UltimateZoneBuilder/Source/Core/Windows/TextureBrowserForm.cs

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C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class TextureBrowserForm : Form
{
// Variables
private string selectedname;
private Point lastposition;
private Size lastsize;
private ListViewGroup usedgroup;
private ListViewGroup availgroup;
private TreeNode selectedset; //mxd
private string selecttextureonfill;
private bool browseFlats;
// Properties
public string SelectedName { get { return selectedname; } }
// Constructor
public TextureBrowserForm(string selecttexture, bool browseFlats)
{
Cursor.Current = Cursors.WaitCursor;
TreeNode item;//mxd
long longname = Lump.MakeLongName(selecttexture ?? "");
selectedset = null;//mxd
this.browseFlats = browseFlats;
// Initialize
InitializeComponent();
//mxd. Set title
string imgType = (browseFlats ? "flats" : "textures");
this.Text = "Browse " + imgType;
browser.ApplySettings();
// Update the used textures
General.Map.Data.UpdateUsedTextures();
tvTextureSets.BeginUpdate();//mxd
// Texture to select when list is filled
selecttextureonfill = selecttexture;
// Make groups
usedgroup = browser.AddGroup("Used " + imgType + ":");
availgroup = browser.AddGroup("Available " + imgType + ":");
//mxd. Fill texture sets list with normal texture sets
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
{
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
item.Name = ts.Name;
item.Tag = ts;
item.ImageIndex = 0;
}
//mxd. Add container-specific texture sets
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
{
item = tvTextureSets.Nodes.Add(ts.Name + " [" + ts.Textures.Count + "]");
item.Name = ts.Name;
item.Tag = ts;
item.ImageIndex = 2 + ts.Location.type;
item.SelectedImageIndex = item.ImageIndex;
if (ts.Location.type != DataLocation.RESOURCE_WAD)
createNodes(item);
}
//mxd. Add All textures set
item = tvTextureSets.Nodes.Add(General.Map.Data.AllTextureSet.Name + " [" + General.Map.Data.AllTextureSet.Textures.Count + "]");
item.Name = General.Map.Data.AllTextureSet.Name;
item.Tag = General.Map.Data.AllTextureSet;
item.ImageIndex = 1;
item.SelectedImageIndex = item.ImageIndex;
//mxd. Select the last one that was selected
string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
TreeNode match = findNodeByName(tvTextureSets.Nodes, selectname);
if (match != null) {
IFilledTextureSet set = (match.Tag as IFilledTextureSet);
foreach (ImageData img in set.Textures) {
if (img.LongName == longname) {
selectedset = match;
break;
}
}
}
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
if (selectedset == null) {
foreach (TreeNode n in tvTextureSets.Nodes) {
selectedset = findTextureByLongName(n, longname);
if (selectedset != null)
break;
}
}
//mxd. Texture still now found? Then just select the last used set
if (selectedset == null && match != null)
selectedset = match;
if(tvTextureSets.Nodes.Count > 0)
tvTextureSets.Nodes[0].Expand();//mxd
tvTextureSets.EndUpdate();//mxd
if (selectedset != null) {//mxd
tvTextureSets.SelectedNode = selectedset;
}
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
this.SuspendLayout();
// Position window from configuration settings
this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent;
this.ResumeLayout(true);
}
//mxd
private int sortImageData(ImageData img1, ImageData img2) {
return img1.FullName.CompareTo(img2.FullName);
}
//mxd
private TreeNode findTextureByLongName(TreeNode node, long longname) {
//first search in child nodes
if (node.Nodes != null) {
TreeNode match = null;
foreach (TreeNode n in node.Nodes) {
match = findTextureByLongName(n, longname);
if (match != null)
return match;
}
}
//then - in current node
IFilledTextureSet set = (node.Tag as IFilledTextureSet);
foreach (ImageData img in set.Textures) {
if (img.LongName == longname)
return node;
}
return null;
}
//mxd
private TreeNode findNodeByName(TreeNodeCollection nodes, string selectname) {
foreach (TreeNode n in nodes) {
if (n.Name == selectname)
return n;
if (n.Nodes != null) {
TreeNode match = findNodeByName(n.Nodes, selectname);
if (match != null)
return match;
}
}
return null;
}
//mxd
private void createNodes(TreeNode root) {
ResourceTextureSet set = root.Tag as ResourceTextureSet;
if (set == null) {
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
return;
}
int imageIndex = set.Location.type + 4;
string[] separator = new string[]{ Path.DirectorySeparatorChar.ToString() };
ImageData[] textures = new ImageData[set.Textures.Count];
set.Textures.CopyTo(textures, 0);
Array.Sort(textures, sortImageData);
foreach (ImageData image in textures) {
string localName = image.FullName.Replace(set.Location.location, "");
string[] parts = localName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
TreeNode curNode = root;
if (parts.Length == 1) continue;
for (int i = 0; i < parts.Length - 1; i++) {
string category = parts[i];
//already got such category?
if (curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category)) {
curNode = curNode.Nodes[category];
} else { //create a new one
TreeNode n = new TreeNode(category);
n.Name = category;
n.ImageIndex = imageIndex;
n.SelectedImageIndex = imageIndex;
curNode.Nodes.Add(n);
curNode = n;
ResourceTextureSet ts = new ResourceTextureSet(category, set.Location);
curNode.Tag = ts;
}
//add to current and parent nodes
if (i == parts.Length - 2) {
TreeNode cn = curNode;
while (cn != root) {
ResourceTextureSet curTs = cn.Tag as ResourceTextureSet;
curTs.AddTexture(image);
cn = cn.Parent;
}
}
}
}
if (root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0) {
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
root.Nodes[0].Nodes.CopyTo(children, 0);
root.Nodes.Clear();
root.Nodes.AddRange(children);
}
if (root.Nodes != null) {
foreach (TreeNode n in root.Nodes)
SetItemsCount(n);
}
}
//mxd
private void SetItemsCount(TreeNode node) {
ResourceTextureSet ts = node.Tag as ResourceTextureSet;
if (ts == null) throw new Exception("Expected IFilledTextureSet, but got null...");
node.Text += " [" + ts.Textures.Count + "]";
if (General.Map.Config.MixTexturesFlats)
ts.MixTexturesAndFlats();
if(node.Nodes == null) return;
foreach (TreeNode child in node.Nodes) SetItemsCount(child);
}
// Selection changed
private void browser_SelectedItemChanged()
{
apply.Enabled = (browser.SelectedItem != null);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Set selected name and close
if(browser.SelectedItem != null)
{
selectedname = browser.SelectedItem.Text;
DialogResult = DialogResult.OK;
}
else
{
selectedname = "";
DialogResult = DialogResult.Cancel;
}
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// No selection, close
selectedname = "";
DialogResult = DialogResult.Cancel;
this.Close();
}
// Activated
private void TextureBrowserForm_Activated(object sender, EventArgs e)
{
// Focus the textbox
2013-03-18 13:52:27 +00:00
browser.FocusTextbox();
Cursor.Current = Cursors.Default;
}
// Loading
private void TextureBrowserForm_Load(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Resized
private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Moved
private void TextureBrowserForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Closing
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
//mxd. Save last selected texture set
if(tvTextureSets.SelectedNode != null)
General.Settings.WriteSetting("browserwindow.textureset", tvTextureSets.SelectedNode.Name);
// Clean up
browser.CleanUp();
}
// Static method to browse for texture or flat
// Returns null when cancelled.
public static string Browse(IWin32Window parent, string select, bool browseFlats)
{
TextureBrowserForm browser = new TextureBrowserForm(select, browseFlats);
if(browser.ShowDialog(parent) == DialogResult.OK)
{
// Return result
return browser.SelectedName;
}
else
{
// Cancelled
return select;
}
}
// Item double clicked
private void browser_SelectedItemDoubleClicked()
{
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
}
// This fills the list of textures, depending on the selected texture set
private void FillImagesList()
{
// Get the selected texture set
IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
// Start adding
browser.BeginAdding(false);
if (browseFlats) {
// Add all used flats
foreach (ImageData img in set.Flats)
if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
// Add all available flats
foreach (ImageData img in set.Flats)
browser.Add(img.Name, img, img, availgroup);
}else{
// Add all available textures and mark the images for temporary loading
foreach (ImageData img in set.Textures)
browser.Add(img.Name, img, img, availgroup);
// Add all used textures and mark the images for permanent loading
foreach (ImageData img in set.Textures)
if (img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
}
// Done adding
browser.EndAdding();
}
// Help
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_imagesbrowser.html");
hlpevent.Handled = true;
}
private void TextureBrowserForm_Shown(object sender, EventArgs e)
{
if (selectedset != null) //mxd. Calling FillImagesList() from constructor leads to TERRIBLE load times. Why? I have no sodding idea...
FillImagesList();
// Select texture
if(!string.IsNullOrEmpty(selecttextureonfill))
{
browser.SelectItem(selecttextureonfill, usedgroup);
selecttextureonfill = null;
}
}
//mxd
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e) {
selectedset = e.Node;
FillImagesList();
}
}
}