#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.Geometry { internal class SidedefAngleSorter : IComparer { // Variables private float baseangle; private Vertex basevertex; // Constructor public SidedefAngleSorter(Sidedef baseside, Vertex basev) { // Initialize baseangle = baseside.Angle; if(baseside.Line.Start == basev) basevertex = baseside.Line.End; else basevertex = baseside.Line.Start; // We have no destructor GC.SuppressFinalize(this); } // Comparer public int Compare(Sidedef x, Sidedef y) { float ax, ay; float sx, sy; // Calculate x angle ax = Angle2D.Difference(baseangle, x.Angle); sx = x.Line.SideOfLine(basevertex.Position); if((sx < 0) && x.IsFront) ax += Angle2D.PI; if((sx > 0) && !x.IsFront) ax += Angle2D.PI; ax = Angle2D.Normalized(ax); // Calculate y angle ay = Angle2D.Difference(baseangle, y.Angle); sy = y.Line.SideOfLine(basevertex.Position); if((sy < 0) && x.IsFront) ay += Angle2D.PI; if((sy > 0) && !x.IsFront) ay += Angle2D.PI; ay = Angle2D.Normalized(ay); // Compare results if(ax < ay) return 1; else if(ax > ay) return -1; else return 0; } } }