UltimateZoneBuilder/Source/Editing/VerticesMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
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public class VerticesMode : ClassicMode
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{
#region ================== Constants
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protected const float VERTEX_HIGHLIGHT_RANGE = 20f;
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#endregion
#region ================== Variables
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// Highlighted item
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protected Vertex highlighted;
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#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
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// Constructor
public VerticesMode()
{
}
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// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
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// Cancel mode
public override void Cancel()
{
base.Cancel();
// Return to this mode
General.Map.ChangeMode(new VerticesMode());
}
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// Mode engages
public override void Engage()
{
base.Engage();
// Check vertices button on main window
General.MainWindow.SetVerticesChecked(true);
}
// Mode disengages
public override void Disengage()
{
base.Disengage();
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// Hide highlight info
General.MainWindow.HideInfo();
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// Uncheck vertices button on main window
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General.MainWindow.SetVerticesChecked(false);
}
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// This redraws the display
public unsafe override void RedrawDisplay()
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{
// Start with a clear display
if(renderer.StartRendering(true, true))
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{
// Render things
renderer.SetThingsRenderOrder(false);
renderer.RenderThingSet(General.Map.Map.Things);
// Render lines and vertices
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renderer.RenderLinedefSet(General.Map.Map.Linedefs);
renderer.RenderVerticesSet(General.Map.Map.Vertices);
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// Render highlighted item
if(highlighted != null)
renderer.RenderVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
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renderer.FinishRendering();
}
}
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// This highlights a new item
protected void Highlight(Vertex v)
{
// Update display
if(renderer.StartRendering(false, false))
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{
// Undraw previous highlight
if(highlighted != null)
renderer.RenderVertex(highlighted, renderer.DetermineVertexColor(highlighted));
// Set new highlight
highlighted = v;
// Render highlighted item
if(highlighted != null)
renderer.RenderVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
renderer.FinishRendering();
}
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// Show highlight info
if(highlighted != null) General.MainWindow.ShowVertexInfo(highlighted);
else General.MainWindow.HideInfo();
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}
// Mouse moves
public override void MouseMove(MouseEventArgs e)
{
base.MouseMove(e);
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// Not holding any buttons?
if(e.Button == MouseButtons.None)
{
// Find the nearest vertex within highlight range
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale);
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// Highlight if not the same
if(v != highlighted) Highlight(v);
}
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}
// Mouse leaves
public override void MouseLeave(EventArgs e)
{
base.MouseLeave(e);
// Highlight nothing
Highlight(null);
}
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// Mouse button pressed
public override void MouseDown(MouseEventArgs e)
{
base.MouseDown(e);
// Which button is used?
if(e.Button == EditMode.SELECT_BUTTON)
{
// Item highlighted?
if(highlighted != null)
{
// Item already selected?
if(General.Map.Selection.Vertices.Contains(highlighted))
{
// Deselect
General.Map.Selection.RemoveVertex(highlighted);
}
else
{
// Select
General.Map.Selection.AddVertex(highlighted);
}
// Update display
if(renderer.StartRendering(false, false))
{
// Undraw highlight to show selection
renderer.RenderVertex(highlighted, renderer.DetermineVertexColor(highlighted));
renderer.FinishRendering();
}
}
}
}
// Mouse released
public override void MouseUp(MouseEventArgs e)
{
base.MouseUp(e);
// Item highlighted?
if(highlighted != null)
{
// Update display
if(renderer.StartRendering(false, false))
{
// Render highlighted item
renderer.RenderVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.FinishRendering();
}
}
}
// Mouse wants to drag
protected override void DragStart(MouseEventArgs e)
{
base.DragStart(e);
// Which button is used?
if(e.Button == EditMode.SELECT_BUTTON)
{
// Make selection
}
else if(e.Button == EditMode.EDIT_BUTTON)
{
// Anything highlighted?
if(highlighted != null)
{
// Highlighted item not selected?
if(!General.Map.Selection.Vertices.Contains(highlighted))
{
// Select only this vertex for dragging
General.Map.Selection.ClearVertices();
General.Map.Selection.AddVertex(highlighted);
}
// Start dragging the selection
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General.Map.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
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}
}
}
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#endregion
}
}