UltimateZoneBuilder/Source/Geometry/SidedefAngleSorter.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Geometry
{
internal class SidedefAngleSorter : IComparer<Sidedef>
{
// Variables
private float baseangle;
private Vertex basevertex;
// Constructor
public SidedefAngleSorter(Sidedef baseside, Vertex basev)
{
// Initialize
baseangle = baseside.Angle;
if(baseside.Line.Start == basev) basevertex = baseside.Line.End;
else basevertex = baseside.Line.Start;
// We have no destructor
GC.SuppressFinalize(this);
}
// Comparer
public int Compare(Sidedef x, Sidedef y)
{
float ax, ay;
float sx, sy;
// Calculate x angle
ax = Angle2D.Difference(baseangle, x.Angle);
sx = x.Line.SideOfLine(basevertex.Position);
if((sx < 0) && x.IsFront) ax += Angle2D.PI;
if((sx > 0) && !x.IsFront) ax += Angle2D.PI;
ax = Angle2D.Normalized(ax);
// Calculate y angle
ay = Angle2D.Difference(baseangle, y.Angle);
sy = y.Line.SideOfLine(basevertex.Position);
if((sy < 0) && x.IsFront) ay += Angle2D.PI;
if((sy > 0) && !x.IsFront) ay += Angle2D.PI;
ay = Angle2D.Normalized(ay);
// Compare results
if(ax < ay) return 1;
else if(ax > ay) return -1;
else return 0;
}
}
}