UltimateZoneBuilder/Source/Plugins/GZDoomEditing/GZDoomEditing.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{760A9BC7-CB73-4C36-858B-994C14996FCD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder.GZDoomEditing</RootNamespace>
<AssemblyName>GZDoomEditing</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
<DefineConstants>
</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="General\BuilderPlug.cs" />
<Compile Include="General\CopyStructures.cs" />
<Compile Include="General\UndoGroup.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="VisualModes\BaseVisualGeometrySector.cs" />
<Compile Include="VisualModes\BaseVisualGeometrySidedef.cs" />
<Compile Include="VisualModes\BaseVisualMode.cs" />
<Compile Include="VisualModes\BaseVisualSector.cs" />
<Compile Include="VisualModes\BaseVisualThing.cs" />
<Compile Include="VisualModes\IVisualEventReceiver.cs" />
<Compile Include="VisualModes\NullVisualEventReceiver.cs" />
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<Compile Include="VisualModes\SectorData.cs" />
<Compile Include="VisualModes\SectorLevel.cs" />
<Compile Include="VisualModes\SectorLevelType.cs" />
<Compile Include="VisualModes\VisualActionResult.cs" />
<Compile Include="VisualModes\VisualCeiling.cs" />
<Compile Include="VisualModes\VisualFloor.cs" />
<Compile Include="VisualModes\VisualLower.cs" />
<Compile Include="VisualModes\VisualMiddleDouble.cs" />
<Compile Include="VisualModes\VisualMiddleSingle.cs" />
<Compile Include="VisualModes\VisualSidedefParts.cs" />
<Compile Include="VisualModes\VisualUpper.cs" />
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</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\Builder.csproj">
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
<Name>Builder</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\VisualModeZ.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Actions.cfg" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>