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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.Drawing ;
#endregion
namespace CodeImp.DoomBuilder.Geometry
{
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[Serializable]
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public sealed class EarClipPolygon : LinkedList < EarClipVertex >
{
#region = = = = = = = = = = = = = = = = = = Variables
// Tree variables
private List < EarClipPolygon > children ;
private bool inner ;
#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public List < EarClipPolygon > Children { get { return children ; } }
public bool Inner { get { return inner ; } set { inner = value ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructors
// Constructor
internal EarClipPolygon ( )
{
// Initialize
children = new List < EarClipPolygon > ( ) ;
}
// Constructor
internal EarClipPolygon ( EarClipPolygon p , EarClipVertex add ) : base ( p )
{
// Initialize
base . AddLast ( add ) ;
children = new List < EarClipPolygon > ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This merges a polygon into this one
public void Add ( EarClipPolygon p )
{
// Initialize
foreach ( EarClipVertex v in p ) base . AddLast ( v ) ;
}
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// This calculates the area
public float CalculateArea ( )
{
// Multiply the x coordinate of each vertex by the y coordinate of the next vertex.
// Multiply the y coordinate of each vertex by the x coordinate of the next vertex.
// Subtract these.
float result = 0.0f ;
int firstcalculated = 0 ;
LinkedListNode < EarClipVertex > n1 = base . First ;
while ( firstcalculated < 2 )
{
LinkedListNode < EarClipVertex > n2 = n1 . Next ? ? base . First ;
float a = n1 . Value . Position . x * n2 . Value . Position . y ;
float b = n1 . Value . Position . y * n2 . Value . Position . x ;
result + = a - b ;
n1 = n2 ;
if ( n2 = = base . First ) firstcalculated + + ;
}
return Math . Abs ( result / 2.0f ) ;
}
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// This creates a bounding box from the outer polygon
public RectangleF CreateBBox ( )
{
float left = float . MaxValue ;
float right = float . MinValue ;
float top = float . MaxValue ;
float bottom = float . MinValue ;
foreach ( EarClipVertex v in this )
{
if ( v . Position . x < left ) left = v . Position . x ;
if ( v . Position . x > right ) right = v . Position . x ;
if ( v . Position . y < top ) top = v . Position . y ;
if ( v . Position . y > bottom ) bottom = v . Position . y ;
}
return new RectangleF ( left , top , right - left , bottom - top ) ;
}
// Point inside the polygon?
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// See: http://paulbourke.net/geometry/polygonmesh/index.html#insidepoly
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public bool Intersect ( Vector2D p )
{
Vector2D v1 = base . Last . Value . Position ;
LinkedListNode < EarClipVertex > n = base . First ;
uint c = 0 ;
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Vector2D v2 ;
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// Go for all vertices
while ( n ! = null )
{
// Get next vertex
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v2 = n . Value . Position ;
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// Check for intersection
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if ( v1 . y ! = v2 . y //mxd. If line is not horizontal...
& & p . y > ( v1 . y < v2 . y ? v1 . y : v2 . y ) //mxd. ...And test point y intersects with the line y bounds...
& & p . y < = ( v1 . y > v2 . y ? v1 . y : v2 . y ) //mxd
& & ( p . x < ( v1 . x < v2 . x ? v1 . x : v2 . x ) | | ( p . x < = ( v1 . x > v2 . x ? v1 . x : v2 . x ) //mxd. ...And test point x is to the left of the line, or is inside line x bounds and intersects it
& & ( v1 . x = = v2 . x | | p . x < = ( ( p . y - v1 . y ) * ( v2 . x - v1 . x ) / ( v2 . y - v1 . y ) + v1 . x ) ) ) ) )
c + + ; //mxd. ...Count the line as crossed
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// Move to next
v1 = v2 ;
n = n . Next ;
}
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// Inside this polygon when we crossed odd number of polygon lines
if ( c % 2 ! = 0 )
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{
// Check if not inside the children
foreach ( EarClipPolygon child in children )
{
// Inside this child? Then it is not inside this polygon.
if ( child . Intersect ( p ) ) return false ;
}
// Inside polygon!
return true ;
}
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// Not inside the polygon
return false ;
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}
// This inserts a polygon if it is a child of this one
public bool InsertChild ( EarClipPolygon p )
{
// Polygon must have at least 1 vertex
if ( p . Count = = 0 ) return false ;
// Check if it can be inserted at a lower level
foreach ( EarClipPolygon child in children )
{
if ( child . InsertChild ( p ) ) return true ;
}
// Check if it can be inserted here
if ( this . Intersect ( p . First . Value . Position ) )
{
// Make the polygon the inverse of this one
p . Inner = ! inner ;
children . Add ( p ) ;
return true ;
}
// Can't insert it as a child
return false ;
}
#endregion
}
}