This is a .WAD file to load immediately after GZDoom Builder has started up. Unless <strong>-map</strong> and <strong>-cfg</strong> are used, this will show the map-options dialog.<br/>
Where "mapname" is the name of the map (map header lump name) such as <strong>MAP01</strong> or <strong>E1M1</strong>.<br/>
When specified, this will indicate the map to load from the specified wad file.<br/>
Use in combination with <strong>-cfg</strong> to provide the required information to skip the map-options dialog.
<p><bclass="fat">-delaywindow</b><br/>
This delays showing the main interface window until the automatic map loading from command line parameters is completed, and the program is not terminating yet.<br/>This is usefull for plugins that can be used to perform batch processes where the showing of the main interface window is not desired.<br/>If a plugin completes it's actions on map load and terminates the application immediately, the main window will not be shown at all.
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<bclass="fat">-nosettings</b><br/>
When this parameter is specified, GZDoom Builder will not load your preferences or game configuration settings and will use the default settings instead.<br/>You will not lose your original settings, but when this parameter is specified your settings will not be saved.<br/>
The editor will be launched in portable mode. It will use the "UDBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\UDBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br/>
Same as the example above, but now without showing the map-options dialog and instead immediately loading map MAP23 with the Doom 2 game configuration: