex";
}
282
{
prefix = "--";
title = "Transfer ceiling to 3dmidtex";
}
}
hereticwind
{
title = "Heretic wind";
293
{
prefix = "--";
title = "Heretic wind by line vector";
}
294
{
prefix = "--";
title = "Heretic current by line vector";
}
}
portal
{
title = "Portal";
283
{
prefix = "--";
title = "Portal plane ceilings";
}
284
{
prefix = "--";
title = "Portal plane floors";
}
285
{
prefix = "--";
title = "Portal plane floors/ceilings";
}
286
{
prefix = "--";
title = "Portal horizon ceilings";
}
287
{
prefix = "--";
title = "Portal horizon floors";
}
288
{
prefix = "--";
title = "Portal horizon floors/ceilings";
}
290
{
prefix = "--";
title = "Portal skybox ceilings";
}
291
{
prefix = "--";
title = "Portal skybox floors";
}
292
{
prefix = "--";
title = "Portal skybox floors/ceilings";
}
295
{
prefix = "--";
title = "Portal anchored ceilings";
}
296
{
prefix = "--";
title = "Portal anchored floors";
}
297
{
prefix = "--";
title = "Portal anchored floors/ceilings";
}
298
{
prefix = "--";
title = "Portal anchor for 295 and 297";
}
299
{
prefix = "--";
title = "Portal anchor for 296";
}
344
{
prefix = "--";
title = "Portal two-way anchored ceilings";
}
345
{
prefix = "--";
title = "Portal two-way anchored floors";
}
346
{
prefix = "--";
title = "Portal anchor for 344";
}
347
{
prefix = "--";
title = "Portal anchor for 345";
}
289
{
prefix = "--";
title = "Portal transfer";
}
358
{
prefix = "--";
title = "Portal linked ceilings";
}
359
{
prefix = "--";
title = "Portal linked floors";
}
360
{
prefix = "--";
title = "Portal linked anchor for 358";
}
361
{
prefix = "--";
title = "Portal linked anchor for 359";
}
376
{
prefix = "--";
title = "Portal linked apply to lines";
}
377
{
prefix = "--";
title = "Portal linked anchor for 376";
}
385
{
prefix = "--";
title = "Portal linked apply front sector";
}
}
slopes
{
title = "Slopes";
386
{
prefix = "--";
title = "Slope front sector to floor";
}
387
{
prefix = "--";
title = "Slope front sector to ceiling";
}
388
{
prefix = "--";
title = "Slope front sector to floor/ceiling";
}
389
{
prefix = "--";
title = "Slope back sector to floor";
}
390
{
prefix = "--";
title = "Slope back sector to ceiling";
}
391
{
prefix = "--";
title = "Slope back sector to floor/ceiling";
}
392
{
prefix = "--";
title = "Slope back floor and front ceiling";
}
393
{
prefix = "--";
title = "Slope back ceiling and front floor";
}
394
{
prefix = "--";
title = "Slope front floor to tagged slope";
}
395
{
prefix = "--";
title = "Slope front ceiling to tagged slope";
}
396
{
prefix = "--";
title = "Slope front floor/ceiling to tagged slope";
}
}
surfaces
{
title = "Attached surfaces";
379
{
prefix = "--";
title = "Attach set ceiling control";
}
380
{
prefix = "--";
title = "Attach set floor control";
}
381
{
prefix = "--";
title = "Attach floor to control";
}
382
{
prefix = "--";
title = "Attach ceiling to control";
}
383
{
prefix = "--";
title = "Attach mirror floor to control";
}
384
{
prefix = "--";
title = "Attach mirror ceiling to control";
}
}
exit
{
title = "Exit";
400
{
prefix = "--";
title = "Teleport end game";
}
}
scripts
{
title = "Scripts";
280
{
prefix = "WR";
title = "Script start";
}
273
{
prefix = "WR";
title = "Script start 1-way";
}
274
{
prefix = "W1";
title = "Script start";
}
275
{
prefix = "W1";
title = "Script start 1-way";
}
276
{
prefix = "SR";
title = "Script start";
}
277
{
prefix = "S1";
title = "Script start";
}
278
{
prefix = "GR";
title = "Script start";
}
279
{
prefix = "G1";
title = "Script start";
}
365
{
prefix = "--";
title = "Script execute param";
}
366
{
prefix = "--";
title = "Script suspend param";
}
367
{
prefix = "--";
title = "Script terminate param";
}
}
extradata
{
title = "ExtraData";
270
{
prefix = "--";
title = "ExtraData linedef";
}
401
{
prefix = "--";
title = "ExtraData sector control";
}
}
}
udmf
{
polyobj
{
title = "Polyobjects";
87
{
title = "Polyobject Stop";
id = "Polyobj_Stop";
arg0
{
title = "Polyobject Number";
type = 25;
}
}
}
door
{
105
{
title = "Door Raise after Delay";
id = "Door_WaitRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Open delay";
type = 11;
enum = "generic_door_delays";
default = 35;
}
arg3
{
title = "Close delay";
type = 11;
enum = "generic_door_delays";
default = 150;
}
arg4
{
title = "Light Tag";
type = 13;
}
}
106
{
title = "Door Close after Delay";
id = "Door_WaitClose";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Delay";
type = 11;
enum = "generic_door_delays";
default = 150;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
249
{
title = "Door Close Wait Open";
id = "Door_CloseWaitOpen";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Delay (octics)";
type = 11;
enum = "generic_door_delays";
default = 240;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
20
{
// id = "Floor_LowerByValue";
arg1
{
default = 8;
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
21
{
// id = "Floor_LowerToLowest";
arg1 // speed
{
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
22
{
// id = "Floor_LowerToNearest";
arg1
{
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
23
{
// id = "Floor_RaiseByValue";
arg1
{
default = 8;
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crushing damage";
}
}
24
{
// id = "Floor_RaiseToHighest";
arg1 // speed
{
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
25
{
// id = "Floor_RaiseToNearest";
arg1
{
default = 32;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
28
{
title = "Floor Raise and Crush";
// id = "Floor_RaiseAndCrush";
arg1
{
default = 8;
}
arg2
{
default = 10;
}
}
35
{
// id = "Floor_RaiseByValueTimes8";
arg1
{
default = 32;
}
arg2
{
title = "Raise by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crushing damage";
}
}
36
{
// id = "Floor_LowerByValueTimes8";
arg1
{
default = 32;
}
arg2
{
title = "Lower by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
37
{
title = "Floor Move to Value";
id = "Floor_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Negate height";
type = 11;
enum = "noyes";
}
arg4
{
title = "Change";
type = 11;
enum = "change";
}
}
66
{
// id = "Floor_LowerInstant";
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
67
{
// id = "Floor_RaiseInstant";
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crushing damage";
}
}
68
{
// id = "Floor_MoveToValueTimes8";
arg1
{
default = 32;
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negate Height";
type = 11;
enum = "noyes";
}
arg4
{
title = "Change";
type = 11;
enum = "change";
}
}
95 = NULL; // FloorAndCeiling_*ByValue really are elevators
96 = NULL;
138
{
title = "Floor Waggle";
id = "Floor_Waggle";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Amplitude";
}
arg2
{
title = "Frequency";
}
arg3
{
title = "Phase Offset (0-63)";
}
arg4
{
title = "Duration";
type = 11;
enum = "delay_seconds";
default = 5;
}
}
200
{
title = "Generic Floor (Boom-style)";
id = "Generic_Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring floor";
2 = "Lowest neighboring floor";
3 = "Nearest neighboring floor";
4 = "Lowest neighboring ceiling";
5 = "Sector ceiling";
6 = "Move by the height of sector's shortest lower texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy floor texture, remove sector special";
2 = "Copy floor texture";
3 = "Copy floor texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise floor if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
228
{
title = "Platform Raise Tx0";
id = "Plat_RaiseAndStayTx0";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 4;
}
arg2
{
title = "Lockout Mode";
type = 11;
enum
{
0 = "Lockout in Heretic only";
1 = "Don't lockout";
2 = "Lockout in all games";
}
}
}
230
{
title = "Platform Raise by Value Tx (* 8)";
id = "Plat_UpByValueStayTx";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 4;
}
arg2
{
title = "Raise by (* 8)";
}
}
231
{
title = "Platform Toggle Ceiling";
id = "Plat_ToggleCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
}
235
{
title = "Transfer Floor Texture and Special from Back Side";
id = "Floor_TransferTrigger";
arg0
{
title = "Sector Tag";
type = 13;
}
}
236
{
title = "Transfer Floor Texture and Special using Numeric Change Model";
id = "Floor_TransferNumeric";
arg0
{
title = "Sector Tag";
type = 13;
}
}
238
{
title = "Floor Raise to Lowest Ceiling";
id = "Floor_RaiseToLowestCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
arg4
{
title = "Gap to ceiling";
}
}
240
{
title = "Floor Raise by Texture";
id = "Floor_RaiseByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
242
{
title = "Floor Lower to Highest Floor with Lip";
id = "Floor_LowerToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
arg2
{
title = "Lip (subtract 128)";
}
arg3
{
title = "Always have lip";
type = 11;
enum = "noyes";
}
}
250
{
title = "Floor Lower Pillar and Raise Donut";
id = "Floor_Donut";
arg0
{
title = "Pillar Sector Tag";
type = 13;
}
arg1
{
title = "Pillar Lower Speed";
type = 11;
enum = "plat_speeds";
default = 4;
}
arg2
{
title = "Donut Raise Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
}
256
{
title = "Floor Lower to Highest Floor";
id = "Floor_LowerToHighestEE";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
257
{
title = "Floor Instant to Lowest Floor";
id = "Floor_RaiseToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Change";
type = 11;
enum = "change";
}
arg2
{
title = "Crushing damage";
}
}
258
{
title = "Floor lower to lowest ceiling";
id = "Floor_LowerToLowestCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
259
{
title = "Floor raise to ceiling";
id = "Floor_RaiseToCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crush damage";
}
arg4
{
title = "Gap to ceiling";
}
}
260
{
title = "Floor to ceiling instant";
id = "Floor_ToCeilingInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Change";
type = 11;
enum = "change";
}
arg2
{
title = "Crush";
}
arg3
{
title = "Gap to ceiling";
}
}
261
{
title = "Floor lower by texture";
id = "Floor_LowerByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
}
stairs
{
26 = NULL;
27 = NULL;
31 = NULL;
32 = NULL;
217
{
title = "Stairs Build up (Doom mode)";
id = "Stairs_BuildUpDoom";
arg0
{
title = "Start Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 2;
}
arg2
{
title = "Step Height";
default = 8;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
270
{
title = "Stairs build down (Doom mode)";
id = "Stairs_BuildDownDoom";
arg0
{
title = "Start Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 2;
}
arg2
{
title = "Step Height";
default = 8;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
271
{
title = "Stairs build up sync (Doom mode)";
id = "Stairs_BuildUpDoomSync";
arg0
{
title = "Start Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 2;
}
arg2
{
title = "Step Height";
default = 8;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
272
{
title = "Stairs build down sync (Doom mode)";
id = "Stairs_BuildDownDoomSync";
arg0
{
title = "Start Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 2;
}
arg2
{
title = "Step Height";
default = 8;
}
arg3
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
273
{
title = "Stairs build up (Doom mode, crushing)";
id = "Stairs_BuildUpDoomCrush";
arg0
{
title = "Start Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 2;
}
arg2
{
title = "Step Height";
default = 8;
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
}
pillar
{
94 // Pillar_BuildAndCrush
{
arg3
{
title = "Crush Damage";
default = 10;
}
}
251
{
title = "Floor and Ceiling Lower and Raise";
id = "FloorAndCeiling_LowerRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Ceiling Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Emulate Boom Bug";
type = 11;
enum
{
0 = "No";
1998 = "Yes";
}
}
}
}
ceiling
{
title = "Ceiling";
40
{
// id = "Ceiling_LowerByValue";
arg1
{
default = 8;
}
arg2
{
title = "Lower by";
default = 128;
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crushing damage";
}
}
41
{
// id = "Ceiling_RaiseByValue";
arg1
{
default = 8;
}
arg2
{
title = "Raise by";
default = 128;
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
42 // Ceiling Crusher Start
{
title = "Ceiling Crusher Start (Hexen-style)";
arg2
{
default = 10;
}
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
43 // Ceiling Crush Once
{
arg2
{
default = 10;
}
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
44
{
// id = "Ceiling_CrushStop";
arg1
{
title = "Stopping mode";
type = 11;
enum
{
0 = "Depending on game";
1 = "Pause crusher, keep ceiling busy";
2 = "Remove crusher, free ceiling for other effects";
}
}
}
45
{
// id = "Ceiling_CrushRaiseAndStay";
arg2
{
title = "Crush Damage";
default = 10;
}
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
47
{
title = "Ceiling Move to Value";
id = "Ceiling_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Negate Height";
type = 11;
enum = "noyes";
}
arg4
{
title = "Change";
type = 11;
enum = "change";
}
}
69
{
// id = "Ceiling_MoveToValueTimes8";
arg1
{
default = 32;
}
arg4
{
title = "Change";
type = 11;
enum = "change";
}
}
97
{
title = "Ceiling Lower And Crush with Gap";
id = "Ceiling_LowerAndCrushDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 10;
}
arg3
{
title = "Gap to floor";
default = 8;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
104
{
title = "Ceiling Crush And Raise Silent with Gap";
id = "Ceiling_CrushAndRaiseSilentDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Gap to floor";
default = 8;
}
arg2
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
168
{
title = "Ceiling Crush And Raise Dist";
id = "Ceiling_CrushAndRaiseDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Gap to floor";
default = 8;
}
arg2
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
192
{
title = "Ceiling Lower to Highest Floor";
id = "Ceiling_LowerToHighestFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing Damage";
}
arg4
{
title = "Gap to Floor";
}
}
193
{
title = "Ceiling Lower Instantly by Value * 8";
id = "Ceiling_LowerInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crushing Damage";
}
}
194
{
title = "Ceiling Raise Instantly by Value * 8";
id = "Ceiling_RaiseInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
195
{
title = "Ceiling Crush Once and Open (Settable Speeds)";
id = "Ceiling_CrushRaiseAndStayA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
196
{
title = "Ceiling Crush Start (Settable Speeds)";
id = "Ceiling_CrushAndRaiseA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
197
{
title = "Ceiling Crush Start (settable speeds, silent)";
id = "Ceiling_CrushAndRaiseSilentA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
198
{
title = "Ceiling Raise by Value * 8";
id = "Ceiling_RaiseByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Raise by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
199
{
title = "Ceiling Lower by Value * 8";
id = "Ceiling_LowerByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Lower by (* 8)";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crush";
}
}
201
{
title = "Generic Ceiling (Boom style)";
id = "Generic_Ceiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring ceiling";
2 = "Lowest neighboring ceiling";
3 = "Nearest neighboring ceiling";
4 = "Highest neighboring floor";
5 = "Sector floor";
6 = "Move by the height of sector's shortest upper texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy ceiling texture, remove sector special";
2 = "Copy ceiling texture";
3 = "Copy ceiling texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise ceiling if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
205
{
title = "Generic crusher (Boom style)";
id = "Generic_Crusher";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Silent";
type = 11;
enum = "noyes";
}
arg4
{
title = "Crush Damage";
default = 10;
}
}
252
{
title = "Ceiling Raise to Nearest Ceiling";
id = "Ceiling_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
253
{
title = "Ceiling Lower to Lowest Ceiling";
id = "Ceiling_LowerToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
254
{
title = "Ceiling Lower to Floor";
id = "Ceiling_LowerToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing Damage";
}
arg4
{
title = "Gap to Floor";
}
}
255
{
title = "Ceiling Crush Once and Open (settable speeds, silent)";
id = "Ceiling_CrushRaiseAndStaySilA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 10;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
262
{
title = "Ceiling Raise to Highest";
id = "Ceiling_RaiseToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
263
{
title = "Ceiling instant to highest";
id = "Ceiling_ToHighestInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Change";
type = 11;
enum = "change";
}
arg2
{
title = "Crushing damage";
}
}
264
{
title = "Ceiling lower to nearest";
id = "Ceiling_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
265
{
title = "Ceiling raise to lowest";
id = "Ceiling_RaiseToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
266
{
title = "Ceiling raise to highest floor";
id = "Ceiling_RaiseToHighestFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
267
{
title = "Ceiling to floor instant";
id = "Ceiling_ToFloorInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Change";
type = 11;
enum = "change";
}
arg2
{
title = "Crushing damage";
}
arg3
{
title = "Gap to floor";
}
}
268
{
title = "Ceiling raise by upper texture";
id = "Ceiling_RaiseByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
269
{
title = "Ceiling lower by texture";
id = "Ceiling_LowerByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
}
transfer
{
title = "Transfer";
190
{
title = "Transfer upper texture to tagged sectors' skies";
id = "Static_Init";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Must be 255";
default = 255;
}
arg2
{
title = "Flip Sky";
type = 11;
enum = "noyes";
}
}
209
{
title = "Transfer Heights";
id = "Transfer_Heights";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
210
{
title = "Transfer Floor Brightness";
id = "Transfer_FloorLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
211
{
title = "Transfer Ceiling Brightness";
id = "Transfer_CeilingLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
platform
{
60
{
title = "Platform Perpetual Move (Lip 8)";
// id = "Plat_PerpetualRaise";
arg1 // speed
{
default = 8;
}
}
61
{
// id = "Plat_Stop";
arg1
{
title = "Stopping mode";
type = 11;
enum
{
0 = "Depending on current game";
1 = "Pause lift, keep floor busy (Doom)";
2 = "Remove lift, free floor for other effects (Hexen)";
}
}
}
62
{
title = "Platform Lower Wait Raise (Lip 8)";
// id = "Plat_DownWaitUpStay";
arg1 // lift
{
default = 32;
}
}
63
{
id = "Plat_DownByValue";
arg1
{
default = 32;
}
}
64
{
// id = "Plat_UpWaitDownStay";
arg1
{
default = 32;
}
}
65
{
// id = "Plat_UpByValue";
arg1
{
default = 32;
}
}
206
{
title = "Platform Lower Wait Raise";
id = "Plat_DownWaitUpStayLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lip Amount";
}
}
207
{
title = "Platform Perpetual Move";
id = "Plat_PerpetualRaiseLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 8;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 105;
}
arg3
{
title = "Lip Amount";
}
}
}
teleport
{
title = "Teleport";
71 // Teleport_NoFog
{
arg1
{
title = "Teleport Dest. angle usage";
type = 11;
enum
{
0 = "Don't change angle and velocity (Hexen-compat)";
1 = "Always use the teleport exit's angle (Strife-compat)";
2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)";
3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)";
}
}
arg3
{
title = "Keep rel. Height";
type = 11;
enum = "noyes";
}
}
74 = NULL;
215
{
title = "Teleport to Line";
id = "Teleport_Line";
arg0
{
title = "Argument 1";
type = 0;
}
arg1
{
title = "Target Line Tag";
type = 15;
}
arg2
{
title = "Reverse Angle";
type = 11;
enum = "noyes";
}
}
}
thing
{
17
{
title = "Thing Raise";
id = "Thing_Raise";
arg0
{
title = "Thing Tag";
type = 14;
}
}
19
{
title = "Thing Stop";
id = "Thing_Stop";
arg0
{
title = "Thing Tag";
type = 14;
}
}
72 // ThrustThing
{
arg3
{
title = "Target Thing Tag";
type = 14;
}
}
73 // DamageThing
{
arg1
{
title = "Death";
type = 11;
enum = "death_types";
}
}
119
{
title = "Damage Thing by Tag";
id = "Thing_Damage";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Damage";
default = 100;
}
arg2
{
title = "Death";
type = 11;
enum = "death_types";
}
}
128
{
title = "Thing Thrust Z";
id = "ThrustThingZ";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Force";
}
arg2
{
title = "Down/Up";
type = 11;
enum = "updown";
}
arg3
{
title = "Set/Add";
type = 11;
enum = "setadd";
}
}
133
{
// id = "Thing_Destroy";
arg1
{
type = 0;
}
}
135 // Thing_Spawn
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
137 // Thing_SpawnNoFog
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
176
{
title = "Change Thing Tag";
id = "Thing_ChangeTID";
arg0
{
title = "Old Thing Tag";
type = 14;
}
arg1
{
title = "New Thing Tag";
type = 14;
}
}
248
{
title = "Heal Thing";
id = "HealThing";
arg0
{
title = "Heal Amount";
}
arg1
{
title = "Max health";
}
}
}
script
{
title = "Script";
83 // Script Locked Execute
{
arg4 // Key Number
{
type = 11;
enum = "keys";
}
}
84
{
title = "Script Execute with Result";
id = "ACS_ExecuteWithResult";
arg0
{
title = "Script Number";
str = true;
titlestr = "Script Name";
}
arg1
{
title = "Script Argument 1";
}
arg2
{
title = "Script Argument 2";
}
arg3
{
title = "Script Argument 3";
}
arg4
{
title = "Script Argument 4";
}
}
85
{
title = "Script Locked Execute (Door message)";
id = "ACS_LockedExecuteDoor";
arg0
{
title = "Script Number";
str = true;
titlestr = "Script Name";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
type = 11;
enum = "keys";
}
}
226
{
title = "Script Execute Always";
id = "ACS_ExecuteAlways";
arg0
{
title = "Script Number";
str = true;
titlestr = "Script Name";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
end
{
74 // Teleport_NewMap
{
title = "Exit to Map";
id = "Teleport_NewMap";
arg0
{
title = "Map Number";
}
}
243
{
title = "End Normal";
id = "Exit_Normal";
}
244
{
title = "End Secret";
id = "Exit_Secret";
}
}
scroll
{
title = "Scroll";
222
{
title = "Scroll Texture Model";
id = "Scroll_Texture_Model";
requiresactivation = false;
arg0
{
title = "Line id";
type = 15;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
}
}
}
223
{
title = "Scroll Floor";
id = "Scroll_Floor";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg2
{
title = "Scroll";
type = 11;
enum
{
0 = "Texture only";
1 = "Things only";
2 = "Both";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
224
{
title = "Scroll Ceiling";
id = "Scroll_Ceiling";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
225
{
title = "Scroll Texture by Offsets";
id = "Scroll_Texture_Offsets";
requiresactivation = false;
}
}
light
{
232
{
title = "Light Strobe (Doom mode)";
id = "Light_StrobeDoom";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg2
{
title = "Darkest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
}
233
{
title = "Light Change to Darkest Neighbour";
id = "Light_MinNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
234
{
title = "Light Change to Brightest Neighbour";
id = "Light_MaxNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
sector
{
title = "Sector";
48
{
title = "Sector Attach 3D Midtex";
id = "Sector_Attach3dMidtex";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Floor / Ceiling";
type = 11;
enum = "floorceiling";
}
}
57
{
title = "Sector Set Portal (legacy encapsulation)";
id = "Sector_SetPortal";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Portal Type";
type = 11;
enum
{
0 = "Link to portal with same tag";
1 = "Copy portal from second tag";
2 = "Eternity-style skybox portal";
3 = "Plane portal";
4 = "Horizon portal";
5 = "Copy portal to line";
6 = "Linked portal";
}
}
arg2
{
title = "Plane";
type = 11;
enum
{
0 = "Floor";
1 = "Ceiling";
2 = "Both";
3 = "Any (\"Copy portal\" types only)";
}
}
arg3
{
title = "Misc";
tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy.";
}
arg4
{
title = "Opacity";
}
}
185
{
title = "Sector Rotate Flat";
id = "Sector_SetRotation";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Angle";
type = 8;
}
arg2
{
title = "Ceiling Angle";
type = 8;
}
}
186
{
title = "Sector Ceiling Panning";
id = "Sector_SetCeilingPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
187
{
title = "Sector Floor Panning";
id = "Sector_SetFloorPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
// This is tentative
// 188
// {
// title = "Sector Ceiling Scale";
// id = "Sector_SetCeilingScale";
//
// arg0
// {
// title = "Sector Tag";
// type = 13;
// }
// arg1
// {
// title = "Horizontal Integral";
// }
// arg2
// {
// title = "Horizontal Fractional";
// }
// arg3
// {
// title = "Vertical Integral";
// }
// arg4
// {
// title = "Vertical Fractional";
// }
// }
// 189
// {
// title = "Sector Floor Scale";
// id = "Sector_SetFloorScale";
//
// arg0
// {
// title = "Sector Tag";
// type = 13;
// }
// arg1
// {
// title = "Horizontal Integral";
// }
// arg2
// {
// title = "Horizontal Fractional";
// }
// arg3
// {
// title = "Vertical Integral";
// }
// arg4
// {
// title = "Vertical Fractional";
// }
// }
218
{
title = "Sector Wind";
id = "Sector_SetWind";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Wind Strength";
}
arg2
{
title = "Wind Angle";
type = 22;
}
arg3
{
title = "Flags";
type = 12;
enum
{
1 = "Use line vector";
2 = "Use Heretic model";
}
}
}
219
{
title = "Sector Friction";
id = "Sector_SetFriction";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
220
{
title = "Sector Current";
id = "Sector_SetCurrent";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Current Strength";
}
arg2
{
title = "Current Angle";
type = 22;
}
arg3
{
title = "Flags";
type = 12;
enum
{
1 = "Use line vector";
2 = "Use Heretic model";
}
}
}
227
{
title = "Setup pusher or puller thing";
id = "PointPush_SetForce";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Thing Tag";
type = 14;
}
arg2
{
title = "Strength";
default = 64;
}
arg3
{
title = "Use line vector";
type = 11;
enum = "noyes";
}
}
}
change
{
title = "Change";
179
{
title = "Change Skill";
id = "ChangeSkill";
arg0
{
title = "New Skill Level";
type = 11;
enum
{
0 = "I'm too young to die!";
1 = "Hey, not too rough!";
2 = "Hurt me plenty!";
3 = "Ultra-violence!";
4 = "Nightmare!!";
}
default = 3;
}
}
}
plane
{
title = "Plane";
118
{
title = "Plane Copy (slope)";
id = "Plane_Copy";
requiresactivation = false;
arg0
{
title = "Front Floor Tag";
type = 13;
}
arg1
{
title = "Front Ceiling Tag";
type = 13;
}
arg2
{
title = "Back Floor Tag";
type = 13;
}
arg3
{
title = "Back Ceiling Tag";
type = 13;
}
arg4
{
title = "Share Slope";
type = 12;
enum
{
1 = "Front floor to back sector";
2 = "Back floor to front sector";
4 = "Front ceiling to back sector";
8 = "Back ceiling to front sector";
}
}
}
181
{
title = "Plane Align (slope)";
id = "Plane_Align";
requiresactivation = false;
arg0
{
title = "Align Floor";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
arg1
{
title = "Align Ceiling";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
}
}
portal
{
title = "Portal";
9
{
title = "Line Horizon";
id = "Line_Horizon";
requiresactivation = false;
}
300
{
title = "Portal Define";
id = "Portal_Define";
requiresactivation = false;
arg0
{
title = "Portal id";
type = 0;
}
arg1
{
title = "Type";
type = 11;
enum
{
0 = "Plane";
1 = "Horizon";
2 = "Skybox";
3 = "Anchor";
4 = "Two-way Anchor";
5 = "Linked";
}
}
arg2
{
title = "Anchor line id";
type = 15;
tooltip = "Only for anchored, two-way and linked portals, specifies the target line for the portal to point to. Non-linked portals can also rotate the view, based on the relative orientation of the linedefs.";
}
arg3
{
title = "Z parameter";
type = 0;
tooltip = "For anchored and two-way anchored portal: specifies the visual Z offset. For linked portal: specifies the Z position where the portal will appear, relative to its default position (front sector's floor or ceiling height).";
}
arg4
{
title = "Flipped anchor";
type = 11;
enum = "noyes";
tooltip = "For anchored and two-way anchored portals: treat the anchored line as flipped, when calculating the rotation angle.";
}
}
301
{
title = "Line Quick Portal";
id = "Line_QuickPortal";
requiresactivation = false;
arg0
{
title = "Non-interactive";
type = 3;
}
}
}
elevator
{
title = "Elevator";
95
{
title = "Floor and Ceiling Lower by Value";
id = "FloorAndCeiling_LowerByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 8;
}
arg2
{
title = "Lower by";
}
}
96
{
title = "Floor and Ceiling Raise by Value";
id = "FloorAndCeiling_RaiseByValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 8;
}
arg2
{
title = "Raise by";
}
}
245
{
title = "Elevator Raise to Nearest Floor";
id = "Elevator_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
}
246
{
title = "Elevator Move to Current Floor";
id = "Elevator_MoveToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
}
247
{
title = "Elevator Lower to Nearest Floor";
id = "Elevator_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 32;
}
}
}
polyobj
{
2
{
// id = "Polyobj_RotateLeft";
arg1
{
default = 8;
}
arg2
{
default = 64;
}
}
3
{
// id = "Polyobj_RotateRight";
arg1
{
default = 8;
}
arg2
{
default = 64;
}
}
4
{
// id = "Polyobj_Move";
arg1
{
default = 8;
}
arg2
{
default = 64;
}
arg3
{
default = 128;
}
}
7
{
// id = "Polyobj_DoorSwing";
arg2
{
default = 64;
}
arg3
{
default = 150;
}
}
8
{
// id = "Polyobj_DoorSlide";
arg4
{
default = 150;
}
}
87
{
title = "Polyobject stop movement";
id = "Polyobj_Stop";
arg0
{
title = "Polyobject Number";
type = 25;
}
}
90
{
// id = "Polyobj_OR_RotateLeft";
arg1
{
default = 8;
}
arg2
{
default = 64;
}
}
91
{
// id = "Polyobj_OR_RotateRight";
arg1
{
default = 8;
}
arg2
{
default = 64;
}
}
92
{
// id = "Polyobj_OR_Move";
arg1
{
default = 8;
}
}
}
sector
{
48 //Sector_Attach3dMidtex
{
arg0
{
title = "Line ID";
type = 0;
}
}
}
line
{
121 = NULL;
}
use
{
129 = NULL; // not yet
}
}