mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
410 lines
5.6 KiB
Text
410 lines
5.6 KiB
Text
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// ----------------------
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// -- Doom Decorations --
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// ----------------------
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// Barrel
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pulselight BARREL
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{
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color 0.0 0.5 0.0
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size 20
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secondarySize 21
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interval 0.5
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offset 0 36 0
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dontlightself 1
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}
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object ExplosiveBarrel
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{
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frame BAR1 { light BARREL }
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frame BEXPC { light ROCKET_X1 }
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frame BEXPD { light ROCKET_X2 }
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frame BEXPE { light ROCKET_X3 }
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}
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// Floor lamp
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pointlight LAMP
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{
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color 1.0 1.0 0.8
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size 56
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offset 0 44 0
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}
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object Column
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{
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frame COLU { light LAMP }
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}
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// Short tech lamp
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pulselight SMALLLAMP
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{
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color 0.8 0.8 1.0
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size 56
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secondarySize 58
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interval 0.4
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offset 0 44 0
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}
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object TechLamp2
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{
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frame TLP2 { light SMALLLAMP }
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}
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// Tall tech lamp
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pulselight BIGLAMP
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{
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color 0.8 0.8 1.0
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size 64
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secondarySize 66
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interval 0.4
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offset 0 72 0
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}
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object TechLamp
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{
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frame TLMP { light BIGLAMP }
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}
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// Tall red torch
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flickerlight2 BIGREDTORCH
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{
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color 1.0 0.3 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object RedTorch
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{
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frame TRED { light BIGREDTORCH }
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}
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// Tall green torch
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flickerlight2 BIGGREENTORCH
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{
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color 0.0 1.0 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object GreenTorch
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{
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frame TGRN { light BIGGREENTORCH }
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}
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// Tall blue torch
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flickerlight2 BIGBLUETORCH
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{
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color 0.0 0.0 1.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object BlueTorch
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{
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frame TBLU { light BIGBLUETORCH }
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}
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// Small red torch
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flickerlight2 SMALLREDTORCH
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{
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color 1.0 0.3 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortRedTorch
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{
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frame SMRT { light SMALLREDTORCH }
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}
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// Small green torch
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flickerlight2 SMALLGREENTORCH
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{
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color 0.0 1.0 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortGreenTorch
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{
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frame SMGT { light SMALLGREENTORCH }
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}
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// Small blue torch
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flickerlight2 SMALLBLUETORCH
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{
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color 0.0 0.0 1.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortBlueTorch
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{
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frame SMBT { light SMALLBLUETORCH }
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}
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// Burning barrel
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flickerlight2 FIREBARREL
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{
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color 1.0 0.9 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 32 0
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}
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object BurningBarrel
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{
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frame FCAN { light FIREBARREL }
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}
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// Skulls w/candles
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flickerlight2 SKULLCANDLES
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{
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color 1.0 1.0 0.0
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size 32
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secondarySize 34
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interval 0.1
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offset 0 24 0
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}
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object HeadCandles
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{
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frame POL3 { light SKULLCANDLES }
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}
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// Candle
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pointlight CANDLE
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{
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color 1.0 1.0 0.0
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size 16
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offset 0 16 0
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}
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object Candlestick
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{
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frame CAND { light CANDLE }
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}
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// Candelabra
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pointlight CANDELABRA
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{
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color 1.0 1.0 0.0
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size 48
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offset 0 52 0
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}
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object Candelabra
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{
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frame CBRA { light CANDELABRA }
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}
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// ----------------
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// -- Doom Items --
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// ----------------
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// Soul Sphere
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pulselight SOULSPHERE
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{
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color 0.0 0.0 1.0
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size 40
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secondarySize 42
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interval 2.0
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offset 0 16 0
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}
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object SoulSphere
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{
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frame SOUL { light SOULSPHERE }
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}
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// Invulnerability Sphere
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pulselight INVULN
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{
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color 0.0 1.0 0.0
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size 40
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secondarySize 42
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interval 2.0
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offset 0 16 0
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}
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object InvulnerabilitySphere
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{
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frame PINV { light INVULN }
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}
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// Blur Sphere
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pointlight BLURSPHERE1
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{
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color 1.0 0.0 0.0
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size 40
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offset 0 16 0
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}
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pointlight BLURSPHERE2
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{
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color 0.0 0.0 1.0
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size 32
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offset 0 16 0
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}
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pointlight BLURSPHERE3
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{
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color 0.0 0.0 1.0
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size 24
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offset 0 16 0
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}
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pointlight BLURSPHERE4
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{
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color 0.0 0.0 1.0
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size 16
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offset 0 16 0
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}
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pointlight BLURSPHERE5
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{
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color 0.0 0.0 1.0
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size 8
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offset 0 16 0
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}
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object BlurSphere
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{
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frame PINS { light BLURSPHERE1 }
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frame PINSA { light BLURSPHERE2 }
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frame PINSB { light BLURSPHERE3 }
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frame PINSC { light BLURSPHERE4 }
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frame PINSD { light BLURSPHERE5 }
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}
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// Health Potion
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pulselight HEALTHPOTION
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{
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color 0.0 0.0 0.6
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size 16
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secondarySize 18
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interval 2.0
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}
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object HealthBonus
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{
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frame BON1 { light HEALTHPOTION }
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}
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// Armour Helmet
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pulselight ARMORBONUS
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{
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color 0.0 0.6 0.0
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size 16
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secondarySize 14
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interval 1.0
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dontlightself 1
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}
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object ArmorBonus
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{
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frame BON2 { light ARMORBONUS }
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}
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// Blue Keys
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object BlueCard
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{
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frame BKEY { light HEALTHPOTION }
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}
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object BlueSkull
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{
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frame BSKU { light HEALTHPOTION }
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}
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// Yellow Keys
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pulselight YELLOWKEY
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{
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color 0.6 0.6 0.0
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size 16
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secondarySize 18
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interval 2.0
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}
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object YellowCard
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{
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frame YKEY { light YELLOWKEY }
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}
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object YellowSkull
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{
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frame YSKU { light YELLOWKEY }
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}
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// Red Keys
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pulselight REDKEY
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{
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color 0.6 0.0 0.0
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size 16
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secondarySize 18
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interval 2.0
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}
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object RedCard
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{
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frame RKEY { light REDKEY }
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}
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object RedSkull
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{
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frame RSKU { light REDKEY }
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}
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// Green armour
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pointlight GREENARMOR1
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{
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color 0.0 0.6 0.0
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size 48
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}
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pointlight GREENARMOR2
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{
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color 0.0 0.6 0.0
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size 32
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}
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object GreenArmor
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{
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frame ARM1A { light GREENARMOR1 }
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frame ARM1B { light GREENARMOR2 }
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}
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// Blue armour
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pointlight BLUEARMOR1
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{
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color 0.0 0.0 0.6
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size 48
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}
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pointlight BLUEARMOR2
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{
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color 0.0 0.0 0.6
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size 32
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}
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object BlueArmor
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{
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frame ARM2A { light BLUEARMOR1 }
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frame ARM2B { light BLUEARMOR2 }
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}
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