UltimateZoneBuilder/Source/Core
MaxED 2cbe6640a6 Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. 
Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
2016-01-25 13:42:53 +00:00
..
Actions Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Compilers ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
Config Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Controls Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list. 2016-01-17 21:53:29 +00:00
Data Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Editing Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
General Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Geometry Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
GZBuilder Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
IO Fixed a crash when pasting sectors, linedefs and sidedefs introduced in R2471. 2016-01-15 22:27:18 +00:00
Map Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
Plugins Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Properties Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Rendering Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
Resources Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list. 2016-01-17 21:53:29 +00:00
Types Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
VisualModes Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
Windows Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly. 2016-01-22 12:21:32 +00:00
ZDoom Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00