UltimateZoneBuilder/Source/Core/GZBuilder/Data/MapInfo.cs

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using SlimDX;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
public sealed class MapInfo {
public string Sky1;
public float Sky1ScrollSpeed;
public string Sky2;
public float Sky2ScrollSpeed;
public bool DoubleSky;
public bool HasFadeColor;
public Color4 FadeColor;
public bool HasOutsideFogColor;
public Color4 OutsideFogColor;
public int FogDensity;
public int OutsideFogDensity;
public bool EvenLighting;
public bool SmoothLighting;
public int VertWallShade;
public int HorizWallShade;
public MapInfo() {
VertWallShade = 16;
HorizWallShade = -16;
}
}
}