UltimateZoneBuilder/Source/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeImp.DoomBuilder.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap ColorPick {
get {
object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
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}
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internal static System.Drawing.Bitmap File {
get {
object obj = ResourceManager.GetObject("File", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Filter {
get {
object obj = ResourceManager.GetObject("Filter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap LinesMode {
get {
object obj = ResourceManager.GetObject("LinesMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap NewMap {
get {
object obj = ResourceManager.GetObject("NewMap", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap OpenMap {
get {
object obj = ResourceManager.GetObject("OpenMap", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap Properties {
get {
object obj = ResourceManager.GetObject("Properties", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap SaveMap {
get {
object obj = ResourceManager.GetObject("SaveMap", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap SectorsMode {
get {
object obj = ResourceManager.GetObject("SectorsMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap Splash2 {
get {
object obj = ResourceManager.GetObject("Splash2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap Splash2small {
get {
object obj = ResourceManager.GetObject("Splash2small", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap Status0 {
get {
object obj = ResourceManager.GetObject("Status0", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Status1 {
get {
object obj = ResourceManager.GetObject("Status1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Status2 {
get {
object obj = ResourceManager.GetObject("Status2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ThingsMode {
get {
object obj = ResourceManager.GetObject("ThingsMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap UnknownImage {
get {
object obj = ResourceManager.GetObject("UnknownImage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap VerticesMode {
get {
object obj = ResourceManager.GetObject("VerticesMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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internal static System.Drawing.Bitmap Zoom {
get {
object obj = ResourceManager.GetObject("Zoom", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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}
}