// ---------------------- // -- Doom Decorations -- // ---------------------- // Barrel pulselight BARREL { color 0.0 0.5 0.0 size 20 secondarySize 21 interval 0.5 offset 0 36 0 dontlightself 1 } object ExplosiveBarrel { frame BAR1 { light BARREL } frame BEXPC { light ROCKET_X1 } frame BEXPD { light ROCKET_X2 } frame BEXPE { light ROCKET_X3 } } // Floor lamp pointlight LAMP { color 1.0 1.0 0.8 size 56 offset 0 44 0 } object Column { frame COLU { light LAMP } } // Short tech lamp pulselight SMALLLAMP { color 0.8 0.8 1.0 size 56 secondarySize 58 interval 0.4 offset 0 44 0 } object TechLamp2 { frame TLP2 { light SMALLLAMP } } // Tall tech lamp pulselight BIGLAMP { color 0.8 0.8 1.0 size 64 secondarySize 66 interval 0.4 offset 0 72 0 } object TechLamp { frame TLMP { light BIGLAMP } } // Tall red torch flickerlight2 BIGREDTORCH { color 1.0 0.3 0.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object RedTorch { frame TRED { light BIGREDTORCH } } // Tall green torch flickerlight2 BIGGREENTORCH { color 0.0 1.0 0.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object GreenTorch { frame TGRN { light BIGGREENTORCH } } // Tall blue torch flickerlight2 BIGBLUETORCH { color 0.0 0.0 1.0 size 64 secondarySize 72 interval 0.1 offset 0 60 0 } object BlueTorch { frame TBLU { light BIGBLUETORCH } } // Small red torch flickerlight2 SMALLREDTORCH { color 1.0 0.3 0.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortRedTorch { frame SMRT { light SMALLREDTORCH } } // Small green torch flickerlight2 SMALLGREENTORCH { color 0.0 1.0 0.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortGreenTorch { frame SMGT { light SMALLGREENTORCH } } // Small blue torch flickerlight2 SMALLBLUETORCH { color 0.0 0.0 1.0 size 48 secondarySize 54 interval 0.1 offset 0 35 0 } object ShortBlueTorch { frame SMBT { light SMALLBLUETORCH } } // Burning barrel flickerlight2 FIREBARREL { color 1.0 0.9 0.0 size 48 secondarySize 54 interval 0.1 offset 0 32 0 } object BurningBarrel { frame FCAN { light FIREBARREL } } // Skulls w/candles flickerlight2 SKULLCANDLES { color 1.0 1.0 0.0 size 32 secondarySize 34 interval 0.1 offset 0 24 0 } object HeadCandles { frame POL3 { light SKULLCANDLES } } // Candle pointlight CANDLE { color 1.0 1.0 0.0 size 16 offset 0 16 0 } object Candlestick { frame CAND { light CANDLE } } // Candelabra pointlight CANDELABRA { color 1.0 1.0 0.0 size 48 offset 0 52 0 } object Candelabra { frame CBRA { light CANDELABRA } } // ---------------- // -- Doom Items -- // ---------------- // Soul Sphere pulselight SOULSPHERE { color 0.0 0.0 1.0 size 40 secondarySize 42 interval 2.0 offset 0 16 0 } object SoulSphere { frame SOUL { light SOULSPHERE } } // Invulnerability Sphere pulselight INVULN { color 0.0 1.0 0.0 size 40 secondarySize 42 interval 2.0 offset 0 16 0 } object InvulnerabilitySphere { frame PINV { light INVULN } } // Blur Sphere pointlight BLURSPHERE1 { color 1.0 0.0 0.0 size 40 offset 0 16 0 } pointlight BLURSPHERE2 { color 0.0 0.0 1.0 size 32 offset 0 16 0 } pointlight BLURSPHERE3 { color 0.0 0.0 1.0 size 24 offset 0 16 0 } pointlight BLURSPHERE4 { color 0.0 0.0 1.0 size 16 offset 0 16 0 } pointlight BLURSPHERE5 { color 0.0 0.0 1.0 size 8 offset 0 16 0 } object BlurSphere { frame PINS { light BLURSPHERE1 } frame PINSA { light BLURSPHERE2 } frame PINSB { light BLURSPHERE3 } frame PINSC { light BLURSPHERE4 } frame PINSD { light BLURSPHERE5 } } // Health Potion pulselight HEALTHPOTION { color 0.0 0.0 0.6 size 16 secondarySize 18 interval 2.0 } object HealthBonus { frame BON1 { light HEALTHPOTION } } // Armour Helmet pulselight ARMORBONUS { color 0.0 0.6 0.0 size 16 secondarySize 14 interval 1.0 dontlightself 1 } object ArmorBonus { frame BON2 { light ARMORBONUS } } // Blue Keys object BlueCard { frame BKEY { light HEALTHPOTION } } object BlueSkull { frame BSKU { light HEALTHPOTION } } // Yellow Keys pulselight YELLOWKEY { color 0.6 0.6 0.0 size 16 secondarySize 18 interval 2.0 } object YellowCard { frame YKEY { light YELLOWKEY } } object YellowSkull { frame YSKU { light YELLOWKEY } } // Red Keys pulselight REDKEY { color 0.6 0.0 0.0 size 16 secondarySize 18 interval 2.0 } object RedCard { frame RKEY { light REDKEY } } object RedSkull { frame RSKU { light REDKEY } } // Green armour pointlight GREENARMOR1 { color 0.0 0.6 0.0 size 48 } pointlight GREENARMOR2 { color 0.0 0.6 0.0 size 32 } object GreenArmor { frame ARM1A { light GREENARMOR1 } frame ARM1B { light GREENARMOR2 } } // Blue armour pointlight BLUEARMOR1 { color 0.0 0.0 0.6 size 48 } pointlight BLUEARMOR2 { color 0.0 0.0 0.6 size 32 } object BlueArmor { frame ARM2A { light BLUEARMOR1 } frame ARM2B { light BLUEARMOR2 } }