UltimateZoneBuilder/Source/Controls/ActionSelectorControl.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Drawing.Drawing2D;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Controls
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{
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public partial class ActionSelectorControl : UserControl
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{
// Events
public event EventHandler ValueChanges;
// Variables
private List<GeneralizedCategory> generalizedcategories;
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// Constants
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private const string NUMBER_SEPERATOR = "\t";
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// Properties
public bool Empty { get { return (number.Text.Length == 0); } set { if(value) number.Text = ""; } }
public int Value { get { if(number.Text.Length > 0) return int.Parse(number.Text); else return 0; } set { number.Text = value.ToString(); } }
public List<GeneralizedCategory> GeneralizedCategories { get { return generalizedcategories; } set { generalizedcategories = value; } }
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// Constructor
public ActionSelectorControl()
{
// Initialize
InitializeComponent();
}
// This clears all information
public void ClearInfo()
{
list.Items.Clear();
}
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// This adds information to display
public void AddInfo(INumberedTitle[] infolist)
{
// Add to list
list.Items.AddRange(infolist);
}
// Resized
private void ActionSelectorControl_Resize(object sender, EventArgs e)
{
list.Width = ClientRectangle.Width - list.Left;
ClientSize = new Size(ClientSize.Width, list.Height);
}
// Layout change
private void ActionSelectorControl_Layout(object sender, LayoutEventArgs e)
{
ActionSelectorControl_Resize(sender, e);
}
// This draws an item in the combobox
private void list_DrawItem(object sender, DrawItemEventArgs e)
{
INumberedTitle item;
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Brush displaybrush = SystemBrushes.WindowText;
Brush backbrush = SystemBrushes.Window;
string displayname = "";
int intnumber = 0;
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// Only when running
if(!this.DesignMode)
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{
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// Unknow item?
if(e.Index < 0)
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{
// Grayed
displaybrush = new SolidBrush(SystemColors.GrayText);
backbrush = new SolidBrush(SystemColors.Window);
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// Try getting integral number
int.TryParse(number.Text, out intnumber);
// Check what to display
if(number.Text.Length == 0)
displayname = "";
else if(intnumber == 0)
displayname = "None";
else if((generalizedcategories != null) && GameConfiguration.IsGeneralized(intnumber, generalizedcategories))
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displayname = "Generalized (" + General.Map.Config.GetGeneralizedActionCategory(intnumber) + ")";
else
displayname = "Unknown";
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}
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// In the display part of the combobox?
else if((e.State & DrawItemState.ComboBoxEdit) != 0)
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{
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// Show without number
item = (INumberedTitle)list.Items[e.Index];
displayname = item.Title.Trim();
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// Determine colors to use
if(item.Index == 0)
{
// Grayed
displaybrush = new SolidBrush(SystemColors.GrayText);
backbrush = new SolidBrush(SystemColors.Window);
}
else
{
// Normal color
displaybrush = new SolidBrush(list.ForeColor);
backbrush = new SolidBrush(SystemColors.Window);
}
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}
else
{
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// Use number and description
item = (INumberedTitle)list.Items[e.Index];
displayname = item.Index + NUMBER_SEPERATOR + item.Title;
// Determine colors to use
if((e.State & DrawItemState.Focus) != 0)
{
displaybrush = new SolidBrush(SystemColors.HighlightText);
backbrush = new SolidBrush(SystemColors.Highlight);
}
else
{
displaybrush = new SolidBrush(list.ForeColor);
backbrush = new SolidBrush(SystemColors.Window);
}
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}
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}
// Draw item
e.Graphics.FillRectangle(backbrush, e.Bounds);
e.Graphics.DrawString(displayname, list.Font, displaybrush, e.Bounds.X, e.Bounds.Y);
}
// List closed
private void list_DropDownClosed(object sender, EventArgs e)
{
// Focus to number box
number.SelectAll();
number.Focus();
}
// Number changes
private void number_TextChanged(object sender, EventArgs e)
{
int itemindex = -1;
INumberedTitle item;
// Not nothing?
if(number.Text.Length > 0)
{
// Find the index in the list
for(int i = 0; i < list.Items.Count; i++)
{
// This is the item we're looking for?
item = (INumberedTitle)list.Items[i];
if(item.Index.ToString() == number.Text)
{
// Found it
itemindex = i;
break;
}
}
}
// Select item
if(list.SelectedIndex != itemindex) list.SelectedIndex = itemindex;
list.Refresh();
// Raise change event
if(ValueChanges != null) ValueChanges(this, EventArgs.Empty);
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}
// Keys pressed in number box
private void number_KeyDown(object sender, KeyEventArgs e)
{
// Not numeric or control key?
if(((e.KeyValue < 48) || (e.KeyValue > 57)) &&
(e.KeyCode != Keys.Back) && (e.KeyCode != Keys.Left) &&
(e.KeyCode != Keys.Right) && (e.KeyCode != Keys.Delete))
{
// Cancel this
e.Handled = true;
}
}
// Selection made
private void list_SelectionChangeCommitted(object sender, EventArgs e)
{
INumberedTitle item = (INumberedTitle)list.SelectedItem;
number.Text = item.Index.ToString();
}
}
}