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Sonic Robo Blast 2 Public
f0f8b544de
* Add height changes to demos and Metal playback (to properly place thok aura relative to object). * Fix followmobj recordings in reverse gravity (done via more strenuous flag setting + info height serialisation). * Make RA ghosts fade in from start tic, and go colorized on their final one. * Fix thok auras potentially doing bad things if they're set to MT_NULL. * Add sprite change support to Metal playback. * Re-enable some stuff I previously disabled for Metal recording/playback. * Make ALL objects spawned with skins properly acknowledge that their spawnstate's frame is a sprite2, rather than just specific objects. * Fix placement of Metal Sonic fume in reverse gravity. * Since not backwards compatible with the previous test build, increment DEMOVERSION again. (Don't worry, we've got like 65524 more versions allowed before we run out of possible DEMOVERSIONs...) |
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assets | ||
bin | ||
cmake/Modules | ||
debian-template | ||
deployer | ||
doc | ||
extras | ||
libs | ||
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src | ||
tools | ||
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Android.mk | ||
appveyor.yml | ||
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comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
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debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
srb2banner.png |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.