UltimateZoneBuilder/Source/Core/IO/HexenMapSetIO.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class HexenMapSetIO : MapSetIO
{
#region ================== Constants
#endregion
#region ================== Constructor / Disposer
// Constructor
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
public HexenMapSetIO(WAD wad, MapManager manager) : base(wad, manager) { }
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return ushort.MaxValue; } }
public override int MaxVertices { get { return ushort.MaxValue; } }
public override int MaxLinedefs { get { return ushort.MaxValue; } }
public override int MaxSectors { get { return ushort.MaxValue; } }
public override int MaxThings { get { return int.MaxValue; } }
public override int MinTextureOffset { get { return short.MinValue; } }
public override int MaxTextureOffset { get { return short.MaxValue; } }
public override int VertexDecimals { get { return 0; } }
public override string DecimalsFormat { get { return "0"; } }
public override bool HasLinedefTag { get { return false; } }
public override bool HasThingTag { get { return true; } }
public override bool HasThingAction { get { return true; } }
public override bool HasCustomFields { get { return false; } }
public override bool HasThingHeight { get { return true; } }
public override bool HasActionArgs { get { return true; } }
public override bool HasMixedActivations { get { return false; } }
public override bool HasPresetActivations { get { return true; } }
public override bool HasBuiltInActivations { get { return false; } }
public override bool HasNumericLinedefFlags { get { return true; } }
public override bool HasNumericThingFlags { get { return true; } }
public override bool HasNumericLinedefActivations { get { return true; } }
public override int MaxTag { get { return ushort.MaxValue; } }
public override int MinTag { get { return ushort.MinValue; } }
public override int MaxAction { get { return byte.MaxValue; } }
public override int MinAction { get { return byte.MinValue; } }
public override int MaxArgument { get { return byte.MaxValue; } }
public override int MinArgument { get { return byte.MinValue; } }
public override int MaxEffect { get { return ushort.MaxValue; } }
public override int MinEffect { get { return ushort.MinValue; } }
public override int MaxBrightness { get { return short.MaxValue; } }
public override int MinBrightness { get { return short.MinValue; } }
public override int MaxThingType { get { return ushort.MaxValue; } }
public override int MinThingType { get { return ushort.MinValue; } }
public override float MaxCoordinate { get { return short.MaxValue; } }
public override float MinCoordinate { get { return short.MinValue; } }
public override int MaxThingAngle { get { return short.MaxValue; } }
public override int MinThingAngle { get { return short.MinValue; } }
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
public override Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get { return uifields; } } //mxd
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
// Find the index where first map lump begins
int firstindex = wad.FindLumpIndex(mapname) + 1;
// Read vertices
Dictionary<int, Vertex> vertexlink = ReadVertices(map, firstindex);
// Read sectors
Dictionary<int, Sector> sectorlink = ReadSectors(map, firstindex);
// Read linedefs and sidedefs
ReadLinedefs(map, firstindex, vertexlink, sectorlink);
// Read things
ReadThings(map, firstindex);
// Remove unused vertices
map.RemoveUnusedVertices();
// Return result;
return map;
}
// This reads the THINGS from WAD file
private void ReadThings(MapSet map, int firstindex)
{
int[] args = new int[Thing.NUM_ARGS];
// Get the lump from wad file
Lump lump = wad.FindLump("THINGS", firstindex);
if(lump == null) throw new Exception("Could not find required lump THINGS!");
// Prepare to read the items
MemoryStream mem = new MemoryStream(lump.Stream.ReadAllBytes());
int num = (int)lump.Stream.Length / 20;
BinaryReader reader = new BinaryReader(mem);
// Read items from the lump
map.SetCapacity(0, 0, 0, 0, map.Things.Count + num);
for(int i = 0; i < num; i++)
{
// Read properties from stream
int tag = reader.ReadUInt16();
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadInt16();
int angle = reader.ReadInt16();
int type = reader.ReadUInt16();
int flags = reader.ReadUInt16();
int action = reader.ReadByte();
args[0] = reader.ReadByte();
args[1] = reader.ReadByte();
args[2] = reader.ReadByte();
args[3] = reader.ReadByte();
args[4] = reader.ReadByte();
// Make string flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(KeyValuePair<string, string> f in manager.Config.ThingFlags)
{
int fnum;
if(int.TryParse(f.Key, out fnum)) stringflags[f.Key] = ((flags & fnum) == fnum);
}
// Create new item
Thing t = map.CreateThing();
t.Update(type, x, y, z, angle, 0, 0, 1.0f, 1.0f, stringflags, tag, action, args);
}
// Done
mem.Dispose();
}
// This reads the VERTICES from WAD file
// Returns a lookup table with indices
private Dictionary<int, Vertex> ReadVertices(MapSet map, int firstindex)
{
// Get the lump from wad file
Lump lump = wad.FindLump("VERTEXES", firstindex);
if(lump == null) throw new Exception("Could not find required lump VERTEXES!");
// Prepare to read the items
MemoryStream mem = new MemoryStream(lump.Stream.ReadAllBytes());
int num = (int)lump.Stream.Length / 4;
BinaryReader reader = new BinaryReader(mem);
// Create lookup table
Dictionary<int, Vertex> link = new Dictionary<int, Vertex>(num);
// Read items from the lump
map.SetCapacity(map.Vertices.Count + num, 0, 0, 0, 0);
for(int i = 0; i < num; i++)
{
// Read properties from stream
int x = reader.ReadInt16();
int y = reader.ReadInt16();
// Create new item
Vertex v = map.CreateVertex(new Vector2D(x, y));
// Add it to the lookup table
link.Add(i, v);
}
// Done
mem.Dispose();
// Return lookup table
return link;
}
// This reads the SECTORS from WAD file
// Returns a lookup table with indices
private Dictionary<int, Sector> ReadSectors(MapSet map, int firstindex)
{
// Get the lump from wad file
Lump lump = wad.FindLump("SECTORS", firstindex);
if(lump == null) throw new Exception("Could not find required lump SECTORS!");
// Prepare to read the items
MemoryStream mem = new MemoryStream(lump.Stream.ReadAllBytes());
int num = (int)lump.Stream.Length / 26;
BinaryReader reader = new BinaryReader(mem);
// Create lookup table
Dictionary<int, Sector> link = new Dictionary<int, Sector>(num);
// Read items from the lump
map.SetCapacity(0, 0, 0, map.Sectors.Count + num, 0);
for(int i = 0; i < num; i++)
{
// Read properties from stream
int hfloor = reader.ReadInt16();
int hceil = reader.ReadInt16();
string tfloor = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
string tceil = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
int bright = reader.ReadInt16();
int special = reader.ReadUInt16();
int tag = reader.ReadUInt16();
// Create new item
Sector s = map.CreateSector();
s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright);
// Add it to the lookup table
link.Add(i, s);
}
// Done
mem.Dispose();
// Return lookup table
return link;
}
// This reads the LINEDEFS and SIDEDEFS from WAD file
private void ReadLinedefs(MapSet map, int firstindex,
Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
{
int[] args = new int[Linedef.NUM_ARGS];
// Get the linedefs lump from wad file
Lump linedefslump = wad.FindLump("LINEDEFS", firstindex);
if(linedefslump == null) throw new Exception("Could not find required lump LINEDEFS!");
// Get the sidedefs lump from wad file
Lump sidedefslump = wad.FindLump("SIDEDEFS", firstindex);
if(sidedefslump == null) throw new Exception("Could not find required lump SIDEDEFS!");
// Prepare to read the items
MemoryStream linedefsmem = new MemoryStream(linedefslump.Stream.ReadAllBytes());
MemoryStream sidedefsmem = new MemoryStream(sidedefslump.Stream.ReadAllBytes());
int num = (int)linedefslump.Stream.Length / 16;
int numsides = (int)sidedefslump.Stream.Length / 30;
BinaryReader readline = new BinaryReader(linedefsmem);
BinaryReader readside = new BinaryReader(sidedefsmem);
// Read items from the lump
map.SetCapacity(0, map.Linedefs.Count + num, map.Sidedefs.Count + numsides, 0, 0);
for(int i = 0; i < num; i++)
{
// Read properties from stream
int v1 = readline.ReadUInt16();
int v2 = readline.ReadUInt16();
int flags = readline.ReadUInt16();
int action = readline.ReadByte();
args[0] = readline.ReadByte();
args[1] = readline.ReadByte();
args[2] = readline.ReadByte();
args[3] = readline.ReadByte();
args[4] = readline.ReadByte();
int s1 = readline.ReadUInt16();
int s2 = readline.ReadUInt16();
// Make string flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(string f in manager.Config.SortedLinedefFlags)
{
int fnum;
if(int.TryParse(f, out fnum)) stringflags[f] = ((flags & fnum) == fnum);
}
// Create new linedef
if(vertexlink.ContainsKey(v1) && vertexlink.ContainsKey(v2))
{
// Check if not zero-length
if(Vector2D.ManhattanDistance(vertexlink[v1].Position, vertexlink[v2].Position) > 0.0001f)
{
Linedef l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
l.Update(stringflags, (flags & manager.Config.LinedefActivationsFilter), new List<int> { 0 }, action, args);
l.UpdateCache();
Sidedef s;
string thigh, tmid, tlow;
int offsetx, offsety, sc;
// Line has a front side?
if(s1 != ushort.MaxValue)
{
// Read front sidedef
sidedefsmem.Seek(s1 * 30, SeekOrigin.Begin);
if((s1 * 30L) <= (sidedefsmem.Length - 30L))
{
offsetx = readside.ReadInt16();
offsety = readside.ReadInt16();
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
sc = readside.ReadUInt16();
// Create front sidedef
if(sectorlink.ContainsKey(sc))
{
s = map.CreateSidedef(l, true, sectorlink[sc]);
s.Update(offsetx, offsety, thigh, tmid, tlow);
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Sidedef " + s1 + " references invalid sector " + sc + ". Sidedef has been removed.");
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid sidedef " + s1 + ". Sidedef has been removed.");
}
}
// Line has a back side?
if(s2 != ushort.MaxValue)
{
// Read back sidedef
sidedefsmem.Seek(s2 * 30, SeekOrigin.Begin);
if((s2 * 30L) <= (sidedefsmem.Length - 30L))
{
offsetx = readside.ReadInt16();
offsety = readside.ReadInt16();
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
sc = readside.ReadUInt16();
// Create back sidedef
if(sectorlink.ContainsKey(sc))
{
s = map.CreateSidedef(l, false, sectorlink[sc]);
s.Update(offsetx, offsety, thigh, tmid, tlow);
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Sidedef " + s2 + " references invalid sector " + sc + ". Sidedef has been removed.");
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid sidedef " + s2 + ". Sidedef has been removed.");
}
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " is zero-length. Linedef has been removed.");
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references one or more invalid vertices. Linedef has been removed.");
}
}
// Done
linedefsmem.Dispose();
sidedefsmem.Dispose();
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
Dictionary<Vertex, int> vertexids = new Dictionary<Vertex,int>();
Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef,int>();
Dictionary<Sector, int> sectorids = new Dictionary<Sector,int>();
// First index everything
foreach(Vertex v in map.Vertices) vertexids.Add(v, vertexids.Count);
foreach(Sidedef sd in map.Sidedefs) sidedefids.Add(sd, sidedefids.Count);
foreach(Sector s in map.Sectors) sectorids.Add(s, sectorids.Count);
// Write lumps to wad (note the backwards order because they
// are all inserted at position+1 when not found)
WriteSectors(map, position, manager.Config.MapLumps);
WriteVertices(map, position, manager.Config.MapLumps);
WriteSidedefs(map, position, manager.Config.MapLumps, sectorids);
WriteLinedefs(map, position, manager.Config.MapLumps, sidedefids, vertexids);
WriteThings(map, position, manager.Config.MapLumps);
}
// This writes the THINGS to WAD file
private void WriteThings(MapSet map, int position, Dictionary<string, MapLumpInfo> maplumps)
{
// Create memory to write to
MemoryStream mem = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all things
foreach(Thing t in map.Things)
{
// Convert flags
int flags = 0;
foreach(KeyValuePair<string, bool> f in t.Flags)
{
int fnum;
if(f.Value && int.TryParse(f.Key, out fnum)) flags |= fnum;
}
// Write properties to stream
// Write properties to stream
writer.Write((UInt16)t.Tag);
writer.Write((Int16)t.Position.x);
writer.Write((Int16)t.Position.y);
writer.Write((Int16)t.Position.z);
writer.Write((Int16)t.AngleDoom);
writer.Write((UInt16)t.Type);
writer.Write((UInt16)flags);
writer.Write((Byte)t.Action);
writer.Write((Byte)t.Args[0]);
writer.Write((Byte)t.Args[1]);
writer.Write((Byte)t.Args[2]);
writer.Write((Byte)t.Args[3]);
writer.Write((Byte)t.Args[4]);
}
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "THINGS", position, MapManager.TEMP_MAP_HEADER, maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("THINGS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the VERTEXES to WAD file
private void WriteVertices(MapSet map, int position, Dictionary<string, MapLumpInfo> maplumps)
{
// Create memory to write to
MemoryStream mem = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all vertices
foreach(Vertex v in map.Vertices)
{
// Write properties to stream
writer.Write((Int16)(int)Math.Round(v.Position.x));
writer.Write((Int16)(int)Math.Round(v.Position.y));
}
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "VERTEXES", position, MapManager.TEMP_MAP_HEADER, maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("VERTEXES", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the LINEDEFS to WAD file
private void WriteLinedefs(MapSet map, int position, Dictionary<string, MapLumpInfo> maplumps, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids)
{
// Create memory to write to
MemoryStream mem = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all lines
foreach(Linedef l in map.Linedefs)
{
// Convert flags
int flags = 0;
foreach(KeyValuePair<string, bool> f in l.Flags)
{
int fnum;
if(f.Value && int.TryParse(f.Key, out fnum)) flags |= fnum;
}
// Add activates to flags
flags |= (l.Activate & manager.Config.LinedefActivationsFilter);
// Write properties to stream
writer.Write((UInt16)vertexids[l.Start]);
writer.Write((UInt16)vertexids[l.End]);
writer.Write((UInt16)flags);
writer.Write((Byte)l.Action);
writer.Write((Byte)l.Args[0]);
writer.Write((Byte)l.Args[1]);
writer.Write((Byte)l.Args[2]);
writer.Write((Byte)l.Args[3]);
writer.Write((Byte)l.Args[4]);
// Front sidedef
ushort sid = (l.Front == null ? ushort.MaxValue : (UInt16)sidedefids[l.Front]);
writer.Write(sid);
// Back sidedef
sid = (l.Back == null ? ushort.MaxValue : (UInt16)sidedefids[l.Back]);
writer.Write(sid);
}
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "LINEDEFS", position, MapManager.TEMP_MAP_HEADER, maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("LINEDEFS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the SIDEDEFS to WAD file
private void WriteSidedefs(MapSet map, int position, Dictionary<string, MapLumpInfo> maplumps, IDictionary<Sector, int> sectorids)
{
// Create memory to write to
MemoryStream mem = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all sidedefs
foreach(Sidedef sd in map.Sidedefs)
{
// Write properties to stream
writer.Write((Int16)sd.OffsetX);
writer.Write((Int16)sd.OffsetY);
writer.Write(Lump.MakeFixedName(sd.HighTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(sd.LowTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(sd.MiddleTexture, WAD.ENCODING));
writer.Write((UInt16)sectorids[sd.Sector]);
}
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "SIDEDEFS", position, MapManager.TEMP_MAP_HEADER, maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("SIDEDEFS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
// This writes the SECTORS to WAD file
private void WriteSectors(MapSet map, int position, Dictionary<string, MapLumpInfo> maplumps)
{
// Create memory to write to
MemoryStream mem = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mem, WAD.ENCODING);
// Go for all sectors
foreach(Sector s in map.Sectors)
{
// Write properties to stream
writer.Write((Int16)s.FloorHeight);
writer.Write((Int16)s.CeilHeight);
writer.Write(Lump.MakeFixedName(s.FloorTexture, WAD.ENCODING));
writer.Write(Lump.MakeFixedName(s.CeilTexture, WAD.ENCODING));
writer.Write((Int16)s.Brightness);
writer.Write((UInt16)s.Effect);
writer.Write((UInt16)s.Tag);
}
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "SECTORS", position, MapManager.TEMP_MAP_HEADER, maplumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("SECTORS", insertpos, (int)mem.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
mem.WriteTo(lump.Stream);
}
#endregion
}
}