..
android
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
blua
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
djgppdos
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
dummy
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hardware
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
2015-03-31 18:00:14 -04:00
locale
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
nds
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
sdl
Merge branch 'public_todo_next' into next
2015-04-01 12:32:34 -04:00
sdl12
New HD SRB2 icon by VAdaPEga.
2015-03-01 20:07:56 -05:00
win32
Merge branch 'public_todo_next' into next
2015-04-01 12:32:34 -04:00
win32ce
New HD SRB2 icon by VAdaPEga.
2015-03-01 20:07:56 -05:00
.gitignore
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
am_map.c
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
am_map.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
Android.mk
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
asm_defs.inc
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
byteptr.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
CMakeLists.txt
Fix compilation and debugging on Windows.
2015-03-24 19:32:58 -05:00
command.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
command.h
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
comptime.c
cmake: Configure source via cmake
2015-01-28 18:03:41 -06:00
config.h.in
Refactor CMake to allow source grouping and separation of interfaces.
2015-03-08 03:26:54 -05:00
console.c
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
console.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_clisrv.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
d_clisrv.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
d_event.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_main.c
Fixed WGL code "device mode" breaking.
2015-03-01 20:44:32 -05:00
d_main.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_net.c
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
d_net.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_netcmd.c
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
2015-03-01 20:42:12 -05:00
d_netcmd.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
d_netfil.c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
d_netfil.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_player.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
d_think.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_ticcmd.h
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
dehacked.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
dehacked.h
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
doomdata.h
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
doomdef.h
Not sure how these things work, but presumably this was meant to be here
2015-03-31 18:00:13 -04:00
doomstat.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
doomtype.h
cmake: Fix compilation for MSVC 2015
2015-02-01 19:02:08 -06:00
endian.h
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
f_finale.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
f_finale.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
f_wipe.c
cmake: Configure source via cmake
2015-01-28 18:03:41 -06:00
fastcmp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
g_game.c
Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
2015-03-01 20:43:11 -05:00
g_game.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
g_input.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
g_input.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
g_state.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hu_stuff.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
hu_stuff.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_addrinfo.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_addrinfo.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_joy.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_net.h
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
i_sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_system.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_tcp.c
Further fix IPv4 when IPv6 is available
2015-02-05 15:36:07 -06:00
i_tcp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_video.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
info.c
Crawlas now use only one state for looking each
2015-03-31 17:56:06 -04:00
info.h
Crawlas now use only one state for looking each
2015-03-31 17:56:06 -04:00
keys.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lua_baselib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_consolelib.c
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
lua_hook.h
Rewrote the entirety of lua_hooklib.c
2015-06-10 07:28:09 -04:00
lua_hooklib.c
Rewrote the entirety of lua_hooklib.c
2015-06-10 07:28:09 -04:00
lua_hud.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lua_hudlib.c
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
2015-03-31 18:00:13 -04:00
lua_infolib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_libs.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
lua_maplib.c
Reset tmthing after P_CheckSector calls from Lua
2015-05-22 01:51:40 -04:00
lua_mathlib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_mobjlib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_playerlib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_script.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_script.h
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_skinlib.c
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
2015-05-20 23:54:04 -04:00
lua_thinkerlib.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lzf.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lzf.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_anigif.c
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
m_anigif.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_argv.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_argv.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_bbox.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_bbox.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_cheat.c
Fixed WGL code "device mode" breaking.
2015-03-01 20:44:32 -05:00
m_cheat.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
m_cond.c
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
m_cond.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_dllist.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_fixed.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_fixed.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_menu.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
m_menu.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
m_misc.c
it was me, Duo!
2015-02-06 10:22:16 -05:00
m_misc.h
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
m_queue.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_queue.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_random.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
m_random.h
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
m_swap.h
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
Makefile
fixup cmake merge
2015-02-02 14:58:51 -05:00
Makefile.cfg
evil changes
2014-08-27 22:43:10 -04:00
md5.c
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
md5.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
mserv.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
mserv.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p5prof.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_ceilng.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_enemy.c
Extra tiny logic fixes; swinging chains are smoother, and polyobjects can follow single-waypoint sequences
2015-04-06 11:23:08 -05:00
p_fab.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_floor.c
No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
2015-03-31 18:00:12 -04:00
p_inter.c
Rewrote the entirety of lua_hooklib.c
2015-06-10 07:28:09 -04:00
p_lights.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_local.h
Fix the west/south blockmap issue without fucking up huge maps
2015-04-08 21:32:07 -05:00
p_map.c
Fix the west/south blockmap issue without fucking up huge maps
2015-04-08 21:32:07 -05:00
p_maputl.c
Revert "Guess what major breaking-news bug I just fixed B)"
2015-04-08 20:50:49 -05:00
p_maputl.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
p_mobj.c
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
2015-03-31 18:00:13 -04:00
p_mobj.h
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
2015-03-31 18:00:13 -04:00
p_polyobj.c
Merge branch 'actual-blockmap-fix' into 'next'
2015-04-14 20:22:25 -04:00
p_polyobj.h
Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks
2015-04-06 11:22:27 -05:00
p_pspr.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_saveg.c
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
2015-03-31 18:00:13 -04:00
p_saveg.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_setup.c
Revert "Wrapped Lua MapLoad hook in P_MapStart / P_MapEnd."
2015-05-22 01:46:59 -04:00
p_setup.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
p_sight.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_spec.c
Revert "Guess what major breaking-news bug I just fixed B)"
2015-04-08 20:50:49 -05:00
p_spec.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
p_telept.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_tick.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_tick.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_user.c
Fix the west/south blockmap issue without fucking up huge maps
2015-04-08 21:32:07 -05:00
r_bsp.c
Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks
2015-04-06 11:22:27 -05:00
r_bsp.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_data.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_data.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_defs.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_draw.c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
r_draw.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_draw8.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_draw16.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_local.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_main.c
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
2015-03-31 18:00:14 -04:00
r_main.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_plane.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_plane.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_segs.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_segs.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_sky.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_sky.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_splats.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_splats.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_state.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_things.c
Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks
2015-04-06 11:22:27 -05:00
r_things.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
s_sound.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
s_sound.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
screen.c
OpenGL Patch Fill Fix
2014-03-24 20:06:13 +00:00
screen.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
sounds.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
sounds.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
st_stuff.c
Well that shows you how much we care about the old special stages *or* race!
2015-03-01 19:38:00 -05:00
st_stuff.h
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
string.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tables.c
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
tables.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_asm.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_mmx.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_vc.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
v_video.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
v_video.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
vid_copy.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
w_wad.c
Make sure lump name is zeroed out before writing so it always ends in a terminating char
2015-03-31 18:00:14 -04:00
w_wad.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
y_inter.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
y_inter.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
z_zone.c
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
z_zone.h
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00