mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 12:51:30 +00:00
76 lines
2.4 KiB
INI
76 lines
2.4 KiB
INI
|
/*************************************************************\
|
||
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
||
|
\*************************************************************/
|
||
|
|
||
|
// This is required to prevent accidental use of a different configuration
|
||
|
type = "Doom Builder 2 Game Configuration";
|
||
|
|
||
|
// This is the title to show for this game
|
||
|
game = "GZDoom: Strife (UDMF)";
|
||
|
|
||
|
// This is the simplified game engine/sourceport name
|
||
|
engine = "gzdoom";
|
||
|
|
||
|
// *******************************************************
|
||
|
// * *
|
||
|
// * Note: all the elements that could be factorized *
|
||
|
// * because they were common to ZDoom, GZDoom and *
|
||
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
||
|
// * *
|
||
|
// *******************************************************
|
||
|
|
||
|
// STANDARD ZDOOM SETTINGS
|
||
|
// Settings common to all games and all map formats
|
||
|
include("Includes\\ZDoom_common.cfg", "common");
|
||
|
|
||
|
// Settings common to text map format
|
||
|
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||
|
|
||
|
// Settings common to Strife games
|
||
|
include("Includes\\Game_Strife.cfg");
|
||
|
|
||
|
// Default thing filters
|
||
|
// (these are not required, just useful for new users)
|
||
|
thingsfilters
|
||
|
{
|
||
|
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
|
||
|
}
|
||
|
|
||
|
// Depends on both game and map format
|
||
|
gamedetect
|
||
|
{
|
||
|
// Map format
|
||
|
include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
|
||
|
// Game scheme
|
||
|
include("Includes\\Strife_misc.cfg", "gamedetect");
|
||
|
}
|
||
|
|
||
|
// THING TYPES
|
||
|
// Each engine has its own additional thing types
|
||
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
||
|
thingtypes
|
||
|
{
|
||
|
// Basic game actors
|
||
|
include("Includes\\Strife_things.cfg");
|
||
|
// Additional ZDoom actors for that game
|
||
|
include("Includes\\ZDoom_things.cfg", "strife");
|
||
|
// Standard ZDoom actors
|
||
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
||
|
// Additional actors from the engine
|
||
|
include("Includes\\GZDoom_things.cfg", "gzdoom");
|
||
|
include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
|
||
|
}
|
||
|
|
||
|
// ENUMERATIONS
|
||
|
// Each engine has its own additional thing types
|
||
|
// These are enumerated lists for linedef types and UDMF fields.
|
||
|
enums
|
||
|
{
|
||
|
// Basic game enums
|
||
|
include("Includes\\Doom_misc.cfg", "enums");
|
||
|
// Standard ZDoom enums
|
||
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
||
|
// Additional ZDoom enums for that game
|
||
|
include("Includes\\ZDoom_misc.cfg", "enums_strife");
|
||
|
}
|