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Sonic Robo Blast 2 Public
e892cc1d4b
linenum could go out of bounds if you use more than 4 linedefs for such setup, hence making the game unable to retrieve textures and therefore crashing the games sometimes many thanks to indev for helping me figuring this one out c: |
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android | ||
assets | ||
cmake | ||
debian-template | ||
deployer | ||
doc | ||
extras | ||
libs | ||
src | ||
thirdparty | ||
tools | ||
.gitattributes | ||
.gitignore | ||
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.travis.yml | ||
alias-bootstrap.sh | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
CMakePresets.json | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
Makefile | ||
README.md | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
srb2banner.png |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.