mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
428 lines
12 KiB
C#
428 lines
12 KiB
C#
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#region Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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public class MultiSelectTreeview : TreeView
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{
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#region Selected Node(s) Properties
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private List<TreeNode> m_SelectedNodes = null;
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public List<TreeNode> SelectedNodes {
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get {
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return m_SelectedNodes;
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}
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set {
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ClearSelectedNodes();
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if(value != null) {
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foreach(TreeNode node in value) {
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ToggleNode(node, true);
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}
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}
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}
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}
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// Note we use the new keyword to Hide the native treeview's SelectedNode property.
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private TreeNode m_SelectedNode;
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public new TreeNode SelectedNode {
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get { return m_SelectedNode; }
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set {
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ClearSelectedNodes();
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if(value != null) SelectNode(value);
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}
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}
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//mxd
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private bool useMultiSelection;
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public bool UseMultiSelection { get { return useMultiSelection; } set { useMultiSelection = value; } }
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#endregion
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#region Constructor
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public MultiSelectTreeview() {
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m_SelectedNodes = new List<TreeNode>();
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base.SelectedNode = null;
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}
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#endregion
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#region Overridden Events
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protected override void OnGotFocus(EventArgs e) {
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// Make sure at least one node has a selection
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// this way we can tab to the ctrl and use the
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// keyboard to select nodes
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try {
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if(m_SelectedNode == null && this.TopNode != null) {
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ToggleNode(this.TopNode, true);
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}
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base.OnGotFocus(e);
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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protected override void OnMouseDown(MouseEventArgs e) {
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try {
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base.SelectedNode = null;
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base.OnMouseDown(e);
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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protected override void OnMouseUp(MouseEventArgs e) {
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try {
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// Check to see if a node was clicked on
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TreeNode node = this.GetNodeAt(e.Location);
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if(node != null) {
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int leftBound = node.Bounds.X; // -20; // Allow user to click on image
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int rightBound = node.Bounds.Right + 10; // Give a little extra room
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if(e.Location.X > leftBound && e.Location.X < rightBound) {
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SelectNode(node);
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}
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}
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base.OnMouseUp(e);
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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//mxd. Reduces flickering a bit...
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protected override void OnMouseMove(MouseEventArgs e) { }
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protected override void OnItemDrag(ItemDragEventArgs e) {
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// If the user drags a node and the node being dragged is NOT
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// selected, then clear the active selection, select the
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// node being dragged and drag it. Otherwise if the node being
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// dragged is selected, drag the entire selection.
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try {
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TreeNode node = e.Item as TreeNode;
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if(node != null) {
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if(!m_SelectedNodes.Contains(node)) {
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SelectSingleNode(node);
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ToggleNode(node, true);
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}
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}
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base.OnItemDrag(e);
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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protected override void OnBeforeSelect(TreeViewCancelEventArgs e) {
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// Never allow base.SelectedNode to be set!
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try {
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base.SelectedNode = null;
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e.Cancel = true;
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base.OnBeforeSelect(e);
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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protected override void OnAfterSelect(TreeViewEventArgs e) {
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// Never allow base.SelectedNode to be set!
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try {
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base.OnAfterSelect(e);
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base.SelectedNode = null;
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} catch(Exception ex) {
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HandleException(ex);
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}
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}
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protected override void OnKeyDown(KeyEventArgs e) {
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// Handle all possible key strokes for the control.
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// including navigation, selection, etc.
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base.OnKeyDown(e);
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if(e.KeyCode == Keys.ShiftKey) return;
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this.BeginUpdate();
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bool bShift = (ModifierKeys == Keys.Shift);
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try {
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// Nothing is selected in the tree, this isn't a good state
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// select the top node
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if(m_SelectedNode == null && this.TopNode != null) {
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ToggleNode(this.TopNode, true);
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}
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// Nothing is still selected in the tree, this isn't a good state, leave.
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if(m_SelectedNode == null) return;
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if(e.KeyCode == Keys.Left) {
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if(m_SelectedNode.IsExpanded && m_SelectedNode.Nodes.Count > 0) {
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// Collapse an expanded node that has children
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m_SelectedNode.Collapse();
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} else if(m_SelectedNode.Parent != null) {
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// Node is already collapsed, try to select its parent.
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SelectSingleNode(m_SelectedNode.Parent);
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}
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} else if(e.KeyCode == Keys.Right) {
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if(!m_SelectedNode.IsExpanded) {
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// Expand a collpased node's children
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m_SelectedNode.Expand();
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} else {
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// Node was already expanded, select the first child
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SelectSingleNode(m_SelectedNode.FirstNode);
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}
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} else if(e.KeyCode == Keys.Up) {
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// Select the previous node
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if(m_SelectedNode.PrevVisibleNode != null) {
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SelectNode(m_SelectedNode.PrevVisibleNode);
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}
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} else if(e.KeyCode == Keys.Down) {
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// Select the next node
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if(m_SelectedNode.NextVisibleNode != null) {
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SelectNode(m_SelectedNode.NextVisibleNode);
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}
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} else if(e.KeyCode == Keys.Home) {
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if(bShift) {
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if(m_SelectedNode.Parent == null) {
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// Select all of the root nodes up to this point
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if(this.Nodes.Count > 0) {
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SelectNode(this.Nodes[0]);
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}
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} else {
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// Select all of the nodes up to this point under this nodes parent
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SelectNode(m_SelectedNode.Parent.FirstNode);
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}
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} else {
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// Select this first node in the tree
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if(this.Nodes.Count > 0) {
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SelectSingleNode(this.Nodes[0]);
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}
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}
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} else if(e.KeyCode == Keys.End) {
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if(bShift) {
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if(m_SelectedNode.Parent == null) {
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// Select the last ROOT node in the tree
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if(this.Nodes.Count > 0) {
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SelectNode(this.Nodes[this.Nodes.Count - 1]);
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}
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} else {
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// Select the last node in this branch
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SelectNode(m_SelectedNode.Parent.LastNode);
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}
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} else {
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if(this.Nodes.Count > 0) {
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// Select the last node visible node in the tree.
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// Don't expand branches incase the tree is virtual
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TreeNode ndLast = this.Nodes[0].LastNode;
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while(ndLast.IsExpanded && (ndLast.LastNode != null)) {
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ndLast = ndLast.LastNode;
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}
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SelectSingleNode(ndLast);
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}
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}
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} else if(e.KeyCode == Keys.PageUp) {
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// Select the highest node in the display
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int nCount = this.VisibleCount;
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TreeNode ndCurrent = m_SelectedNode;
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while((nCount) > 0 && (ndCurrent.PrevVisibleNode != null)) {
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ndCurrent = ndCurrent.PrevVisibleNode;
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nCount--;
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}
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SelectSingleNode(ndCurrent);
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} else if(e.KeyCode == Keys.PageDown) {
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// Select the lowest node in the display
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int nCount = this.VisibleCount;
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TreeNode ndCurrent = m_SelectedNode;
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while((nCount) > 0 && (ndCurrent.NextVisibleNode != null)) {
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ndCurrent = ndCurrent.NextVisibleNode;
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nCount--;
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}
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SelectSingleNode(ndCurrent);
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} else {
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// Assume this is a search character a-z, A-Z, 0-9, etc.
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// Select the first node after the current node that
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// starts with this character
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string sSearch = ((char)e.KeyValue).ToString();
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TreeNode ndCurrent = m_SelectedNode;
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while((ndCurrent.NextVisibleNode != null)) {
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ndCurrent = ndCurrent.NextVisibleNode;
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if(ndCurrent.Text.StartsWith(sSearch)) {
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SelectSingleNode(ndCurrent);
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break;
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}
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}
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}
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} catch(Exception ex) {
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HandleException(ex);
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} finally {
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this.EndUpdate();
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}
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}
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#endregion
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#region Helper Methods
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private void SelectNode(TreeNode node) {
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try {
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this.BeginUpdate();
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if(!useMultiSelection) { //mxd
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SelectSingleNode(node);
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} else if(m_SelectedNode == null || ModifierKeys == Keys.Control) {
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// Ctrl+Click selects an unselected node, or unselects a selected node.
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bool bIsSelected = m_SelectedNodes.Contains(node);
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ToggleNode(node, !bIsSelected);
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} else if(ModifierKeys == Keys.Shift) {
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// Shift+Click selects nodes between the selected node and here.
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TreeNode ndStart = m_SelectedNode;
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TreeNode ndEnd = node;
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if(ndStart.Parent == ndEnd.Parent) {
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// Selected node and clicked node have same parent, easy case.
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if(ndStart.Index < ndEnd.Index) {
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// If the selected node is beneath the clicked node walk down
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// selecting each Visible node until we reach the end.
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while(ndStart != ndEnd) {
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ndStart = ndStart.NextVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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} else if(ndStart.Index == ndEnd.Index) {
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// Clicked same node, do nothing
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} else {
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// If the selected node is above the clicked node walk up
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// selecting each Visible node until we reach the end.
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while(ndStart != ndEnd) {
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ndStart = ndStart.PrevVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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}
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} else {
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// Selected node and clicked node have same parent, hard case.
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// We need to find a common parent to determine if we need
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// to walk down selecting, or walk up selecting.
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TreeNode ndStartP = ndStart;
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TreeNode ndEndP = ndEnd;
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int startDepth = Math.Min(ndStartP.Level, ndEndP.Level);
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// Bring lower node up to common depth
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while(ndStartP.Level > startDepth) {
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ndStartP = ndStartP.Parent;
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}
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// Bring lower node up to common depth
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while(ndEndP.Level > startDepth) {
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ndEndP = ndEndP.Parent;
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}
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// Walk up the tree until we find the common parent
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while(ndStartP.Parent != ndEndP.Parent) {
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ndStartP = ndStartP.Parent;
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ndEndP = ndEndP.Parent;
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}
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// Select the node
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if(ndStartP.Index < ndEndP.Index) {
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// If the selected node is beneath the clicked node walk down
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// selecting each Visible node until we reach the end.
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while(ndStart != ndEnd) {
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ndStart = ndStart.NextVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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} else if(ndStartP.Index == ndEndP.Index) {
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if(ndStart.Level < ndEnd.Level) {
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while(ndStart != ndEnd) {
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ndStart = ndStart.NextVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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} else {
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while(ndStart != ndEnd) {
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ndStart = ndStart.PrevVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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}
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} else {
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// If the selected node is above the clicked node walk up
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// selecting each Visible node until we reach the end.
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while(ndStart != ndEnd) {
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ndStart = ndStart.PrevVisibleNode;
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if(ndStart == null) break;
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ToggleNode(ndStart, true);
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}
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}
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}
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} else {
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// Just clicked a node, select it
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SelectSingleNode(node);
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}
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OnAfterSelect(new TreeViewEventArgs(m_SelectedNode));
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} finally {
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this.EndUpdate();
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}
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}
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public void ClearSelectedNodes() {
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try {
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foreach(TreeNode node in m_SelectedNodes) {
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node.BackColor = this.BackColor;
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node.ForeColor = this.ForeColor;
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}
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} finally {
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m_SelectedNodes.Clear();
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m_SelectedNode = null;
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}
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}
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private void SelectSingleNode(TreeNode node) {
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if(node == null) {
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return;
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}
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ClearSelectedNodes();
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ToggleNode(node, true);
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node.EnsureVisible();
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}
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private void ToggleNode(TreeNode node, bool bSelectNode) {
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if(bSelectNode) {
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m_SelectedNode = node;
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if(!m_SelectedNodes.Contains(node)) {
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m_SelectedNodes.Add(node);
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}
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node.BackColor = SystemColors.Highlight;
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node.ForeColor = SystemColors.HighlightText;
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} else {
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m_SelectedNodes.Remove(node);
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node.BackColor = this.BackColor;
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node.ForeColor = this.ForeColor;
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}
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}
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private void HandleException(Exception ex) {
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// Perform some error handling here.
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// We don't want to bubble errors to the CLR.
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General.ErrorLogger.Add(ErrorType.Error, ex.Message);
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}
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#endregion
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}
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}
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