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65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
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#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.GZDoomEditing
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{
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internal class ThingData
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{
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#region ================== Variables
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// VisualMode
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private BaseVisualMode mode;
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// Thing for which this data is
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private Thing thing;
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// Sectors that must be updated when this thing is changed
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// The boolean value is the 'includeneighbours' of the UpdateSectorGeometry function which
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// indicates if the sidedefs of neighbouring sectors should also be rebuilt.
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private Dictionary<Sector, bool> updatesectors;
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#endregion
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#region ================== Properties
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public Thing Thing { get { return thing; } }
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public BaseVisualMode Mode { get { return mode; } }
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public Dictionary<Sector, bool> UpdateAlso { get { return updatesectors; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ThingData(BaseVisualMode mode, Thing t)
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{
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// Initialize
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this.mode = mode;
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this.thing = t;
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this.updatesectors = new Dictionary<Sector, bool>(2);
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}
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#endregion
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#region ================== Public Methods
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// This adds a sector for updating
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public void AddUpdateSector(Sector s, bool includeneighbours)
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{
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updatesectors[s] = includeneighbours;
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}
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#endregion
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}
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}
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